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Work in Progress / Bomb Roller

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UFO
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Posted: 17th Dec 2005 20:06 Edited at: 14th Jan 2006 19:55


This a game where you roll a ball around a level to the finish, but you do not want to crash or fall off the floor, or the bomb will blow up.

Old Textures and walls

Old textures

Image of explosion

New Floor texture and ice tile

New Water Tile

New Spring Tile

Improved Explosion


Level Info: ( = Done = Working on = Not Done Yet)
1 - Don't Fall Off! - This level introduces the floor tile.
2 - Walls - This level introduces walls
3 - Water - Introduces water tiles
4 - Ice Skating - Introduces ice tiles
5 - Evil Magnets - '' Magnets
6 - Bouncy, Bouncy! - '' Spring tiles
7 - Putting it all together - Level used in first 2 demos
8 - Icy Cliffs - Skating right next to cliffs! (And jumping over them)
9 - The Bridge - You need to cross a broken down brige with many cracks and other obstacles.
10 - Stuff - Similar to level 7
11 - Wreckage - Piles of wreckage everywhere. Avoid.
12 - 3 Sections - Level split up into 3 sections and use spring tiles to move between them.
13 - Bouncy Land - Bounce around a level made mostly of springs
14 - Magnet Challenge - Can you survive a level when the controls constantly switch?
15 - The Final Level - YAAAAAAAY!!!!!!11oneone!!!

Other Things I Want to Do:
Add checkpoint tiles
Add music
Add titlescreen
Add save feature(just like: continue game, new game) really simple.
Improve Explosion

Inspiration by Alex Riva's Marble Run
Levels made with Alien's map editor

DEMO!!!

NEW DEMO!!!!

EVEN NEWER DEMO!!!

BOMB ROLLER DONE!!! DOWNLOAD!!!(3.8MB)

Any Comments/suggestions?


Hippopotomonstrosesquippedaliophobia-Fear of long words
Steve Fash
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Posted: 17th Dec 2005 20:13
Why not download a C64 emulator and base you game on the C64 game"Quedex"...It had a similar concept (although your player wasn't a bomb)....It was very addictive, and had different types of blocks...you could also jump as well....

For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
TEH_CODERER
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Posted: 17th Dec 2005 20:17
Quote: "Why not download a C64 emulator and base you game on the C64 game"Quedex"...It had a similar concept (although your player wasn't a bomb)....It was very addictive, and had different types of blocks...you could also jump as well...."

Why not let him get on with what he is doing! It looks good enough as it is! Besides, maybe he just wants his game to be original. He doesn't have to base it off another.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
UFO
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Posted: 17th Dec 2005 20:24 Edited at: 17th Dec 2005 20:26
Oh, do you mean to use a map editor type thingy for Quedex and make different maps?
If you do, I don't want to do that. I want to make my own engine with my own powerups, etc.
Actually, I'm not going to add any powerups or many different kinds of tiles, because I am working on only a small project. I might later if I feel like it...

UFO
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Posted: 17th Dec 2005 20:38
OK, the demo's done.
Move: left, right arrow keys
Speed up/down: up, down keys

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zzz
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Posted: 17th Dec 2005 21:17
Cool game! Reminds me of "Super Monkey Ball"...
The fps was 75! But the loading time was horrible!
And the game ends when you lose...
But I´m shure this game will rock when it´s done!

UFO
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Posted: 17th Dec 2005 21:26 Edited at: 17th Dec 2005 21:28
Wow! Thanks!

Quote: "The fps was 75!"

I wish my computer was that fast

Quote: "But the loading time was horrible! "

Yeah. Most of it is deleting all the level objects. I can't think of another way of deleting the objects...
Here is what I do:

Yeah... Any way to make this faster? (by the way, there are that many objects)

Quote: "And the game ends when you lose..."

I'm working on the explosion and everything now...

Quote: "But I´m shure this game will rock when it´s done! "

Thank You

The dude guy
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Posted: 17th Dec 2005 21:28
Pretty hard game for me, but awesome game. Keep up the great work!

UFO
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Posted: 17th Dec 2005 21:30 Edited at: 17th Dec 2005 21:36
Thanks! I will!

Does anyone know where I can get a better texture for the bomb than this?



Actually, I think I will make other tiles: Ice(makes you go fast) and Water(makes it hard to move left, right while in it)

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The dude guy
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Posted: 17th Dec 2005 21:38
Good idea
And try sand to make you go slower but make the controls reverse.

UFO
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Posted: 17th Dec 2005 21:41
Well, I'm not sure because it isn't really a timed game, but I might make a magnet tile that reverses your controls...

zzz
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Posted: 17th Dec 2005 22:02
UFO
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Posted: 17th Dec 2005 22:22 Edited at: 17th Dec 2005 22:29
Wow! Thanks. I found a good metal texture and I am going to add a fuse, etc. Thanks!

actually, I'm not going to add a fuse

zzz
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Posted: 17th Dec 2005 22:27
UFO
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Posted: 17th Dec 2005 22:54 Edited at: 17th Dec 2005 22:55
I found a new floor texture and added the ice tile!
New screenshot in first post.

I will post a new demo when I finish the water tile.

ugh... It will have to be tomorrow. I need to go somewhere for the rest of the day.

UFO
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Posted: 18th Dec 2005 14:14 Edited at: 18th Dec 2005 14:45
Ok. I didn't add the water tile yet, but I merged the delete objects function with the make level part, and now there isn't any delete objects part, but the make level part takes alot longer now. Why does this command:

take longer than this:

???

Sorry for the double post
-------------------------------------------------
NEW DEMO
This demo has a new floor tile
ice(makes you go really fast) and water(makes it hard to move right and left) tiles
improved camera
New bomb texture
Loading screens
1 level(Will not be first level, just a demo level to show all the different kinds of things)


How do you like it?
Is the camera a little too weird?


I am thinking about making 2 more tiles: A magnet tile(reverses left and right controls) and a spring tile(makes you bounce)

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Freddy 007
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Posted: 18th Dec 2005 14:57
This is going to be a very fun game! I think...

But can you please make a new demo where it doesn't quit when you lose? It's annoying to have to start the game all over every time you lose
Especially with that rather *COUGH COUGH* long loading time.


I can't be fired... Slaves are SOLD!
UFO
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Posted: 18th Dec 2005 15:08 Edited at: 18th Dec 2005 20:36
Ok, I'll make sure I'll do that when I post a new demo with the magnet and the spring tiles.

Quote: "Especially with that rather *COUGH COUGH* long loading time.
"

The long part is when It deletes all the level objects for a new level. See my last post. Any way I can make it faster? I might make a topic in the Dark Basic board.

Ok, I added a magnet tile and made it repeat the level without re-loading everything(not in demo yet)




-----------------UPDATE-------------------------
Yay! I finished the engine before I expected to! I am making the levels right now. The whole thing will hopefully be finished before Christmas.

UFO
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Posted: 19th Dec 2005 02:05 Edited at: 19th Dec 2005 02:06
Ok, here is a new demo. It has 7 levels 6 tutorials, and the other from the other demos. Enjoy!

The loading is still incredibly slow...

I have to go to bed now.

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dab
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Posted: 19th Dec 2005 23:48
Wow, this game is really cool. I like it. Hope this doesn't get dropped. I hope this gets finished. It will be a good game.

UFO
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Posted: 19th Dec 2005 23:51 Edited at: 20th Dec 2005 01:21
Don't worry, It won't get dropped. I am almost done anyway. I just need to add about 10 more levels, and I am pushing myself to finish it before Christmas.

Thanks!

I showed this game to my friends at school and they liked it. Its easier to impress people who aren't used to all the huge WIP RPGs and FPSs going on

dab
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Posted: 20th Dec 2005 01:21
I know what you mean. Though, it ruins things when some people think they can do BETTER than what you did even if they wouldn't even know where to start.

UFO
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Posted: 20th Dec 2005 01:34 Edited at: 20th Dec 2005 01:43
Heh, yeah. One of my friends when I showed them Laser Assault 2, said that he makes better games at home, but he uses The Games Factory A drag and drop game maker.

Ok, I need to go to sleep now.

Bizar Guy
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Posted: 20th Dec 2005 02:37
Quote: "Its easier to impress people who aren't used to all the huge WIP RPGs and FPSs going on "

HA! I know what you mean. When I showed my friends Block Verse, they practically started shouting at me to sell it.
I think I'll wait until I'm a bit farther into game developing, as I judge myself my commercial standards and feel that I shouldn't sell something unless I myself would be willing to buy it.

btw, very nice game, but the controls are far too sensitive, and you should have a mid-way check point in the longer and more difficult levels.


Check the WIP board for updates on Block Verse
UFO
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Posted: 20th Dec 2005 12:58 Edited at: 20th Dec 2005 13:02
I am going to add a save feature for one player, so it will sort that out.

Yes, I know the controls are a little jumpy. It used to be worse. But you need to be able to move left and right quickly in alot of places.

zzz
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Posted: 20th Dec 2005 16:39
Quote: "Though, it ruins things when some people think they can do BETTER than what you did even if they wouldn't even know where to start.
"


Like all of my friends then, until they tried to make a game... "Please, help! How do I do this and that?"
hehe...

And UFO, keep on rollin´!

Sven B
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Posted: 20th Dec 2005 17:12
Quote: "Though, it ruins things when some people think they can do BETTER than what you did even if they wouldn't even know where to start."


You mean "the BEST programmer"? He's making an editor in DBC that can convert 3D-files.
I wonder if he'll ever succeed...

Now about this project:

I noticed the background, which is a gray metal texture. Maybe it'd be cooler if it's a black hole or something

Also, in your top posts, the features says:
Quote: "Progress:
It can load levels
There are 1 levels
*The texture for the bomb looks a little lame
Collision works
Explosion when you crash
You can win
You can speed up/down
Falling looks cool
*FPS at 60-39(on my machine) depending on the amount of walls in the area. (Need to fix, help would be appreciated)
Tiles: floor, wall, none
Loading screen"

I think we past the
Quote: "there are 1 levels"


And maybe ghosting the explosion would give a better effect?

Anyway, this is a good work in progress, congrats.
UFO
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Posted: 20th Dec 2005 22:40
Whoops!

I will fix that, and I have an idea for boosting the fps where there are alot of boxes.

I will try ghosting the explosion. Thanks for the suggestions!

Antidote
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Posted: 20th Dec 2005 22:54
Played through the whole thing. Very fun. A few suggestions for different blocks.

-Checkpoint blocks so you dont have to start the whole level over again when you die

-Fire blocks. Make the ball on fire and if you dont hit a water tile in a certain amount of time, you explode



UFO
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Posted: 21st Dec 2005 00:25 Edited at: 26th Dec 2005 00:26
I am going to add a save feature, so I won't add a checkpoint block, but a fire block sounds good. I am going to make more levels after I release my Christmas version, and I might add some more tiles. Great idea!


I'm really sorry. I doubt I will finish it by Christmas, because I discovered I am having mild symptoms of Carpal Tunnel Syndrome(what a wonderful thing to happen right before Christmas ). I am going to take a break from using the computer for times longer than a few minutes. But this project will be finished once this gets sorted out.

My right wrist and my left wrist(a little) feel a little numb and cold whenever I type or use the mouse. It there any suggestions for what I should do? Should I go to a doctor?

Edit:

Just to show I haven't forgotten:

I have been taking a break from the computer until I get a splint and a few other things to prevent Carpal Tunnel Syndrome, which I hope I get tomorrow.

Here are some things I want to do when I start again:
Finish the levels
Add title screen
Change texture of explotion to metal and add 2 spheres for the explosion which will be slightly transparent.
Switch the cube for the wall with plains which will hopefully make it faster.
FIND OUT HOW TO MAKE THE LOADING FASTER!!! I will make a topic in the DB discussion board if I can't figure it out.
Add save/load thing.

UFO
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Posted: 30th Dec 2005 00:31 Edited at: 31st Dec 2005 21:23
I am not quitting. I am now giving myself a little time for working on this game on the computer now. I finished level 12 which took forever!!!! That's all for today.

[edit-12/31/05]I just started another level. It is similar to level 7[/edit]

I made a banner for it:

UFO
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Posted: 1st Jan 2006 15:59
I finished level 9 Only 4 more levels!!!

new programmer
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Posted: 1st Jan 2006 18:07
yaay!

UFO
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Posted: 1st Jan 2006 19:46 Edited at: 2nd Jan 2006 19:11
Yay! I finished level 9!!! (Older level 9 moved to level 10) ONLY 3 MORE!!!! I'm done working on this for the rest of the day.

Next day: I'm not going to work much today, because I already hurt my hands on Nanopod

kaymation
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Posted: 2nd Jan 2006 19:14
uhh his game is incredibly impossible, the fist level is just nothingness and if you move, you die

i owe all my wantingness to TBC at [href]http://
www.homestarrunner.com[/href]
UFO
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Posted: 2nd Jan 2006 19:28 Edited at: 2nd Jan 2006 19:31
whoops, double post. Accidentally pushed post twice


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UFO
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Posted: 2nd Jan 2006 19:30
Huh?
Do you mean you don't see any tiles at all?


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Les Horribres
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Posted: 2nd Jan 2006 22:04 Edited at: 2nd Jan 2006 22:07
I have to agree, the game requires impecable timing. I find it strange that you have a speed up feature, I would think a slowdown feature would be in order, but speed up?

It may be a bit nicer if you didn't "gameover" every time you fall, instead you have a series of "checkpoints" so that you can start from there instead of going though it again. (I keep falling on that 1 tile monuver.)

It is nice to see simpler things, such as so, the future of gamming will be 100% plr interaction, imagine the finger cramps!

Nunticaelitusphobia, fear of Internet! (Not really, but you can't use latin in modern times)

Merranvo, The Cool One

Anti-Noob Justice League, an ANJL of Mercy.
UFO
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Posted: 2nd Jan 2006 22:33 Edited at: 3rd Jan 2006 01:36
What is the fps on your machine when you run it?

I had it at sync rate 0 before, but a while ago, I changed it to 55. It normally ran around 60 before on my computer, but it must have been really fast on your computer. That is fixed now.

When you lose a level, you restart the level, not the game. The levels are kind of short - 20*250 tiles.

Edit: WOW!!!!!!!!!! I just read the newsletter, and this topic was put in the from the forums section!!!!!!!!!!! I am so happy!!!! YAY!!! Ok, I'm done
Quote: "Bomb Roller
This is a cute (if difficult!) little game where you roll a bomb around a 3D level and need to finish without dropping off the edge / blowing up. With some graphical TLC this one could go far."

I'm not a newbie now!!! Mua ha ha ha ha!!!!

I think I might be a little too excited, but this is the first time something like this happened to me.


Hippopotomonstrosesquippedaliophobia-Fear of long words
Diablos
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Posted: 3rd Jan 2006 07:16
i love the game!

i say you dont need a save/load option, you need checkpoint tiles which you warp back to when you die. the water & ice levels took me ages because of this and it was more than a bit irritating

oh and there seems to be a bug where sometimes a level cocks up and its just a blank screen with no tiles at all. that happened to me on level 6 i never saw it, i just saw a blank screen.

-Pain is temporary, pride is forever.
UFO
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Posted: 3rd Jan 2006 12:46 Edited at: 6th Jan 2006 22:29
Hmmm...strange...my friend at school made it all the way through it.
You might want to try the new version when it is finished with all the levels, etc.

When I finish the levels, I will add a checkpoint tile because alot of people want it. Thanks for the suggestions!

12/1/06 - I had alot of homework today, so only a little work will be done. Sorry. Actually, I doubt I will get any work done during weekdays.
1/5/05 - Ok, I was wrong. Finished one today! 2 More, and then I will:

Add checkpoint tiles
Add music
Add titlescreen
Add save feature
Improve Explosion


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Professor No One
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Posted: 7th Jan 2006 03:05
Hi! I am 8 and want to learn how to make my own games now.

I especially liked the Spring level. I think it's called bouncy bouncy. The one called Water was kind of hard and I'm wondering why Level 2 was easier than Level 1? Once I got to Level 7, I couldn't play. I was floating in mid-air and then I was going from side to side. Every now and then, I fell and blew up.

I enjoyed it all the way up to Level 7!
UFO
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Posted: 7th Jan 2006 15:02
Thank you!

I know level 2 is a little easier than level 1, and I am sure you could find more of those. It can't be perfect, because different kinds of people find different levels easier and harder, and level 1 and 2 are in the tutorial level area, the first 6 levels of 15, where new tiles are introduced, so some tiles will be easier and others harder.

I don't know what is wrong with level 7, but you might want to wait until the next demo, or the actual finished game. The demos will have bugs, because they are just there to give the player an idea what the game will be like, so the finished game will have less bugs.

I'm still baffled why this happens, because a friend completed it...strange...


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UFO
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Posted: 7th Jan 2006 17:06 Edited at: 7th Jan 2006 21:48
YAY! I GOT THE CHECKPOINT TILE TO WORK! YAAAAAAAYYYYYYY!!!!!!!!!1111oneoneoneseventwelve

Ok, I finished adding it to all the levels except for the last one (because I haven't even started it yet )


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RUCCUS
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Posted: 8th Jan 2006 15:41
Not sure if its been mentioned, I haven't read all of the posts, but instead of deleting the objects you could just create maybe 30 boxes, then every time a box goes off the user's screen position it infront of the user at the new position.

Either that or just create maybe 100 boxes, hide them all and use them when you need to. If a level doesn't need boxes just hide all of the boxes. If it needs 74 boxes show 74 of em, simple.

UFO
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Posted: 8th Jan 2006 15:46 Edited at: 9th Jan 2006 00:12
I used the second thingy. It goes through the map and makes either boxes or plains for each tile, and hides them all. Then, it shows the objects in the camera, but hides the rest.

I tried the first thingy when I started the game, but I didn't know how to do it. This is my first 3D game, so it is my first game where I need to hide stuff.

But I guess it will be faster loading time if it only makes a few of each kind... I'm too far into the game to make major changes to the engine, but I will keep the first thingy in mind when I do another game like this. I might though. Thanks!


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UFO
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Posted: 8th Jan 2006 20:17 Edited at: 8th Jan 2006 21:33
YAAAAAY!! All levels completed!!!

I am now going to go through the whole game to make sure it works right.

Edit:

I came up with a bug with the checkpoint tiles with more than one level, but it was a very easy bug to squash.

Ok, I'm done going through all the levels. There were a few things I needed to fix, but it is done now! Yay! I'm going to stop now to finish my homework.


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UFO
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Posted: 9th Jan 2006 00:09 Edited at: 9th Jan 2006 00:51
Sorry for triple post...
The music is added, but I have a question.
I chose a random song at the start of every level.
Should I chose a new song every time you die, or just every time you start a new level?
I currently have it at every time you die, which is good in a way, because it avoids the short freeze when looping, which will happen if the level continues long enough. If it restarts every time you die, it will never be long enough to have to loop. Its a little strange though.
Feedback to this question will be greatly appreciated.

IMPROVED EXPLOSION!

Time for bed. Tomorrow after school I will expect an answer to my question


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The Nerd
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Posted: 9th Jan 2006 07:06 Edited at: 9th Jan 2006 07:07
Quote: "School"


*Goes hiding under the nearest table*

Quote: "Should I chose a new song every time you die, or just every time you start a new level?"


I think you should chose one after each level... I think doing it each time you die would sound frustrating...

Quote: "
I currently have it at every time you die, which is good in a way, because it avoids the short freeze when looping, which will happen if the level continues long enough.
"


You should be able to aviod the freezing problem every time music loops. It never happens for me(I use DarkBasis Pro thought). Instead of using the loop music command(if you use that one) try doing something like this:


Maybe it helps, maybe it don't, but it's worth the try!

-The Nerd

Free Particle Engine for DarkBasic Pro:
http://forum.thegamecreators.com/?m=forum_view&t=60141&b=5
UFO
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Posted: 9th Jan 2006 12:54 Edited at: 9th Jan 2006 13:41
Ok. I didn't test it before, so I guess I should test it then. If it doesn't freeze, then I will only do it when there is a new level.
Thanks!


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