This is my final entry for the competition. I didn't want to post it until the weekend when I'll be able to incorporate more into the engine (rather than simply walking around and talking), but every point counts and there's a 1 point deduction if the project isn't posted by the end of the month. So here it goes.
The Legend of Tauru is a Zelda inspired game in which players take control of a wolf like creature named Tauru. This is going to be a demo of a larger game that I will continue after the compo, but this demo will be specially made to offer more 'wow' moments so the judges can get a feel for the game without spending hours playing. Tauru is more RPG orientated than Zelda though as Tauru has basic stats (speed, strength, magic, defense, health) that increase as he obtains light orbs from his enemies. Otherwise it is a hack n' slash with a focus on puzzle solving.
The game tells the tale of Tauru, a young 'klowf' who has been cursed with an item known as the 'Gauntlet of Shadows' This gauntlet has been bound to his front paw and he now seeks to remove it, as he has had it since he was young, and doesn't know how or why he got it. The story is relatively simple as it basically tells the tale of Tauru using his curse to remove it (as it serves as a weapon that increases the strength of his pounces). As it helps him in his quest players may wonder why it's a curse. Tauru's life-span is heavily decreased as the gauntlet sucks the light energy out of him and so if he does not remove it he will die.
Other than what I've said game-play wise I won't release too many details until later because I didn't really want to post this in the first place, but like I said - every point counts.
I will place a heavy focus on shaders in this game, I will try to use a fur shader to give the klowfs more of a furry feel to them for one, and I will make use of others as well. You can expect lots of bloom as well. <_< As for a water shader I'm going to need to find one that runs on my Radeon 9200 like the water in Morrowind, otherwise a lot of the testing is being done on other computers.
Right now I've finished the model for Tauru, but I need to texture it and then Xenocythe said he would animate him.
I'd like some C&C on the model please.
Also I want to kind of help set a precedent for DBP and add voice-overs, because as far as I'm concerned not many DBP games have done so (Dumbow and Cool is the only one that comes to mind). Being a stickler for acting my self I'm going to make sure they do not come out as cheesy, and I think the end result will be pretty good.
I'll post more information at a later point, and I'd like to say that unlike my two previous entries which are canned I will stick with this one. I really feel like I have a good chance.