Ric,
Yeah, you've always shown us these work arounds but a simple plane with Depth information would be way too good, especially for explosion like effects
If we could use Nailboard in our game development process then our lives would be much easier, everything would be simpler and more impressive with less hassle
Note: There are some other advantages for nailboards like applying correct lights and shadows on them. (as in nVidia demos)
Kentaree,
Quote: "Depthsprite is just a buzzword as far as I'm concerned"
Yeah, Depthsprite, Nailboard and Z Perturbation are just some fancy names for this effect
Quote: "same kind of effect can be achieve by using billboarding and positioning some of the planes further back to give some element of depth..."
Are you talking about Depth Imposters? Nailboard only uses one simple plain polygon + Depth data; it is not layer based and that's the point, less polygon more realistic
Cheers,
-Try