Here is my design for the first part of the game - it is a part of the dream-world,
Abeyance
The Game Design Plan
Tool List:
Programming
Dark Basic Professional
Newton Physics
Barnski's LUA
3D Art
Silo 2* [If not, Hexagon 2]
CharacterFX
LithUnwrap
EVOLVED's Shaders or DarkShader*
Paint.NET
A Texture Website
Normal Map Generator (by MikeS)
Leadwerks Texture Tools
EVOLVED's Mapscape or Cartography Shop*
*Depends on Purchase
2D Art
Paint.NET
Music
Online Source [Temp]
Anvil Studio + Audacity
OR Fruity Loops
Sound Effects
SoundMATTER
The Engine
Using the Abeyance:Battle Engine.
[When access to engine, put current engine design here]
Elements:
Newton physics for all objects
3rd Person movement for Character controller
Sectioned Objects - modelling object section and placing them individually in an editor
Hide non-visible objects for culling
Distance for Grass and Trees -> Create Function for distance between tree and camera
LOD Meshes (Depends on performance)
Even set up functions for object creation - make it so that I can create a character, an enemy or whatever with a function. What we want is a 'Free Object' command
For example:
player = MakePlayObject(...)
move object player,... etc.
function MakePlayObject(...)
...player creation commands...
obj = freeObject()
endfunction obj
Engine Parts:
Walking Engine -> Pick-up Objects (nearly done - just need picking up of objects)
Talking Engine (Done)
Inventory Engine -> View from a Menu -> Skills and Equipment -> Use items (half way there)
Control-Engine> Keyboard + Xbox 360 Controller
Battle Engine -> One on one battle (nearly done)
GUI Engine -> Main Menu
Load and Saving Engine -> Using LUA scripts, similar to Vortex Engine (create a 'new line' command to help)
Options Engine -> Configure appearance and LOD distances and Resolution
Cutscene Engine - (movement and animation of objects + talking scripts)
Scripting Engine -> A Later, more advanced part of the engine -> Requires Code Conversion
Levelling Engine -> A Later, more advanced part of the engine
Abeyance: Level Design
The first level he will be in a nightmare situation.
First it will be a black screen with text that will fade into the next situation - the text will be central and in small 2 line chunks: SOUND OF WIND IN THE BACKGROUND...The TEXT Comes up slowly to start with (use your typewriter effect)...maybe a voice effect in the future?
Life...
...What is it to live?
Many things in life seem not worth living. There is nothing interesting.
Day in, day out, the same old things. The same old dreams of something better.
*Sigh* Why is it that I always feel lethargic? I could do with some rest
*Yawn* I best try to sleep, the boss will not be happy if I wake up late to work.
His bed is in the middle of a field, a small black gollum like creature is by his bed. He climbs out of bed
The conversation:
Conversation:
Keats: Where am I? Is this a dream?
???: Welcome.
Keats: What the...
???: I am here in the name of his grace.
Keats: What does he want?
???: I am here to collect your soul. Please, stand still.
Keats: Over my dead body!
???: That's kind of the intention
BATTLE START:
Keats will start off with:
No Weapon - punch/kick attack (later he'll get a crowbar)
Psycho - Thrust Kick
Neuro - NONE
Item - Health Pills x 5
After battle WIN: Cutscene: Keats will manage to produce a bolt on the creature, finishing it off.
He speaks:
Keats: What was that?
Did I? How? This can't be real.
Then he has to move through the level, battling enemies until he reaches the master. The level will contain just these creatures - there will be a couple of pills placed.
Here is the map"
When he reaches the master, they will speak, but the master will speak in his only language: the player will have the means to translate him...along the way he can read the billboards to learn parts of the language. (write them down as they go through.
First you will fight the monster. At the end you will have little health. So he will speak and then deliver the final blow, you can escape it if you can translate what the boss is saying.
Master: Ek heitir Jór.
Keats: What is this?
Master: Þeir eru nóttinn.
Keats: What?
Master: Þú átti margar orrustur með nóttinn. Vit bardagi. Vápn bíta ekki á mik.
Þú á ekki heið.
Hlaupr ok geðinn er gœðalauss.
Ek vill drepa þik.
The clues:
If a name is a name, then it's verb is 'heitir'.
The 'Nótts' are 'the night', the noun that describes these fiends.
To fight is to battle, some may call it 'bardagi'.
To have many battles or to have fought many time is to have 'margar orrustur'.
If a weapon hurts, then it bites, then 'vápn bíta'.
If it is not, then it is 'Ekki'.
A healthy body is one with 'heið'
The geð belongs to your brain, like the mind
If you wish to kill somebody, then you will 'drepa' them.
'mik' and 'þik' are like me and you. But 'Þú' and 'ek' are like you and I.
Those that like to 'hlaup' are also those who like to 'run'.
All things 'gœðalauss' are simply useless.
The question that follows is:
What shall I do?
Choices:
-Finish him off with a neuro.
-Finish him off with an attack.
-Try to heal myself
-Try to Escape.