Hello Fellow Game Makers,
Find a new beta uploaded for V113:
http://www.fpscreator.com/betafiles/FPS_Creator_V113_BETA1.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V113_BETA3.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V113_BETA4.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V113_BETA5.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V113_BETA6.zip
Here is a log of the changes for this version:
V1.1.3 BETA 6 - 18/09/08
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* Fixed bug in LOAD GAME position causing larger entity levels to crash
V1.1.3 BETA 5 - 08/09/08
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* Updated Game Creator Store to allow writes into the languagebank folder (entity LOC files)
* Updated FASTBONE.FX to support 60 bones (maximum for vertex shader)
* Also updated FPSC-GAME.EXE to restrict bones submitted to shaders to 60
* Note that models using more than 60 bones per mesh will not work!
V1.1.3 BETA 4 - 13/08/08
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* Fixed bug in muzzle flash code caused by typing out an incorrect variable during copy/paste from mod code
* Fixed bug causing GLOBAL variables to be wiped out when saved level was reloaded
* Added LOCAL VALUES from FPI scripting to SAVE/LOAD game position feature
V1.1.3 BETA 3 - 05/08/08
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* Courtesy of Airslide, a number of small feature additions:
* Added FIRERATE to the GUNSPEC.TXT parser, and reflected rate of fire in how the gun fires when set to a value other than 12 (FIRERATE=12)
* Added SHOTGUN to the GUNSPEC.TXT parser, and reflected shot gun style reloading to flagged weapons (SHOTGUN=1)
* Amended GUNSPEC for MOSSBERG and UZI to reflect above additions (shotgun reloads correctly and uzi fires quicker)
V1.1.3 BETA 2 - 25/07/08
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* Updated the GameCreatorStore DLL to solve the problem editing previews in Store Seller Mode
V1.1.3 BETA 1 - 22/07/08
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* Seperated Game Creator Store from main FPSC interface (to allow store to be updated independently of editor code)
* Added PLRSETHEALTH and PLRSUBHEALTH to set the players health, and to subtract from the players health value
* Added ADDHEALTH, SUBHEALTH and SETHEALTH to set, increase and decrease the entities health value
* Added new HEALTHPRISON.FPI script to show use of above entity health commands
"Small, smart and running around the legs of dinosaurs to find enough food to survive, bedroom coders aren't extinct after all
"