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NVIDIA Competition 2008 / Cian's Entry : The Legend of Tauru

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Cian Rice
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Posted: 30th Nov 2006 00:10


This is my final entry for the competition. I didn't want to post it until the weekend when I'll be able to incorporate more into the engine (rather than simply walking around and talking), but every point counts and there's a 1 point deduction if the project isn't posted by the end of the month. So here it goes.

The Legend of Tauru is a Zelda inspired game in which players take control of a wolf like creature named Tauru. This is going to be a demo of a larger game that I will continue after the compo, but this demo will be specially made to offer more 'wow' moments so the judges can get a feel for the game without spending hours playing. Tauru is more RPG orientated than Zelda though as Tauru has basic stats (speed, strength, magic, defense, health) that increase as he obtains light orbs from his enemies. Otherwise it is a hack n' slash with a focus on puzzle solving.

The game tells the tale of Tauru, a young 'klowf' who has been cursed with an item known as the 'Gauntlet of Shadows' This gauntlet has been bound to his front paw and he now seeks to remove it, as he has had it since he was young, and doesn't know how or why he got it. The story is relatively simple as it basically tells the tale of Tauru using his curse to remove it (as it serves as a weapon that increases the strength of his pounces). As it helps him in his quest players may wonder why it's a curse. Tauru's life-span is heavily decreased as the gauntlet sucks the light energy out of him and so if he does not remove it he will die.

Other than what I've said game-play wise I won't release too many details until later because I didn't really want to post this in the first place, but like I said - every point counts.

I will place a heavy focus on shaders in this game, I will try to use a fur shader to give the klowfs more of a furry feel to them for one, and I will make use of others as well. You can expect lots of bloom as well. <_< As for a water shader I'm going to need to find one that runs on my Radeon 9200 like the water in Morrowind, otherwise a lot of the testing is being done on other computers.

Right now I've finished the model for Tauru, but I need to texture it and then Xenocythe said he would animate him.



I'd like some C&C on the model please.

Also I want to kind of help set a precedent for DBP and add voice-overs, because as far as I'm concerned not many DBP games have done so (Dumbow and Cool is the only one that comes to mind). Being a stickler for acting my self I'm going to make sure they do not come out as cheesy, and I think the end result will be pretty good.

I'll post more information at a later point, and I'd like to say that unlike my two previous entries which are canned I will stick with this one. I really feel like I have a good chance.

Bizar Guy
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Posted: 30th Nov 2006 02:11
Heh, I saw the title, and thought "Zelda".

Nice model, but are you sure you can pull this off in the time given? Just a warning, as you seem to want to takle a lot.

It sounds very cool though. Good luck with it.

headcrab 53
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Posted: 30th Nov 2006 02:16 Edited at: 2nd Dec 2006 23:35
This sounds like a good idea. The overall shape of the model looks good.

Quote: "Heh, I saw the title, and thought "Zelda"."

Yah, me too


Cian Rice
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Posted: 30th Nov 2006 02:45
Yeah for now I'm using the Zelda font.

@Bizar Guy:

Given that it's a more simplistic hack n' slash than Zelda and that the puzzles wont' be nearly as complex or frustrating as they can be I don't think it will be too much. With all the help Andrew Neale and Tifu gave me 'way' back in my old RPG Snippet thread the RPG aspect (which will also be rather simple as I don't want to make this game super complicated) increasing stats should be easy as well, but it is still a big undertaking, any game of this sort is if you want it to shine.

Also could anyone recommend any good Fantasy fonts that are royalty free and free? There's tons out there but I can't really find one I'm liking that isn't from Zelda or Final Fantasy, etc.

Cian Rice
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Posted: 2nd Dec 2006 22:09
Just an update, no screenies yet, but hopefully tomorrow. I've currently sent a very primitive demo to my friend who is going to help me test by making sure shaders are working as my computer can't exactly handle them.

I've added an extremely simple combat mechanism which I hope to evolve in the final entry, mainly because things will be heavily changed when incorporate animations of Tauru attacking, which is very different from a box swinging a 'sword'.

Seppuku Arts
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Posted: 2nd Dec 2006 23:34
Nice model Ricey boy, I see you've begun to get some kickass material from modelling

Nice idea, would like to see more of this

"Cut down the gods if they stand in your way" - Hakamoto Tsunetomo
Cian Rice
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Posted: 2nd Dec 2006 23:36
You call me that once more and I will send my Chav cousin to your house on Xmas morning. You don't want that do you?

Anyways you'll see more tomorrow hopefully, I'm really liking the progress so far and hopefully Hal will send me the info I need as to shader functionality.

TEH_CODERER
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Posted: 2nd Dec 2006 23:37
Tauru - Tauron? Lol!
Model looks great and the game sounds like it should be great fun. Good luck with it and, as always, give me a shout if I can help in anyway.

headcrab 53
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Posted: 2nd Dec 2006 23:39
Good, I'm glad you're making progress.


Cian Rice
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Posted: 2nd Dec 2006 23:40
Never even realized that. And I'll give you a shout if I need any help, thanks for the offer.

Seppuku Arts
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Posted: 3rd Dec 2006 00:42
Quote: "You call me that once more and I will send my Chav cousin to your house on Xmas morning. You don't want that do you?"


So he can stab me with a rubber knife? Eh!? Ricey baby

"Cut down the gods if they stand in your way" - Hakamoto Tsunetomo
Cian Rice
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Posted: 3rd Dec 2006 01:22
Actually, he'll whip out a diamond studded knife that I gave him for his 13th birthday. <_<

Anyways, back on topic shall we?

Cian Rice
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Posted: 3rd Dec 2006 05:10
Okay, so I used the old RPG snippet and threw in some commands for shadow shading and sent it to my friend as I mentioned, this was the result he gave me, it's better than nothing, but not entirely what I was looking for, so I'm going to work on it more and integrate some elements from the RPG snippet into my Tauru engine.



Crazy Ninja
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Posted: 3rd Dec 2006 08:59
Its really bright...

Great model though!

Seppuku Arts
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Posted: 3rd Dec 2006 11:42 Edited at: 3rd Dec 2006 11:42
I'll just whip out my giant electro magnet...

Anyway, on topic, I can't see much about it, but it looks like you've got yourself setting up some actions for collision for some event, I can tell that because of the sphere (I used that technique for my talk sequence in my engine) But I can't wait until I see more matey.

"Cut down the gods if they stand in your way" - Hakamoto Tsunetomo
headcrab 53
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Posted: 3rd Dec 2006 16:42
Quote: "But I can't wait until I see more matey."


What he said.


TEH_CODERER
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Posted: 3rd Dec 2006 17:05
Actually, if I remeber riht, that is the sphere using a magic attack. That is this is the same code I helped with before. Did I ever give you the version I made with the mini map and a few other bits and bobs? I'm not sure I did! Oops!

Seppuku Arts
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Posted: 3rd Dec 2006 18:10
Ah I see, reminds me of the first attempt I ever made of making a game that used magic, back when I was a DBC user just before I joined TGC.

"Cut down the gods if they stand in your way" - Hakamoto Tsunetomo
Cian Rice
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Posted: 3rd Dec 2006 18:15
Yes, you posted that version but I removed a lot of the features from it (like the mini-map) because in the original code I didn't want a mini-map like that but I guess I never added the style I wanted either. Anyways, I'm going to look at Seppuku's code he posted in his thread (Shadow Behind the Leaves) for all that jazz, get a nice advanced terrain up and running with some collision and some npcs to talk to and some enemies to kill and release a demo just so I can know if some shaders are functioning. I hope to have that for Wednesday.

Seppuku Arts
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Posted: 3rd Dec 2006 18:29
Quote: "Anyways, I'm going to look at Seppuku's code he posted in his thread (Shadow Behind the Leaves) for all that jazz,"


Ten minutes of posting it, I already get one person stealing it for their entry Just kidding, hope there's something you can use there, if you have problems, give me a shout.

"Cut down the gods if they stand in your way" - Hakamoto Tsunetomo
TEH_CODERER
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Posted: 4th Dec 2006 16:44
Fair enough. Roll on Wednesday!

Roxas
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Posted: 4th Dec 2006 19:55
The Legend Of Zelda ?

Soul Alchemist W.I.P Thread coming soon!
Cian Rice
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Posted: 4th Dec 2006 22:10
I'm hoping for Wednesday at least. With Track and Homework you can never know. But right now I'm just getting the collision down then I will implement the other stuff, right now I'm using GMan's as opposed to Sparky's DLL or something of the sort.

@Fullmetal Coder Roxas : Yes?

Dared1111
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Posted: 5th Dec 2006 20:05
2 questions, is the dog the character and will we be able to dig?

Moenex is started in Dbpro!see:http://www.freewebs.com/memexthegame/index.htm
Cian Rice
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Posted: 5th Dec 2006 20:34
To answer the first question, read the first post.

Second as of now I do not plan to have a digging feature akin to Twilight Princess...

Xenocythe
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Posted: 6th Dec 2006 02:26
Looks cool. I like the idea and I really like the model

-Mansoor Siddiquie

Cian Rice
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Posted: 6th Dec 2006 02:43
Anyways no available demo for tomorrow but if my graphics tester can get the time maybe a screenshot or two.

Right now I'm contemplating which collision system to use Gman's or Seppuku's because I'm seeing +'s and -'s to both of them. But I may just try and make one out of the two that combines the good and the bad.

Anyways I've been trying to texture Tauru using a Wacom Stylus in my graphics design class but I need to Map the model a bit better first.

Dared1111
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Posted: 6th Dec 2006 19:37
ME LOVES IT!!!

Will this be a seiries or just one game?

Moenex is started in Dbpro!see:http://www.freewebs.com/memexthegame/index.htm
Cian Rice
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Posted: 7th Dec 2006 00:54
It really depends on the reaction of the Compo Version and the Final Version, if people really like it I'd consider a sequel, but unlike Zelda this doesn't have that timeless story style that can be told again and again with different settings, so the story would take a while to formulate. =)

Cian Rice
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Posted: 11th Dec 2006 02:54


A new screen. Thanks to Andrew Neale I now have a good collision system up and I've got some Bloom up as well thanks to Seppuku's code. Been fiddling with it a bit to get something more appropriate for what I want. I'm going to add in the combat and talking tomorrow and then send off a demo to my tester for some screens. Also hope to see what the FPS on his vastly superior computer is as well.

TEH_CODERER
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Posted: 11th Dec 2006 17:39
I do love bloom! Lol! If only you didn't have to use the extra camera and the set to image etc. It is so slow! Looks good and I can't wait for more.

Seppuku Arts
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Posted: 11th Dec 2006 19:28
Hey Cian, with my set out, with the bloom, you have to go into the bloom label and play with the variables at the top to change the brightness and blur, for your best settings

Its look good matey.

"Cut down the gods if they stand in your way" - Yamamoto Tsunetomo
Cian Rice
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Posted: 11th Dec 2006 23:53
Yeah, I figured that out. But it just kinda looked interesting that way.

Anyways, I'm reaching an impasse of sorts because of ... my neighbor (some may remember him as Cap'in Colorblind), I won't explain why but he is unintentionally preventing me from getting time to work on it, so I'll be cramming alot into Xmas break and the weekends. =)

Bizar Guy
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Posted: 12th Dec 2006 02:05
From the looks of things this is progressing pretty well. I'd say something a kin to "curse that cap'in Colorblind!", but somehow I suspect it's not that sort of impasse.

Interestingly, this has almost the same number of views as my thread, yet twice as many posts.
Just an observation of my inability to make wip posts people want to comment in.

Dared1111
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Posted: 12th Dec 2006 17:19
Seppku? Where is your bloom thing? can you link me?

Moenex is started in Dbpro!see:http://www.freewebs.com/memexthegame/index.htm
Seppuku Arts
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Posted: 12th Dec 2006 18:32
Well essentially, it is the bloom function from the ultimate shader pack in the 'Work in Progress' section packed in with a load of other functions I have made for my game, which can be found here, read the comment where the code snippet is and comments afterwards, there are issues that are solved.

http://forum.thegamecreators.com/?m=forum_view&t=93319&b=32

Its about half way down the page.

"Cut down the gods if they stand in your way" - Yamamoto Tsunetomo
Cian Rice
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Posted: 12th Dec 2006 20:35
Yes, a different kind of impasse indeed. Anyways I'm going to try and work on a few things since I couldn't go to track today and have a few extra hours of relaxation.

Cian Rice
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Posted: 16th Dec 2006 17:39
Just wanted to say that this isn't dead, I've been very busy with some other things lately and haven't gotten much time to work on it. But come Christmas break I should have a bit more time to get everything up to pace.

Seppuku Arts
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Posted: 16th Dec 2006 19:35
Don't worry mate, same situation here, can't wait until you make some updates.

"Cut down the gods if they stand in your way" - Yamamoto Tsunetomo
Cian Rice
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Posted: 18th Dec 2006 03:44
Jumping on the guessing game band wagon and allowing you to guess the functions of each part of the w.i.p HUD for the game.



Hope to get more updates soon, Gokz/ Zedane has been helping me with z-targeting, and I'm close to finishing the collision thanks to Andrew Neale. I'm also working on another aspect, but maybe by guessing part of the HUD you may figure it out.

Peter H
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Posted: 18th Dec 2006 15:05
do you turn into a wolf that spits acid?

One man, one lawnmower, plenty of angry groundhogs.
TEH_CODERER
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Posted: 18th Dec 2006 16:36
Nice HUD! I'm going to guess that the short horizontal bar is mana, the longer one is health and the vertical one is either experience or combo. Or maybe something to do with the gauntlet...like how much power it has left or something. By-the-by, I sent you another e-mail about collision stuff. If you don't get it then let me know and I'll resend.

Dared1111
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Posted: 18th Dec 2006 16:46
Cool(again)! Cant wait for the demo!

A game- nvidia cancelled but preserved till ive finished the current

Game progress- 5 percent
Seppuku Arts
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Posted: 18th Dec 2006 17:43
Vertical Bar -Health
The other two bars are the skill power for two different skills
The Paw and the green thing are two say which skills are active.

Either that or:

Trick question, they have no function what so ever and you'd thought you'd have a laugh by making up a fake HUD and start a guessing game when the real HUD is in fact totally different.

"Cut down the gods if they stand in your way" - Yamamoto Tsunetomo
Cian Rice
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Posted: 18th Dec 2006 22:28 Edited at: 18th Dec 2006 22:30
Andrew got the first two parts right. But the vertical bar is something different. I believe I said that the equivalent of magic in this game was in fact what measured the amount of energy in the gauntlet.

And uh, no Peter, no acid. Although it is surprisingly close to something.

editNo Andrew, no new mail from you. I'd try to resend, thanks alot. =)

TEH_CODERER
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Posted: 19th Dec 2006 20:15
Quote: "Or maybe something to do with the gauntlet...like how much power it has left or something. "

I sort of guessed that then.

O.K. I'll re-send it.

Cian Rice
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Posted: 20th Dec 2006 17:46
Kind of, but that's basically what you thought the mana meter was. Keep guessing!

Also, Gokz/Zedane has come aboard the project, so I feel development will really start to pick up soon, and a quality game can be guaranteed. Right now I'm ironing out the dev. doc for him so we can get to work, and I also plan to finish up some of the models for the game to send to Xenocythe. Things are looking good. =)

TEH_CODERER
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Posted: 20th Dec 2006 19:39
I have resnent twice (once with Internet Explorer and once with Firefox just in case). Did either reach you?

Cian Rice
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Posted: 20th Dec 2006 19:45
Yes, I just never got a chance to reply. Thanks a ton though.

TEH_CODERER
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Posted: 20th Dec 2006 19:51
Phew! I was worried I'd never be able to e-mail again! Lol! No probs.

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