Alright, I've taken the EoTech Holographic Sight M203M402 and given it Ironsights. To view it, and my revision of Errant's MP5N Ironsights, watch my video on YouTube:
http://www.youtube.com/watch?v=c9bJdU-RGFk
Not bad for learning just yesterday how to use Airmod, or gunspecs, for that matter, eh, Errant? hahaha
So, here's the rundown on my Gunspecs:
M203M402:
- It's hard to see because of the bloom and quality in the video, but the circle red dot sight is in line with the crosshair icon on the screen. As you turn, the two red dots move in relation to each other. It's a very cool effect, check it out for yourself with my Gunspec below!
- I have edited the lag, turn, and gun model positioning so that the right half of the gun (part that displays some graphical decay because Errant optimized the gun's performance by reducing it's polycount) isn't visible. This keeps the realism and authenticity, but appears completely natural at the same time!
MP5N:
- The Ironsights are now centered with the eye sights, and the extremely subtle tilt of the gun to the left has been repaired.
M203M402:
;M203 HWS Rifle weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;Airmod Settings (Ironsights) by skaterdude
;dillonnotz24@aol.com
;GUN Model File Requirements
;GUN Settings
MUZZLECOLORR = 252
MUZZLECOLORG = 150
MUZZLECOLORB = 54
muzzleflash = 1
muzzlesize = 35
brass = 4
smoke = 4
second = 0
damage = 25
damagetype = 1
scorchtype = 1
reloadqty = 15
iterate = 1
accuracy = 6
zoommode = 1
zoomaccuracy = 25
;GUN Visuals
textured =
;effect = effectbank\fastbone\fastbone.fx
effect = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency = 1
zoomscope = scope1.tga
weapontype = 2
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = retrieve.wav
sound5 = putaway.wav
;sound6 = cock.wav
fireloop = 3000
;HUD muzzleflash position
horiz = 5.1
vert = -.7
forward = 10.25
alignx = 2.5
aligny = -2.5
alignz = 29
;HUD animation frames list
keyframe ratio = 1
select = 1,20
Idle = 20,50
Move = 50,80
Start fire = 81,82
automatic fire = 83,89
end fire = 90,95
reload = 96,185
putaway = 189,200
;HUD sound frames list
soundframes = 4
sframe0 = 82,1
sframe1 = 100,2
sframe2 = 108,5
sframe3 = 1,4
;sframe4 = 127,6
;AirMod / 117 Settings, written by skaterdude. Enhanced for graphical-glitch covering.
zoomaccuracy = 15
rotx = -2.5
roty = 0
rotz = 5.5
chamberedround = 0
noautoreload = 1
nofullreload = 1
runacc = 8
recoily = 40
recoilyreturn = 30
recoilx = 20
recoilxreturn = 70
zoomrecoily = 25
zoomrecoilyreturn = 80
zoomrecoilx = 3
zoomrecoilxreturn = 95
zoomalignx = 2.5
zoomaligny = -1.5
zoomalignz = 30
zoomgunlagspeed = 3
zoomgunlagxmax = 0.6
zoomgunlagymax = 0.7
zoomwalkspeed = 0.5
zoomturnspeed = 0.5
gunlagspeed = 5
gunlagxmax = 3
gunlagymax = 3
simplezoom = 3
simplezoommod = 3
simplezoomacc = 0.5
simplezoomx = -2.688
simplezoomy = 0.487
simplezoomspeed = 4
simplezoomanim = 0
simplezoomflash = 1
runy = -1
MP5N:
MP5N:
;MP5N weapon spec 117
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;Airmod Revisions (Ironsights) by skaterdude
;dillonnotz24@aol.com
;GUN Model File Requirements
;GUN Settings
MUZZLECOLORR = 252
MUZZLECOLORG = 150
MUZZLECOLORB = 54
muzzleflash = 4
muzzlesize = 30
brass = 4
smokedecal = gunsmoke
damage = 20
damagetype = 1
scorchtype = 1
reloadqty = 30
accuracy = 5
range = 7500
firerate = 5.5
;GUN Visuals
textured =
;effect = effectbank\fastbone\fastbone.fx
effect = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency = 1
;zoomscope = scope1.tga
weapontype = 2
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = retrieve.wav
sound5 = putaway.wav
fireloop = 1500
;HUD muzzleflash position
horiz = 4.45
vert = -0.75
forward = 1
alignx = 3.6
aligny = -2
alignz = 30
;HUD animation frames list
keyframe ratio = 1
select = 1,20
Idle = 20,50
Move = 50,79
Start fire = 81,82
automatic fire = 83,89
end fire = 90,95
reload = 96,188
;cock = 126,188
putaway = 188,198
;HUD sound frames list
soundframes = 4
sframe0 = 82,1
sframe1 = 107,2
sframe2 = 190,5
sframe3 = 1,4
;AirMod / 117 Settings revised by skaterude.
zoomaccuracy = 10
rotx = -1.7
roty = 0.61111
rotz = 6.5
chamberedround = 1
noautoreload = 1
nofullreload = 1
runacc = 8
recoily = 40
recoilyreturn = 70
recoilx = 5
recoilxreturn = 80
zoomrecoily = 20
zoomrecoilyreturn = 80
zoomrecoilx = 3
zoomrecoilxreturn = 95
zoomalignx = 2.3
zoomaligny = -1
zoomalignz = 30
zoomgunlagspeed = 5
zoomgunlagxmax = 2
zoomgunlagymax = 0.3
zoomwalkspeed = 0.4
zoomturnspeed = 0.3
gunlagspeed = 10
gunlagxmax = 3
gunlagymax = 3
simplezoom = 1
simplezoommod = 3
simplezoomacc = 0.5
simplezoomx = -2.589
simplezoomy = 1
simplezoomspeed = 4
simplezoomanim = 0
simplezoomflash = 1
runy = -1
Yep, Errant, you can use them. I figured I'd try to make your life a little bit easier, and that's where the M203 comes in!
You'll see that I commented inside each of the Gunspecs, with my forum name and email. I also put that I wrote the Airmod settings for the M203 entirely, and only revised the MP5N settings. Actually, I've only just recently started messing around with anything of this nature. I, literally about 5 days ago, started reading my first tidbits about scripting, and that's how I know how to comment in scripts. If you' do end up needing to adjust the Gunspec, it'd probably only need the 'rotx' value.
Website: www.theinfectedofficialgamesite.webs.com