@ Lee: What I also found out is, if the object is scaled small (in a 3D-editor it is about 1 unit) then the object behaves differently as if it was bigger (about 10 units)! My tyre just collasped to the ground when it was small, but as soon as it was big, it was "like" a tyre rolling! Is there a reason for that, I used the same PhysX-Viewer-Settings? (Maybe mass etc.?)
@ DBking: I tried the 2.8.1-SDK PhysX-Viewer with one object, that I thought is fine for a test (it was my turbine-wheel) and the viewer simulated everything fine, but when I tried to export, it crashed! (As many others said here!)
BUT when I tried a simpler object like the tyre of my car the export worked absolute fine?!! Somehow it seems to depend a bit on the object you try to export!
(Cause my turbine-wheel also crashed the 2.7.3-SDK-PhysX-Viewer!)
DBking, did you get my email? (I used your email-address from your signature.)
Hoozer