You can use Set Camera Distance, but clipping occurs if this distance is too great.
The trick is to scale your universe right down so it's very small. That way, even the furthest objects are not that far away - they just look it.
To start with, if you are moving around your current world in whole units, then divide everything by 100 - including the movement. It's perfectly OK for your character in a game to be moving .001 units at a time.
Likewise, many people create a matrix 500000x500000 units in size, while a 5000x5000 will still look the same, but avoid clipping.
And don't forget to use fog to hide drawing in the distance that you don't want to see...
TDK_Man