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FPSC Classic Product Chat / CorVus Mod goes Open Source

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Message
Dark Goblin
17
Years of Service
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Joined: 19th May 2006
Location:
Posted: 17th Jan 2010 23:07 Edited at: 18th Jan 2010 19:49
This is a decision I made after a talk I had with a team member of Cranox.
We came to the point, which things are important and what projects should be "stopped".
I decided to stop Corvus Mod to have time for the other projects.

So guys I am proud to announce, that Corvus Mod is now Open Source.
The Source Code is the latest version (17.01.2010) with the latest additions in it.
The one provided is fully working and has all features the released beta has and some more.
There is no read me or anything for it, also there are no or just a few information inside the code.

But with some work it should be easy to understand what I am doing in every step.

With everyone of all the great modders out there, we can maybe create something big.
I do not have the time to work on it anymore so I want you to work on it. Make Corvus Mod the Mod it should be.
Add the things you want, tweak all what was not working.

Maybe I will be able to help you if there are problems on getting the Mod working. Feel free to ask!

So I think these are enough words.
Let's come to the important part!

#######################
CorVus Mod Source Code
DBP Version : 7.4
Downloadlink: Download

!Matrix1Utils needed!
#######################

I hope you all will have fun working on it.
Remember, its my work and I gave my heart to it.

Maybe donate if you want, just click the donate button on this site: Donation

Yours,
Dark Goblin

... efxMod Developer!
EGG HEAD OF DOOM
15
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 17th Jan 2010 23:21
WOW, cool. this will help me a lot for learning advanced DBP, especially since i want to create my own mod.

knxrb
FPSC Tool Maker
15
Years of Service
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 17th Jan 2010 23:27 Edited at: 17th Jan 2010 23:28
Wow, that's a very generous contribution to the community DG, thanks alot

P.S: Are there any limitations to what can and cannot be done with this? And what about crediting, do you have any requirements?

knxrb

Dark Goblin
17
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Joined: 19th May 2006
Location:
Posted: 17th Jan 2010 23:32 Edited at: 17th Jan 2010 23:35
It would be nice if there are Donations or even my name mentioned in everything you do.
Donation Link can be found on the Beta page or here.

But there is no need to do anything of it! It would be nice ^^

... efxMod Developer!
knxrb
FPSC Tool Maker
15
Years of Service
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 17th Jan 2010 23:36 Edited at: 17th Jan 2010 23:36
Ok, if I use it then I can guarantee that your name will be credited

Thanks again,
knxrb

Cheese Cake
17
Years of Service
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 18th Jan 2010 00:07
Hope that someone will look into this. So this mod will not catch dust.

Really was looking forward to this mod.

"Fromage Cake"
AaronG
17
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 18th Jan 2010 00:35
Can we test game with it?

Soviet176
14
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 18th Jan 2010 04:07
With the code how can we implement the shaders you had?

"I haz no sig :o"
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 18th Jan 2010 09:19
Quote: "With the code how can we implement the shaders you had?"

I guess that everything he created so far is already in the source.

"Fromage Cake"
Dark Goblin
17
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Joined: 19th May 2006
Location:
Posted: 18th Jan 2010 12:56
Yes everything is in it!
And it all works like in the Beta version, with one little new thing, that you can load maps with Lightmaps (which dont show up in-game!).
Just add a "lightmaps=1" into the setup.ini

All shaders etc are in this source!

... efxMod Developer!
Nomad Soul
Moderator
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 18th Jan 2010 14:35
@Dark Goblin

Your mod is awesome and you were the only person to get normal and parallax effects working properly on segments. Well done.
PW Productions
15
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 18th Jan 2010 16:58
Didn't CoZ get parallax to work on segments?

New Site is up! Go check it out!
A r e n a s
15
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Joined: 9th Jun 2008
Location:
Posted: 18th Jan 2010 17:46
Wow corvus open source... Dark goblin, you truly are a great man, or woman. I'll add in my multiplayer modification. With this mod, the graphics and gameplay will really improve

.CALIBRE - COMING MAY 2010
Dark Goblin
17
Years of Service
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Joined: 19th May 2006
Location:
Posted: 18th Jan 2010 17:50
eh. Man ^^
but thank for all guys.
Relinked the Donation Link!

Feel free to post what you want in this Thread, as long as it contains anything about Corvus Mod ^^

And pls remember who did what you use xD

... efxMod Developer!
JRH
17
Years of Service
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 18th Jan 2010 18:00
Wow! Thanks, looking forward to messing up this copy of the source!
AaronG
17
Years of Service
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 18th Jan 2010 19:19
Can someone build a copy of the mod as is, so I may test it? (I'm no DB Pro)

-AaronG

Dark Goblin
17
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Joined: 19th May 2006
Location:
Posted: 18th Jan 2010 19:23
There is no big change to the uploaded beta version.
You can try that instead of this one!

... efxMod Developer!
A r e n a s
15
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Joined: 9th Jun 2008
Location:
Posted: 19th Jan 2010 08:35
Im building with DB Pro version 7.5 and version 7.4 and in both i get an error saying that they can not build the executable due to the command not existing at various lines.

Also, when running the demo executable in game i get another error with is can not load image at line X (Media\Image).

If you could help me with this asap it would be greatly appreciated. I am wanting to test the mod and yet it is not working at all...

.CALIBRE - COMING MAY 2010
puppysss
17
Years of Service
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Joined: 13th Mar 2007
Location: UnCyber Space
Posted: 19th Jan 2010 14:57
I think this mod unfortunate situation.
Anyway,
Thanks for your donation! I want to see your coding style , codes etc. I thinke It will be helpful!

Knowledge Is Well-Known Wisdom.
So Wisdom Is Very Absolute.
Red Eye
15
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Joined: 15th Oct 2008
Location:
Posted: 19th Jan 2010 15:17
U awesome, like always.


Dar13
15
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 21st Jan 2010 00:04
Arenas, you have Matrix1Utils right?

A r e n a s
15
Years of Service
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Joined: 9th Jun 2008
Location:
Posted: 21st Jan 2010 09:38
Nope... Is it a plugin for DB Pro? And where would i be able to get it?

.CALIBRE - COMING MAY 2010
Dark Goblin
17
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Joined: 19th May 2006
Location:
Posted: 21st Jan 2010 16:41
Hey,
just search in the forums, it is available for free here.

The "bug" with the Images is because you haven't copied the Media Folder into Files!

... efxMod Developer!
alfi
15
Years of Service
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Joined: 27th Mar 2009
Location: Germany
Posted: 22nd Jan 2010 18:36
Hi there...

Can someone please tell me, what settings and values i ned for setup.ini?

When i start a testgame, fpsc says "Camera always exist at line..."

The line is

in function Add_Render_Target

Thanks a lot
alfi
Kill3r7
User Banned
Posted: 22nd Jan 2010 20:58
I can fix the prolem to test game, in the older CorVus mod, you can not test game, but some lines of source code all deleted
alfi
15
Years of Service
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Joined: 27th Mar 2009
Location: Germany
Posted: 22nd Jan 2010 21:06 Edited at: 22nd Jan 2010 21:08
Can you please help me a little bit, Kill3r7?
I dont need the ToD, scattering, sky, cloud, water and LoD so i want to delete it.
Kill3r7
User Banned
Posted: 22nd Jan 2010 21:25
Ok, But you can not deleted the Lod File its a rendering file
You can visit my page of my mod for more performance and other features
alfi
15
Years of Service
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Joined: 27th Mar 2009
Location: Germany
Posted: 22nd Jan 2010 21:31
Thanks With "visit my page" did you mean your Xara-Mod thread, right?
Kill3r7
User Banned
Posted: 22nd Jan 2010 22:18
Yeah
MJS
14
Years of Service
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Joined: 4th Feb 2010
Location:
Posted: 6th Feb 2010 04:17
i download CorVus Mod Source Code
i got the Matrix1Utils too,

but when i try to compile, i got:
UNDEFINED PARSER ERROR
Compilation Failed (Syntax Errors)

on line 5211, help me please.

Mi firma

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