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Work in Progress / God of Time -; MMORpg / Rpg -; Work in Progress Thread #1

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Xenocythe
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Posted: 13th Jul 2006 22:27 Edited at: 30th Jul 2006 20:29
God of time

Setting - Present Time
Location - Unknown

The game starts out staring at the the back of a man in a dark, dusty room. A bright light shining ahead of him. He run towards it getting lost in the trance of the Gem Clock. This enormous clock, held in the hands of a statue of Kronos, the greek god of time. Ticking, the larger hand of the clock points from symbol to symbol. These symbols seem to be some form of latin, undiscovered to the human race. Yet to this man they seem oh so familiar. He reaches up, and touches the glass case of the clock. He snaps out of the trance, his face still unseen to the camera. He emerges into a long hallway, supposedly the way he had come in. Sunlight at the end of the entrance, he runs out, only to find himself trapped in the past.

The collesseum, in perfect condition, is in an uproar of cheers ahead of him. A gladitorial battle, a violent battle which took place way before present time. Then a loud noise startles him, coming from the sky. Something shiny, its heading downwards. Some sort of bird? It immediately rushes down and flies past him, showing a burst of flame powering the machine from behind. A flying car?

So its the future. But whats up with the collesseum? Why would we ever rebuild it, and why would we immitate the gladitorial battles that disgust us in the deepest condition. Maybe it wasn't rebuilt.

Farther along the man's path, he sees a village. He takes a closer look. Present time houses, present time people, it makes no sense.

Its the past, the present, and the future all in one. So what is it? Why is it like this? What do I do?

The man is inturrupted by a scream coming from the village. More screams. The man runs in to the village, only to find war. Present and past time are having war. It looks like the romans and the villagers are enemies now. The man runs inside a house, in far.

He thinks. What's going on. Was it me? Was it because of the Gem Clock? I suppose so. Well, what do I do now?




--------------------------------------------------


And so, the game begins. The Gem Clock mixed the past, present, and future all into one. You dont play as the man yet, but you do play through a series of characters to get to him. In the mix of time, you will see ancient romans, ancient greeks, ancient eyptians, werewolfs, vampires, modern and futuristic soldiers and people, samurai,zombies, etc. You play through many characters from many events and tragedies in time to accomplish one goal- fix the timeline.






You might remember this being the remake of Kaos Realm Online, which is also in the wip board. But you never know, because this might not be the correct time on the timeline


------------------------------------------------------------


The game is about 9% done at this point.

Title Screen MOVIE CLIP Background 100%
Title Screen NEW+LOAD game buttons 100%
(no actual loading yet)

Poor Village, First location 100%
Roof Jumping, First Location 100%
Building collision, First L. 70%
Surrounding Ocean, First Lo.

Samurai Programming 100%
Samurai Animation : 90%
Run 100%
Walk 100%
Idle 100%
Jump 100%
Draw Sword 100%
Sword attack #1 100%
Samurai Model+Txtre 100%




Map Landscape, 2cnd Location 100%
Map Water System, 2cnd Loca. 100%
(Includes Water reflection, bouyancy, waves, etc.)
Map Landscape Fog, 2cnd Loc. 100%
Map height System, 2cnd Loc : 100%
Trees 100%
Plants 100%
Buildings
NPC's




And thats the progress. Screenshots will be available within the next 30 minutes (I just need to take them and upload them). If you know me, then you know I won't let you down on that.





Thank you for your time and concern,
~Xeno



Applyby has Flies in his Eyes.
Lukas W
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Posted: 13th Jul 2006 22:52
Somehow, this is the best story i have heard for a game!
you really got me dragged in the story, and i'm rather interested in what will happen rather than in the game itself. you are a good writer i wish we saw more of these!

Xenocythe
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Posted: 13th Jul 2006 22:53 Edited at: 21st Jul 2006 19:39
AND HERE ARE THE SCREENIES!







Title Screen




First Location1




First Location2




First Location3




First Location4




First Location5




First Location6




First Location7



Second Location1




Second Location2




Second Location3




Second Location4










Enjoy

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Xenocythe
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Posted: 13th Jul 2006 22:54
THIS IS IMPRTANT ENOUGH FOR A DOUBLE POST



Please ignore the weird repeating of images on the left side and the top of all the screen shots (especially that thing to the left), for they are not in the game.

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Gil Galvanti
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Posted: 13th Jul 2006 23:33
Awesome, looks great . The story sounds really cool as well .

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Xenocythe
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Posted: 13th Jul 2006 23:56
Thank you Gil and Lukas. Actually, both of your guys' prjects inspired me to make better games. Seeing how you were both efficient at the things I sucked at, I tried to learn them from you

Thanks for the comments, I'm looking for more.

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Chris Franklin
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Posted: 14th Jul 2006 00:22
Awesome i like the 2nd area best

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Bizar Guy
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Posted: 14th Jul 2006 01:01
Very impressive Xenocythe!! You're really coming along!!

I'm sure you know this, but the scale of all the models is off. The charatcter looks like a giant! But overall, this is looking great, and as many have said, awesome story. I know a few people on here who have some better stories I'll admit, but not many, and they haven't publicly released those stories yet, so you definitely have the best story currently on the forums. Exelent work, glad to see you still at it.

Xenocythe
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Posted: 14th Jul 2006 02:00
Thanks Chris and Bizar,
@Chris yeah, I love the 2cnd one so much
@ Bizar AND Chris, the 1st one looks bad and pretty small because if you look at my chart of what I have finished, that town is really, really poor. its probably a rich town from the 1500's or something and since its so poor compared to present time, they look really small for nomral houses.

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Xenocythe
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Posted: 14th Jul 2006 04:26
Well, I'm about to finish off my day of GOT (God Of Time)

What I'm getting into is sounds and voices.

Sounds- I need a water sound. A good one that doesn't sound like a 5 year old taking a dump. (Can you help me find a good one?)

Voice- I need someone to do voice overs. I have Nero Wave Editor, and its amazing to mix and match voices and sounds. But I need someone with an awesome, young, anime sounding voice that is willing to put his time and effort to make the samurai voice sound amazing.

Thank ya, for checkin out this thread, I'm really welcome to more comments and suggestions.

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Bizar Guy
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Posted: 14th Jul 2006 07:10
Quote: "@ Bizar AND Chris, the 1st one looks bad and pretty small because if you look at my chart of what I have finished, that town is really, really poor. its probably a rich town from the 1500's or something and since its so poor compared to present time, they look really small for nomral houses."

Alright, but he still appears to be two stories tall... and a rich town in the 1500s would not require people to squat at half sit to look out the 1 foot windowns...

Lukas W
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Posted: 14th Jul 2006 10:17
you really wouldn't like to hear me speak english
i would probably fit as a drunk old man sitting in a corner shouting "da dadaaaa da da daaa" or some other cool phrases from Thief: The Dark Project. (which is my all time favourite game)

Drew Cameron
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Posted: 14th Jul 2006 11:23
Xenocythe , its' worth going on Voices.com and finding someone to do the voices PROPERLY for you. It need not cost $$$$, you could probably get like 2 or 3 pages of voiceover for $65 should you so wish.

And if that sounds alot, ask yourself, you'd probably pay $65 for some kind of great DB plugin, so why not for voices?

Sorry but I'm a voiceover nut he he

Xenocythe
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Posted: 14th Jul 2006 18:03
Lol ok, I will resize the buildings. But can you tell me this, will it still look poor?

Haha, thanks Drew, I'll look into it. I do have my ways of getting cheap voice overs for like computer voices or something :

Goto a site that has the 'Talking lady advertisement' where you can type what ever you want and she will say it. Haha, just record that, and mix it up in some sound program.

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Bizar Guy
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Posted: 14th Jul 2006 19:23 Edited at: 14th Jul 2006 19:25
Well, if you texture it right and make the ground filthy and all yes. But I'm sort of confused... you say it's a rich 1500s town but poor compared to today? 'cause rich towns then were much better looking than really poor towns now... No where near todays standards, but pretty fancy still...

wait- are you doing any historical research for this game? because it would be really useful... Just go to the local liberary and pick out some history books, or surf the web for stuff.

Edit: History is full of great ideas to harvest also, so you could really make your game cool by having it seem to tie into real history.

Xenocythe
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Posted: 14th Jul 2006 21:05 Edited at: 14th Jul 2006 21:05
Yes, I am researching on for this project. Some of the events will be actual historical events, and some will be mythical historical events. Like one part will be a disease that spread through the people and turned them into zombies. And I aslo mentioned the colleseum, but I dont wanna give any thing else away.

I'm trying my best here not to make myself look like an ass about this whole poor town thing- All I'm trying to put out is I really see no point in trying to detail a poor town. I dont see how it will catch the players eye. Once he reads that its a very poor town, he won't find it any different than if it was a poor town with detailed texture.

Oh and- I thought the ground was dirty enough!








EDIT: Anyone else have input on the game? I was hoping for more people.

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Cash Curtis II
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Posted: 14th Jul 2006 21:13
Quote: "I dont see how it will catch the players eye. Once he reads that its a very poor town, he won't find it any different than if it was a poor town with detailed texture."

I couldn't disagree with that more. If the player enters a poor town that is amazingly detailed and textured, it will impress them. The wealth of a place doesn't matter to a player, it's the richness of the environment that does.

Imagine - you step into the poorest alleyway on earth in a video game. Flies buzz around, a beggar shuffles past you, steam rises from the sewer vent, shadows are everywhere. You can breathe in the poorness...

Or... you step into the poorest alleyway on earth. The walls are flat grey and there's a plant. Carry on, gamer.




Come see the WIP!
Xenocythe
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Posted: 14th Jul 2006 22:55
Exactly my point- carry on gamer. You only spend about 1 minute of gameplay there.

But, if you guys are reaaaaaally reaaaaaally wanting me to add a texture to this town you only see for less than a minute, then tell me.

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Xenocythe
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Posted: 14th Jul 2006 22:59
Ok, well I just tried to texture it, but it doesn't work.

Everything on that map is 1 whole object in milkshape, and I tried to texture the buildings. I have no clue why it doesn't work. oh, acutally i have an idea.

Youg uys still want me to texture the buildings?

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Medieval Coder
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Posted: 14th Jul 2006 23:02 Edited at: 14th Jul 2006 23:03
Depends if you want a quality poor town...

Its your choice,its your game, its not up to anyone to decide but you.

Chris Franklin
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Posted: 14th Jul 2006 23:09
If the town textures was scaled down it'd look as good as the first area

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Megaton Cat
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Posted: 14th Jul 2006 23:26
Some of that green terrain needs serious work.


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Lukas W
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Posted: 14th Jul 2006 23:27
the "Second Location4" picture is awesome. i love that fog!

FoxBlitzz
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Posted: 15th Jul 2006 05:06 Edited at: 15th Jul 2006 05:06
The First Location needs a real overhaul, in my opinion. Blurry landscape texture, and no textures on the buildings, plus they don't cast any kind of shadows.

The Second Location, however, is awesome, and should stay.

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Cash Curtis II
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Posted: 15th Jul 2006 05:17
Quote: "But, if you guys are reaaaaaally reaaaaaally wanting me to add a texture to this town you only see for less than a minute, then tell me."


In any one of my cut scenes, players will likely see areas for less than one minute. It doesn't mean I'm not going to make them look good. At the very least, all of your areas should match in visual style. Texturing some areas and not others will totally disrupt this.

If the area is so insignificant, then maybe it's not necessary to include it in the game.


Come see the WIP!
Xenocythe
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Posted: 15th Jul 2006 18:59
@Cash
Well, I tried to texture it, and it doesn't work

It just comes out all the same dull dirty color.


@Megaton
As for the terrain, I've been looking for a good, very high resolution terrain texture. That one was my default

Its true that the higher resolution the texture, the less stretched out it will be right?

Can someone help me find a good texture for the 1rst area's landscape?


@Lukas and FoxBlitzz
Yeah man, I looooove that second place.


@Medevil Coder
I really do wish it was like that... cuz most of the people who play it will be TGC people... and so I am crazy for their opinion. As a non game-maker and an extreme gamer, my older bro gave me tons of good feedback about the first place. He said that
it would not make a difference to him if the poor town was textured, or colored. But he did say he disliked the terrain




Update - For the Second Location, I tinted the water to look more blue. Actually, it looks alot more blue.

I also started working on plants for the second location. I'm making grass first.

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Cash Curtis II
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Posted: 15th Jul 2006 23:21
Quote: "Well, I tried to texture it, and it doesn't work "

That sounds like a personal problem.

Quote: "As for the terrain, I've been looking for a good, very high resolution terrain texture. That one was my default"

You have to create it yourself. PSP is one option. Strata Works is another option, but you still need PSP or APS to customize it for your world. There simply isn't any other option, unless you're happy with the AT demo terrain.

Quote: "He said that it would not make a difference to him if the poor town was textured, or colored"


You know what? I'm starting to feel like a jerk saying this, so this is the last time I'll ever say anything. If you choose to believe something else, then good for you. It DOES matter. If one area looks like crap, then the game is crap. It's an excuse. You can't texture it, so you don't want to. The simple fact of the matter is that appearance is 90% and gameplay the other 10%. Texturing is integral. Ask yourself, would you pay for a game in which everything is grey? I doubt it. It's so easy to make everything look good, why not?

If that town is so unimportant, leave it out. If you need it, make it look good. I don't know how else to say it.

Well, that's it. Good luck.


Come see the WIP!
Cian Rice
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Posted: 16th Jul 2006 02:56
Words of wisdom Cash speaks.

Flindiana Jones
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Posted: 16th Jul 2006 06:47
This looks roxor, but I'm siding with Cash. Your brother may not be the best unbiased guy to ask...

Could you scale the screenies down a bit? It's irritating to have to scroll side to side...

Xenocythe
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Posted: 16th Jul 2006 07:44
Quote: "It's an excuse. You can't texture it, so you don't want to."


Yeah, such a horrible excuse, that I just came here just to tell you that after a couple hours of hard work, I made the terrain look much better I got a new texture, and tiled it and scaled it, etc.

You got the wrong idea Cash. I tried over and over again to make the buildings have texture. It just didn't work. Personal problem? No. I'm not the one with the problem. Its my 3D editor (Milkhape3d) thats not letting me put a texture on the buildings. Sorry, but I'm not the kind of guy who half asses the job without seeing if it could get better.

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Chris Franklin
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Posted: 16th Jul 2006 10:48
Well if i had a 3ds of the of models i could uvmap the town properly if you give me the brick textures e.t.c

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someone namedlink
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Posted: 16th Jul 2006 12:11
hey,

I have had the same problem with the textures of my models. I make my models in sketchup and the textures are imported in DBP as a color, so the textures are not loaded in DBP, so maybe it is the same as milkshape?

DIV/DBP-coder
Cash Curtis II
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Posted: 16th Jul 2006 13:47 Edited at: 16th Jul 2006 13:48
Quote: " I made the terrain look much better I got a new texture, and tiled it and scaled it, etc."

Excellent.

Quote: "I tried over and over again to make the buildings have texture. It just didn't work. "

Then you're doing something wrong. You didn't provide any info, but it's probably a path problem with the textures. When you're editing the building, put the textures in the same directory as the .ms3d file, and then copy them to the same directory that the output .x file is in. As I recall, Milkshape doesn't do this for you. Then, you won't see any textures on your building.

Open the .x file in Notepad and see if the material references actually refer to your textures. Another problem it might be having is a long file name incompatibilty. This will be obvious once you open the file up. It might be auto truncating the file name. In that case, it's searching for a file that doesn't exist. You can directly edit the material file name in Notepad.

Please don't get the wrong idea from my post, I just want you to understand that it is very important. You're obviously putting a lot of work into this, so the maximum reward for your work will come from making everything look good. I promise. If you need more help, MSN me and we'll get it working.

You really should get 3D World Studio. It's worth every cent, x 1000. It costs a bit of money, but it's a tremendous tool. Game making isn't free, after all. Especially not an RPG.


Come see the WIP!
Chris Franklin
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Posted: 16th Jul 2006 14:07
Ditto Cash
3dws is great

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NeX the Fairly Fast Ferret
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Posted: 16th Jul 2006 14:33
Where did you get 9% from? What I mean is, how do people come to conclusions like that? Do you KNOW exactly how long it is going to take you? Why not make it 10%?


Since the other one was scaring you guys so much...
Hawkeye
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Posted: 16th Jul 2006 16:04
Quote: "Could you scale the screenies down a bit? It's irritating to have to scroll side to side..."

That is why god created the toggle post button.


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Bahamut
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Posted: 16th Jul 2006 21:57
Looks very nice, although with such a good story it sounds like more of a single player RPG. How are you going to get the online aspect to fit with the story and the characters and world?

As for the mis-match texture thing, if you have some parts of your world really detailed and others not, the player starts to notice it. As a result some of the magic of the world is lost. If it were real life, you wouldn't expect to enter an alley that was pure grey because you're only going to visit it once would you? If every part of the game is treated equally the player forgets that it is a game and can become truely immersed in the world.

The story really does sound excellent. It's far better than the story I have planned for my game. I'd take my hat off to you if I had one. It definitely has me interested already.

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Cian Rice
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Posted: 16th Jul 2006 23:32
Quote: "Looks very nice, although with such a good story it sounds like more of a single player RPG. How are you going to get the online aspect to fit with the story and the characters and world?"


The power of instances. The power of instances.

At least that's what any smart developer would do, like Blizzard, and Arena.Net as their game is nothing but teh instance.

Xenocythe
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Posted: 17th Jul 2006 03:42
I will finish the 1player mode first, then I will implement online play. I'll explain online mode breifly:
You pick one of the different characters you play with during the 1player game. You can change his looks, clothes, stats, etc. Youwcan battle each other. its pretty much a bloodbath. The only thing you can kill is each other. And ocasionally some monsters.

Cash, I'll check the texture name for the texture.

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Profit
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Posted: 17th Jul 2006 06:16 Edited at: 17th Jul 2006 06:18
In milkshape, you need to make a new group for each texture. in other words, to put a brick texture on a building, select the faces of the building, go to the groups tab and select regroup. textures should now work for the building.

P.S. I'm not sure if you already knew this, but just letting you know.

common people are walking in line.
mo2970
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Posted: 17th Jul 2006 10:34
the screen shots look pretty cool was it all done in dark basic or dark basic pro? cuz it looks like it would be very hard to do it like that but i dunno.

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Cian Rice
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Posted: 17th Jul 2006 21:31
Then in reality it's not really an MMO or MO. It's merely an RPG with online "deathmatch" akin to Enchanted Arms. (Except that's turnbased)

Zeal
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Posted: 18th Jul 2006 13:25
Picture links are dead

All you need is zeal
Xenocythe
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Posted: 19th Jul 2006 06:50
Open Froz : yeh, already new that but thanks
Mo : Dbpro, thanks



Anime Blood : Well, I dont really see what you mean. Its just like any other MMO, except that you kill each other instead of monsters.

Zeal : I'll fix that, I somehow exceeded my bandwidth. I'll try and fix it. Thanks for the notify

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RUCCUS
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Posted: 19th Jul 2006 07:42
I think what he means is even if you do get a couple thousand players in the game, really only a few people will be fighting each other at a time. So in reality it'll be like a huge world of mini-fights, I understand your theory is people will keep killing everyone one by one, but if you've got the time to sit there and do the same old combat "Click magic spell, attack player, click heal, etc" for hours on end (as thats what it would take to kill anymore than a few people Im assuming), you need to get a life . Im pretty sure it'd get really boring after a while, and like Anime said, not much of an RPG, just a bunch of people fighting that happen to be using swords intead of guns.


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Cash Curtis II
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Posted: 19th Jul 2006 07:48
Totally. That's not an RPG, that's a 3rd person combat game with a fantasy theme.

To qualify as an RPG, it must contain role playing elements. You have a good story, but if you don't integrate it into the game then it's pointless.

Logging on to kill each other is a bit pointless. You need enemies in the world. Otherwise, how will people gain experience and money necessary to fight more experienced players. If your answer is that there is no experience to be gained, then you've definitely strayed from an RPG.


Come see the WIP!
Xenocythe
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Posted: 20th Jul 2006 05:04
Well, I see your ponts, and some of you aren't seeing mine


I guess I should have it like this : You kill monsters to level up, but you can have seperate duals with other online players. That could give you special items or something. I don't know, I'll look into it



Quote: "You have a good story, but if you don't integrate it into the game then it's pointless.
"


Cash, I don't understand what you mean. The story is for the story-mode 1 player portion of the game. The online part is just another portion. Hope I didn't mis-understand ya


Quote: "
just a bunch of people fighting that happen to be using swords intead of guns."


Not really it... Its actually just a bunch of people and creatures. You can have guns, swords, wands, staffs, anything. You can be a werewolf, vampire, human, etc.

I don't think you fully understood when I said you'll be playing through a bunch of different characters in the story-mode. There's gonna be events in history that happened for real, and events that happened in mythology and fairy-tales. From each event, you play as a character that comes from it.





Ruccus and Cash,

Your right. It would get really pointless and boring. I guess I didn't picture it that way. Thanks for the input. I guess my whole view on the online portion has changed , thanks.

Can't beleive its not butter.
John H
Retired Moderator
21
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 20th Jul 2006 07:12
Cant see screenshots =\


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Xenocythe
18
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Joined: 26th May 2005
Location: You Essay.
Posted: 20th Jul 2006 17:47
Yeah, sorry everyone about this I exceeded my bandwidth... I deleted a whole folder of useless images yet it didn't go down. So I made a photo album. I hope it works :

http://www.solisearch.net/ims/album.php?u_id=191602SZkT

Can't beleive its not butter.
Xenocythe
18
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 20th Jul 2006 23:10
---Does the album work?

Can't beleive its not butter.

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