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FPSC Classic Work In Progress / A new game that i will release for free..

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nikas
15
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Joined: 23rd Apr 2009
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Posted: 10th May 2009 07:00 Edited at: 3rd Jun 2010 21:27
ok i am making a new game called remember it a good story about a guy waking up in a hospital all alone except some peoples acting starnge and tryig to kill him...and trying to find his way home but (something) or someone live him some clues tips and objectives like how to ask for direction or how to live this place were to go what to look for.....that finnaly will reveal that all time long you are playing a ghost traped and trying to find a way to go home everyone see you as a ghost but you dont anderstand it ....with good sound fx...cool cinematics cut scenes.....big amount of scripting...all the models are from the model packs with some added by me,,,and a cripy fog night....ihave been working not alone for 5 months now....it is curently on the leveling details..in fpsc,newteks lightwave and bontch other softwares it will be nice to hear if you would ever be interested to play.......hey its free....xaxa give advise's if you think it's interesting and will ceep you attention..here the images




Coach Shogun 20
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Posted: 10th May 2009 07:27
Nice story, but you kinda gave the ending away there. I would also re-read through your post and check for spelling errors, you had quite a few. Other then that this overall sounds good, and those screens look good too. I can't wait to see more.

nikas
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Posted: 10th May 2009 13:57
as for the speling i am from greece and i was in writing fast..sory....what do you mean i gave away the ending??

divernika
michael x
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Posted: 10th May 2009 17:34
I like the way you use the stock models. this is looking good.

more than what meets the eye
Kravenwolf
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Location: Silent Hill
Posted: 10th May 2009 17:45
Quote: "about a gay waking up in a hospital"


Lolz.

Success is not final--failure is not eternal.
Coach Shogun 20
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Posted: 10th May 2009 20:58
@nikas: lol, sometimes I forget that other countries have access to the internet and not everyone there is fluent in english. And what I meant by the ending was the whole ghost thing, that seems like something that would've been better if it was revealed in-game.

nikas
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Posted: 10th May 2009 22:25 Edited at: 11th May 2009 00:33
well he wont look like a ghost he is just deaad but in the way to go home he will find out from his killer the mysterious guy leaving the clues the how and the why he died...ok here one screenshot....this one is from a flashback..........he is tha guy that killed the character of the game.....

divernika
Coach Shogun 20
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Posted: 10th May 2009 22:40
Whoa, nice job.

nikas
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Posted: 10th May 2009 22:49
this one is from a scene that you see were you must go..

divernika
Wolf
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Posted: 11th May 2009 17:18
Your Architecture looks quite nice, but you should work on your lightmapping and you shouldnt use that statue too often.

The Tragedy Poet
Metal Devil123
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Posted: 11th May 2009 18:54
Cool. I like the ghost scene.

Metaldevil123
Krowsnest
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Posted: 11th May 2009 19:08
Great work Nikas, Creepy Atmosphere

my taste in music isn't weird, its just so amazing your ears haven't quite adapted to it yet.
nikas
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Posted: 11th May 2009 20:32
what more could i do with the lightmaps???i set it to full lightmaps....is there any thing more and for a whole year i didnt knew????

divernika
Coach Shogun 20
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Posted: 11th May 2009 22:51
In this case he is talking about where the lights are placed and how big they are.

tehballa99
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Location: In your closet
Posted: 12th May 2009 00:46
Nice looking game.... If you haven't already the new map pack - the graveyard theme - will add lots to the atmosphere of the game.
Good job tho!

If practice makes perfect, and nobody is perfect, then why practice at all?
nikas
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Posted: 12th May 2009 03:10
i am prete interested about the new pack...i am gona bu it althow i have done all the levels i will ad some entitys from the new pack just for the deatils and i will share the screenshots....thanks to all of you...

divernika
Wolf
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Posted: 12th May 2009 04:00
If you rightclick one of the lamps and you choose the "illuminationent.fx" shader as "effect" Your lightsource will really glow.

Other than that, you can use a bit mor natural colors, but thats just my opinion. Keep em coming

The Tragedy Poet
nikas
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Posted: 12th May 2009 13:44
can you explain this whole ilumination.fx thing more spesifisly cause i havent find out howw to do that......

divernika
nikas
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Posted: 12th May 2009 13:59
Here a new screeshot

divernika
mgarand
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Posted: 12th May 2009 15:16
nice

michael x
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Posted: 12th May 2009 17:16
dude your game is looking awsome. i hope you will finish it and let bad comments stop you. im keeping my eye for more updates.

more than what meets the eye
Braden 713
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Posted: 12th May 2009 22:47 Edited at: 12th May 2009 22:49
Game is looking fantastic so far man! Really love the screenshots

Oh and by the way, for the "illuminationent.fx" effect on a light source, all you do is place an entity, perhaps the "light_e" model from the ww2 section. Then, right click it so you get its list of properties up. Go down to the "Optional Visuals" section, then where it says "Effect", click on the blank box to its right.
This should take you to the "effectbank", and down the list you should see a folder named "illuminationent", go into the folder and double click the fx file with same name. Now, apply changes and you're good!
Attached is a photo of what I mean.

-Edit-

Sorry, the photo isn't the greatest quality, hopefully it still helps.

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nikas
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Posted: 13th May 2009 00:55
no the photo is ok...well il see how that works and if its good i ll change the whole game and replace it with this effect...thanx man for your good coments.....Now something for all of you soon i will upload a trailer and a gameplay video just to take the idea of the game and i almost two month i will release the game for free i hope you will enjoy it like you enjoyrd the screenshots....thank you all!!!!!!!

divernika
nikas
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Posted: 13th May 2009 04:55 Edited at: 13th May 2009 05:04
witch one should i use??for the game menu??or

divernika
nikas
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Posted: 13th May 2009 05:05
Here is the loading screen

divernika
Coach Shogun 20
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Posted: 13th May 2009 23:07
I like the first menu better

nikas
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Posted: 13th May 2009 23:09
yeah me too haha

divernika
visual dreamer
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Posted: 14th May 2009 03:44
hey looks nice i hope see a demo soo
nikas
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Posted: 14th May 2009 04:33
why should you want to see a demo when the game will be free on 10/7/2009 in my site????

divernika
nikas
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Posted: 17th May 2009 03:30 Edited at: 17th May 2009 03:30
here is the firsr trailer i know it is not so good and doesnt sho much but the second one will.....http://www.youtube.com/watch?v=AmrCc2EVhAg

divernika
Coach Shogun 20
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Posted: 17th May 2009 04:57
Awesome! I loved it!

nikas
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Posted: 24th May 2009 06:52 Edited at: 24th May 2009 06:53
new screenshots from cut scenes....




divernika
Aaagreen
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Posted: 24th May 2009 12:20
It would seem that in lots of places in this game, you have stuck to auto-ceiling and not placed your own.

SekoIdiootti
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Posted: 24th May 2009 17:36
Wow, looks really cool! Keep it up!

My blood pack will have 500 blood overlays some day! I hope...
Zdrok
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Posted: 24th May 2009 18:01
I agree; this game looks nice.

DestroyerHive
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Posted: 25th May 2009 00:06
That looks really good, keep it up!

A single drop of water can mean a drained ocean for future generations
Coach Shogun 20
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Posted: 25th May 2009 00:59
This looks like its going to be really fun. Keep it up, mate.

nikas
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Posted: 25th May 2009 16:04
new shots

divernika
Striped Tiger Games
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Posted: 1st Jun 2009 01:37
Nice screenshots! The storyline doesn't really make sense,though.

Jesus is Lord
nikas
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Posted: 1st Jun 2009 02:39
yes i cant really explain it nicely i am not good in english but thnx for commenting thow....

divernika

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