Released today! A new and (in terms of FPSC) inventive weapon with 1000 frames(!) of animation. The stock weapons have around 250
Tell me more:
The weapon will bring a new level of realism to your game with animations like: fix jammed weapon, push button, throw grenade, change firemode, sprint etc etc...
All in all about 40 extended animation sequences, stock is about 10.
What will it cost?
$10 - €7 - £6, you can buy from here:
or from The Game Creator Store
$10 for just one weapon?
Nope, included are the following:
-M4A5 Standard
-M4A5 Wood (wooden stock)
-Fireaxe, sledgehammer, machete, frying pan, spanner and letter from the store (notice that these doesnt take advantage of the extended animations)
-A "integrated" CoD kit which cooperates with the gun_D2 texture to give shadereffects to the attachments, like reflection, illumination etc.
This CoD kit works with other weapons too.
-A set of 8 entities for a shooting range, exclusive for this pack
-The playerlegs (can be found free, but I included them anyways)
Included are also the sourcefiles for the M4A5 so you can easily modify it yourself, or rig your own weapon to the animations.
All weapons have pickups and VWEAPs.
Hey! You stole the CoD kit idea from someone else!Nope, attachments was in the plans before the extended animations was. And the extended animations was planned 4 months ago
Additional info:
-No crosshair is included, this is becuase the M4A5 is supplied with a laser which gives better accuracy
The laserdot moves around when you walk and appears where it should appear, where the gun is pointing.
Videos:
All animations (Notice, the whole animationrange has been set for the idle animation. 0 to 1000)
Reload animation 1
Reload animation 2
M4A5 with AirMod additions - By Shadowtroid
How to re-rigg the M4A5 with other hands
Notice about extended animations:I can't guarantee you will get all animations to work in unmodded or modded FPSC. But most should work with scripting and or modding of the engine.
I cant help with this.
But if you make a script that takes advantage of the extended animations, feel free to post it here and I will add it to the first post for others to use.
You can buy it from here:
(click button
)
or from The Game Creator Store
PayLoadz delivers the pack as soon as your payment has been aproved automaticly. Accepts PayPal and creditcards.
This weapon has been in development for months, so its fun to actually have it ready for release!
Please ask if you got any questions
Scripts:
If you got a good script which uses the extened animations and want it added to this list please send me an e-mail
Push button - By Joakim (Cyborg ART)
Attach to a dynamic light:
;Artificial Intelligence Script
;Header
desc = Plays pushanimations when ENTER is pressed
:state=0,keypressed=28 1:state=1
:state=1,keypressed=28 0:state=2,etimerstart
:state=2:custanimgun=1,state=3
:state=3,etimergreater=500:state=0
;End of Script
Also add this to the gunspec:
customanims = 1
canim1 = 871,887
Gunspec additions:
By Shadowtroid:
Gives zoom, highpower alternate fire and kickback.
;AIRMOD settings by Shadowtroid
chamberedround=1
runacc=15
runy=-10
recoily=25
recoilx=4
recoilyreturn=90
recoilxreturn=90
simplezoom=2
simplezoommod=0
simplezoomacc=1
zoomwalkspeed=0.5
zoomturnspeed=0.5
simplezoomx = -0.07
simplezoomy = -2.2
simplezoomspeed = 7
simplezoomanim = 1
simplezoomflash = 1
zoomalignx = 0
zoomaligny = -4.5
zoomalignz = 120
zoomrecoily=14
zoomrecoilx=2
zoomrecoilyreturn=95
zoomrecoilxreturn=95
gunlagspeed=6
gunlagxmax=10
gunlagymax=10
zoomgunlagspeed=3
zoomgunlagxmax=1.5
zoomgunlagymax=0.5
zoomto =207,212
zoom idle =213,233
zoom move =236,259
zoom start fire =261,264
zoom automatic fire =265,271
zoom end fire = 272,276
zoomfrom =279,284
altto = 421,470
altfrom = 376,420.
alt start fire = 72,75
alt end fire = 83,87
alt idle = 18,52
alt move = 55,70
alt reload = 88,138
alternateisray = 1
altreloadqty = 15
altiterate = 0
altrange = 8000
altaccuracy = 6
altdamage = 50
altrecoily = 40
altrecoilx = 20
altrecoilyreturn = 85
altrecoilxreturn = 85
altmuzzleflash = 5
altalignx = 19.5
altaligny = -6
altalignz = 140
;Fenix Mod Melee settings (also by Shadowtroid :) )
melee range=100
melee damage=30
melee start = 714,719
melee end = 720,733
melee key = 33
Script for the alternate ammo pickup:
;Artificial Intelligence Script
;Header
desc = Ammo Pickup
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\pickedupammo.tga,hudname=ammoprompt,hudhide=1,hudmake=display,isaltammo,state=10
:state=10,plrdistwithin=40,cantake:state=1,playertake,coloff,plrsound=audiobank\items\pickup.wav,hudshow=ammoprompt,hudfadeout=ammoprompt
;End of Script
Reviews:
None so for, just released
If you want to write a review, please use the following form:
Worth the price:
Ease of use:
Coolness:
A few words:
Animationsequences:
jammed = "Clicks", nothing happens
fix jam = Fixes the jam
checkammo standard = Checks how many bullets you have left of the standard round
checkammo special = Checks how many bullets you have left of the special round
changeammo st = Change ammo special to standard
changeammo sp = Change ammo standrad to special
hold down start = Starts to hold down weapon
hold down idle = Hold down weapon when looking at a friendly
hold down end = Ends hold down
mod start = Starts "Crysis mdding"
mod idle = "Crysis modding", holds out gun in front
mod end = Ends "Crysis modding"
sprint = Running fast, could also act as hold down move
putaway 2 = Alternative putaway
select 2 = Alternative select
change firemode = Changes the firemode
melee start = Melee with butstock start
melee end = Melee with butstock end
melee hand start= Melee with the hand start
melee hand end = Melee with the hand end
grenade start = Throws a grenade start
grenade end = Throws a grenade end
command attack = Attack command
command regroup = Regroup command
command hold = Hold position/stay command
bayonet start = Attack with bayonet start
bayonet end = Attack with bayonet end
hand push = Pushes with the left hand
hand dead = Dying animation, instead of just dropping dead
hand door = Open a door with left hand
hand button = Presses a button with left finger
hand take = Take or pick something with left hand.
Images: