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Intel Competition / [STICKY] Information about the competition

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Mike Johnson
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Posted: 4th Aug 2010 16:06
Intel wants your help, and has partnered with The Game Creators to seek out, recognize and reward excellent game development for netbook devices. Read on to learn more about Intel Netbook Competitionentering a game in our contest and your opportunity to win cash, cool prizes and exposure from Intel & TGC on your games. But don't delay games must be submitted by September 31st. The full competition site can be found here - http://www.thegamecreators.com/intelcompo/

We have 4 categories. There will be one winner in the Best All Around Game Category and 3 winners from the other categories.

Best all around netbook game
We are looking for either a unique or overall gaming value for a netbook.

Best graphics for a netbook
Looking for a beautiful utility for a netbook game. Like a meandering garden path, it serves to get you from point A to point B, whilst pleasing the senses.

Best game play for netbook
Graphics or no graphics this category looks at the game play experience for netbook.

Standout Game Element
Perhaps it was the best explosion, death scene, sound effect, or unique use of zombie. This category wins by just doing something we could not help but like.

Initial Announcement[b] : The competition opens on 4th August 2010 9AM GMT.

[b]Deadline
: The closing date for entries is 31st September 2010 at 12PM GMT.

Winners : Winners will be announced on 15th October 2010 at 12 PM GMT.
C0wbox
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Posted: 6th Aug 2010 16:43 Edited at: 11th Aug 2010 23:23


No problem.

EDIT:
Is this problem going to get fixed? - And can someone do something about my locked thread, it's making me look bad:
Quote: "David | SerialVelocity94 says (19:46):
What did you write in that thread that was locked? xD"



Daniel TGC
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Posted: 6th Aug 2010 22:17
Sorry about that! But I'm afraid the post wasn't immediately obvious. I've just e-mailed the team, hopefully we'll correct the minor error soon. Thanks for pointing this out!
nix444
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Posted: 8th Aug 2010 15:08
i can make a really good game in fps creator.how big should the game be?
Cyborg ART
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Posted: 8th Aug 2010 15:39
Quote: "i can make a really good game in fps creator.how big should the game be? "


I think its stated in the rules that you may only use Dark Basic or Dark GDK.

Chibi Babble
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Posted: 8th Aug 2010 17:33
I see the word "zombie" a lot. Does the game have to contain zombies?

Chibi?
nix444
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Posted: 8th Aug 2010 18:22
Quote: "you may only use Dark Basic or Dark GDK."

yes i tried those programs but i don't understand anything
is there a tutorial?they look a lot harder than fps creator.
nix444
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Posted: 8th Aug 2010 18:41
i just read this:
Quote: "Dark GDK offers you the power of DarkBASIC Professional, with complete integration into Visual C++ 2008 Express's development environment."

well my dad works with computers and he has a c++ book.so could i use dark gdk and that book to make a game for this competition?
Mnemonix
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Posted: 8th Aug 2010 19:00
Yes, you could, although if you do not yet know c++ then you may find yourself to be somewhat limited on time, but you could try it.

Your signature has been erased by a mod because it's larger than 600x120
Cyborg ART
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Posted: 8th Aug 2010 19:47
Both Dark Basic Pro and Dark GDK needs a little bit more work than FPSC. But not always

A game made with FPSC would require more work behind it to make it good. A game which you code by yourself could require just a few lines of codes (or a few thousands )

Anyways, good to see people who are not afraid of coding

baxslash
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Posted: 9th Aug 2010 18:32
Just a request for clarification please.

Can you please confirm on behalf of TGC whether a game which is already in progress (part complete) before the start date of the competition can be entered in the competition?

It seems to me that there is nothing in the rules that would suggest otherwise but @Chewy's thread below is getting cluttered with discussion of this and I thought it was time it was clarified:
http://forum.thegamecreators.com/?m=forum_view&t=173740&b=40

Thanks!

Daniel TGC
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Posted: 9th Aug 2010 19:20 Edited at: 9th Aug 2010 19:21
I'll summarize what I said in Chewies thread on this subject.

Any good, experienced game developer is going to have a project folder full of finished games, half finished games, WIP's, half written idea's, old media, and other materials to fall back on.

Why should anyone be denied entry into this competition simply because they've got a history of computer game programming. Isn't that why we are all here?

If you have ever finished a game in the past baxslash there would be nothing stopping you from altering it, and entering it in this competition.

No one should be penalized, simply because they have a history of being a good, active game developer in the community. Ultimately, that is what everyone is here, trying to do.

It would be like trying to stop programmers entering, simply because they are experienced programmers.

I'm sure Mike, Lee and any other professional developer will happily admit they keep all their old work! After all, you never know when it might come in handy!
Chibi Babble
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Posted: 9th Aug 2010 19:38
Using old source code as a base is still ethically fine. You might have a collision engine or pathfinding code. It is obvious that someone doesn't need to do that from scratch.

However, taking an existing game that someone has worked on for months or years and entering it in a competition that starts on August 4th is ethically wrong. Not everyone has been given the same amount of time to develop a full game.

I'm not going to enter in a game I've been working on for a while because it morally reprehensible to do so. Many competitions I've entered NEVER allow old games to be used. You don't give some people a head start in a race and others can't because you say "oh yeah the race starts today." Regardless of skill it is completely unethical. If Intel and TGC do not have high moral standards then I can understand why this would be allowed. I will still enter my game, win or lose.


I still never had my questioned answered.

Does the game required the use of zombies? By the number of times "zombies" shows up, I assumed yes but never saw anything in the rules.

Chibi?
The Slayer
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Posted: 9th Aug 2010 19:44
I would like to know if we can enter more than one game per contestant?

Cheers

Slayer rules!!! Yeaaah, man!
Deathead
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Posted: 9th Aug 2010 19:49
Is it alright to have a game under the resolution of 1024x600? It will still run on a netbook, as my game runs in a window size of 384 x 512. It does not exceed the size of the desktop. So I was wandering is this still allowed?


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Daniel TGC
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Posted: 9th Aug 2010 20:00
The rules state 1024x600, this is a requirement of us, and the app store.
Daniel TGC
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Posted: 9th Aug 2010 20:02
A reminder for everyone to read the rules before posting please.

Rule
24. Entrants may submit multiple entries, but may only win one prize.
Daniel TGC
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Posted: 9th Aug 2010 20:13
Quote: "However, taking an existing game that someone has worked on for months or years and entering it in a competition that starts on August 4th is ethically wrong. Not everyone has been given the same amount of time to develop a full game."


All I'd do to get around this, is not tell you how long I've been working on it for. Again, I personally and I believe others will also be on the position to do this. Could submit Astroids, space invaders, a starship commander clone, hang man, pong, Luna lander, and an r-type clone. I think the combined coding time for those is about six months. I could enter them all with the minimum of fuss.

Are you saying I shouldn't be able too? Simply because I'm prepared?

I would also like to point out that this is a Netbook specific contest. I'd assume anyone who's been working on a title for months, has been aiming it at the Desktop or better performing laptop market. At very minimum, they would have to dumb down the graphics significantly. If they are using a lot of physics they will need to consider the weaker processing power, lack of nVidia PPU support, etc.
Chibi Babble
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Posted: 9th Aug 2010 20:14 Edited at: 9th Aug 2010 20:17
Does the game require the use of zombies?

Chibi?
Mnemonix
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Posted: 9th Aug 2010 20:16
Except for me of course, my game has been designed from the ground up for the netbook

I do not see how it is ethically reprehensible for me to enter my old work. The deadline given can simply be thought of as a timeframe for uploading games, not for developing games, plenty of people are going to use old work and use old skills. Also 2 months is not a great amount of time so I would rather enter something that is stellar as opposed to work for 2 months none stop and enter something that is less than stellar.

Why don't you get off your moral high horse and just accept that everybody wants to submit the best software they possibly can, keeping in line with the rules

</end rant>

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Daniel TGC
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Posted: 9th Aug 2010 20:33 Edited at: 9th Aug 2010 20:34
Good for you! I look forward to trying it. Doesn't mean you'll win though just improves your odds!
Deathead
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Posted: 9th Aug 2010 21:07 Edited at: 9th Aug 2010 21:26
thanks Daniel. Just unsure. edit: Also Daniel it is windowed, so despite the fact it is windowed it still HAS to be 1024x600. Even though it is a windowed app?


dark coder
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Posted: 10th Aug 2010 06:25
Quote: "Why should anyone be denied entry into this competition simply because they've got a history of computer game programming. Isn't that why we are all here?"


Having prior skill is vastly different from having prior work to use, after all this is ultimately a programming competition, so the media being made previously isn't really an issue, especially when the user can just use other people's free media, or things they've bought(both of which can usually be accessed by anyone). And in general, game media and specific routines within a game's code are reusable so I have no issue with their reuse, but a game isn't reusable, only game engines.


Quote: "No one should be penalized, simply because they have a history of being a good, active game developer in the community. Ultimately, that is what everyone is here, trying to do.

It would be like trying to stop programmers entering, simply because they are experienced programmers."


No, it would be like having some wilderness survival challenge, except some members went there several months in advance and have already built castles with fully sustainable food and water sources. While other people are given a knife and some flint and then we see how many waves of bears they can each survive.

What you said is also a bad thing to new programmers, or ones unfamiliar with the language, because they won't have all this experience or mountains of unfinished projects all with game ready media, and code to handle them. So to add to my analogy: the people with the flint and knife would be average joes who have only seen a few episodes of Bear Grylls whereas the others have been building castles all their lives.

When I began using DarkBASIC I began loads of small projects to test out cool ideas, but I didn't really have any advanced programs that were near competition, so starting a new project wasn't really that hard. But now that I've done this for 8+ years I have so many projects I don't even know where half of them are stored, so yes, I think allowing me to enter some of these is incredibly unfair.


Quote: "The deadline given can simply be thought of as a timeframe for uploading games, not for developing games"


Which is exactly why allowing games that have been in development before the contest start is a bad thing. 2 months isn't a long time to make a game and all the assets for it, it would make far more sense for any entrant to simply enter a game they've already made or are currently working on, and maybe change a few things. In fact, why not just make the competition span 2 weeks? I have a bunch of games I can enter without much effort. Or rename the compo to: 'Who has the coolest project right now?'


Quote: "All I'd do to get around this, is not tell you how long I've been working on it for."


But that would be cheating, which would be a very different can of worms. If you're going to use this as a reason for not disallowing such games then you might as well just remove a bunch of other rules, such as the 'no using stuff you have no right to', because I can just recolour someone's textures, remove the watermark and you probably wouldn't know. But that still makes it cheating, there's a very big difference between exploiting loopholes to gain an advantage and actually doing something that's disallowed; doing the later makes you a dick, and that alone will stop the majority of people, especially ones who respect a good competition.

The rules also state:
Quote: "19. Game Apps must run at 1024 x 600 resolution (Netbook res)."


Which isn't the only resolution used by the Atom netbooks, you can even see a list of resolutions in their validation guidelines: http://appdeveloper.intel.com/en-us/article/validation-guidelines#UIX01

draknir_
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Posted: 10th Aug 2010 07:16
I'm going to enter with a game designed and built entirely within the competition timeframe and would like to voice my unhappiness with the 'any and all prior projects are allowed' decree. Not that anyone cares
entomophobiac
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Posted: 10th Aug 2010 10:07
I'm doing the project from scratch, but not all the code. Maybe 80% of it is new. I don't have a problem with people coming from different backgrounds.

And besides: how would a judge ever prove that an entry is older than the two month time frame?

File dates are really easy to manipulate, after all. Just recompile your code and the .exe was built a few seconds ago.

I.e., IF this rule existed, it would be extremely difficult to enforce. It would put word against word and interpretation against interpretation, coming down to "this thing looks more polished than you should be able to do in two months, I'd say it's older," which is extremely likely to produce unfair results in the end.

It's like arguing that people taller than 5'4" can't run the 100m Olympic sprint race.
baxslash
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Posted: 10th Aug 2010 10:31
I'm hoping to enter a game I started about 2 days before the start date (sue me) using very little I have used before because it's a new type of game for me I've been wanting to try for a while.

That said I don't care if someone comes along with a game they made 5 years ago and re-worked for net books, why?

1-It's not against ANY of the rules
2-It's not against the SPIRIT of the competition
3-I like to see great games being produced by what has always been a community of people who encourage each other to produce great games

This just sounds like a bunch of people (like me) who don't have a game they can readily edit for the competition but who (unlike me) are whining about those who do.

Get over it and get to work!! Show them what you can do and you might even win if you spend more time on your game and less time on your soapbox.

I'm getting to work right now...

Matty H
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Posted: 10th Aug 2010 14:47
Here is my situation, a couple of months ago I decided I was going to actually finish a game for the first time and submit it to the appup store.

At this time I still had alot of uni work and exams to work on as well as my job and family life so I plodded along very slowly, after about one week(8-9 hours work) I realised that I needed a GUI(basic buttons using sprites) with the ability to also write text in sprites, I also realised that this would be a general requirement for all my future games. So, I got on with making my SpriteGUI and made it reusable for all future projects, at this point I had not really started my game at all.

I finally got that finished after a couple of re-writes and started coding my game, about two weeks later this competition is announced.

Where do I stand?
Did I start my game two weeks early or two months early?
If I don't do anything for the next two weeks would that be fair?

Here is how I see it:
Appup want lots of games in their store, when it is out of beta and they start advertising they want to say they have thousands of games(not hundreds). They come up with competitions as incentives for developers to port their current games to appup, or make completely new games.

It is not in their interests to limit the games to new creations only, thats why the rules are the way they are. I am completely happy with the fact that some great games written by people here over the years will be ported over to appup, thats what appup want, thats why we have this competition.

I just need to make make my game as good as I can to try and compete with these games, it has already been said that they will give extra credit to games that have been written from scratch for the appup over games that have been around for a while, good enough for me.

Everyone can read the rules before they invest any time in this, if you think its not worth your while then don't enter. I think win or lose the real winners are the ones with a game on the store at the end, good luck everyone.

Daniel TGC
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Posted: 10th Aug 2010 15:05
Quote: "thanks Daniel. Just unsure. edit: Also Daniel it is windowed, so despite the fact it is windowed it still HAS to be 1024x600. Even though it is a windowed app?"


The rules have been carefully agreed with Intel. So I'm afraid if it states 1024x600 then that's the resolution that's required, as this is the agreement TGC has with Intel at this time.
dark coder
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Posted: 10th Aug 2010 15:09
Quote: "This just sounds like a bunch of people (like me) who don't have a game they can readily edit for the competition but who (unlike me) are whining about those who do."


I have many games I can enter right now and I'm whining about my ability to do this.


Quote: "IF this rule existed, it would be extremely difficult to enforce"


How easy it is to enforce is wholly irrelevant, it just makes the difference between: entering for a far easier win and actually actively cheating to win, which will deter most people.


Quote: "It's like arguing that people taller than 5'4" can't run the 100m Olympic sprint race."


If there was a category for the worst analogy ever, you should enter this sentence.


Quote: "They come up with competitions as incentives for developers to port their current games to appup, or make completely new games."


This is a TGC competition and has nothing to do with the Appup Developer Challenge, because the last stage of that ends in 3 days.

baxslash
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Posted: 10th Aug 2010 15:49
Quote: "How easy it is to enforce is wholly irrelevant"

I don't think it is. I actually think it's over 50% of the argument. How could you ever prove that ANY of the code provided by someone is written after the start date? You can't!!

If a rule is impossible to enforce it IS irrelevant.

Besides which are you honestly telling me that you will write a new game from scratch without using any functions or routines or media you have ever used before? I don't believe you and I'd be mighty impressed if you could prove it.

People are using the word "cheating" here an awful lot. Cheating involves the breaking of rules but what we are talking about is NOT one of the rules.

Someone who makes the rules up as they go in order to make it easier for themselves or others to win IS a cheat.

Read the rules then either accept them or don't play.

My respect for any and all of you is undiminished by the way I just wish people could accept that this is a competition TGC and intel have come up with and we are the lucky few who have an opportunity to win it (not to change it).

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Posted: 10th Aug 2010 15:58
If there was a category for the worst analogy ever, you should enter this sentence.

I definitely agree. But it's neat in the way it uses both metric and US customary measurements in a single sentence.
Chewy
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Posted: 10th Aug 2010 16:03
I don't believe the fuss is about using old code or old assets. It's about using a pre thought out game idea, concept, design etc that you have already started to piece together.

I am not saying if you had an idea 10 years ago and you started to do a little design work on it, it is not acceptable. I think in that situation it would most definitely be allowed.

It's the projects in question where they are around 90% finished or maybe just need a little polish. They have all the time in the world to just change things up within those 2 months while other people release their actual W.I.P.

Yes, I can agree that it's hard to put a rule to enforce people to not use pre developed projects. But people participating can show their progress from scratch to the end product. I know you will likely say, well nothing is stopping anyone uploading screen shots from decades ago and or maybe just undoing bits of the project. Well fair enough. However, it's not hard to look around the forums and elsewhere on the internet to see if the project has been worked on before.

MjMAC
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entomophobiac
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Posted: 10th Aug 2010 16:07
I'd suggest you spend this time on the project instead.
baxslash
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Posted: 10th Aug 2010 16:18
Quote: "Yes, I can agree that it's hard to put a rule to enforce people to not use pre developed projects. But people participating can show their progress from scratch to the end product. I know you will likely say, well nothing is stopping anyone uploading screen shots from decades ago and or maybe just undoing bits of the project. Well fair enough."

It has already been stated that additional credit might be given to projects started from scratch and I'm not disputing that should be the case.

I myself am trying to finish a new project for this competition, I just wish people wouldn't try to exclude valid entries.

This is a competition right? Are you really saying that someone who has produced a really good game can't cut it down, optimise it, get the graphics working really efficiently and generally squeeze every last bit of unecessary code out to get it working nicely on a net book does NOT deserve to enter it into a competition just because they started or even finished it before the competition began?

They still wrote the game in the first place didn't they?

You try it, then let me know how easy it was...

dark coder
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Posted: 10th Aug 2010 17:02
Quote: "If a rule is impossible to enforce it IS irrelevant."


Then a lot of the rules are irrelevant:

Rule 5 - You can easily create a new account and pretend to be someone else, or even get someone else to enter for you, bam, they might as well remove that 'irrelevant' rule.

Rule 6 - How can they check this? Also irrelevant.

Rule 8/12 - They do background checks?

Rule 13 & 22

Besides, there are many circumstances where you could find out if a game has been in dev prior to some time, such as seeing if they've posted any screenshots of it anywhere. Sure they might have developed it in secret, but who cares? Ultimately anything that involves humans will have some margin for error, and throwing it out because of this is illogical. The rules aren't there to be 100% bulletproof, just to 'ensure' a fun competition for the community with some nice prizes, the majority of people have enough integrity to not cheat in order to gain an upper hand in a competition so that should be enough. I just think 'disallowing' old games makes the playing field more level, I would certainly be discouraged if I was a newbie and entered against several games that have been in dev for months/years by people with far more experience than myself.


Quote: "Besides which are you honestly telling me that you will write a new game from scratch without using any functions or routines or media you have ever used before? I don't believe you and I'd be mighty impressed if you could prove it."


No, and if you read my posts you'd see that I never stated this. I think generic functions and all non-code assets are fine and can be pulled from wherever you like provided you're allowed to use them by law. This is a programming competition so the most important thing to be judged is the programming, and as it's a competition, the time limit is one of the constraints that makes it a challenge. The reason why generic functions are fine is because they (usually)don't require creative thinking and aren't project specific, I can use my code to load models in every single project of mine, so having to recode for every compo is a waste of time as I'd just be rewriting the same thing, we're being judged on everything else(or should be).

The actual core game engine is the most important thing on here because that requires programming skill, and ultimately lots of creativity to accomplish. You won't find tutorials on how to make an awesome game in books, because this requires imagination, and imagination can't be taught from a book(for the most part...), but generic functions can and they don't change.

I don't know how else I can word this

baxslash
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Posted: 10th Aug 2010 17:20 Edited at: 10th Aug 2010 17:39
Quote: "Then a lot of the rules are irrelevant"

True of many competitions... but I'm not complaining about the rules, just the people who can't accept them.

Quote: "the time limit is one of the constraints that makes it a challenge"

Albiet a self imposed one as no "time limit" has ever been mentioned, only an opening date and a closing date.

Anyway this is pointless. I'm going to get on with my game before I get a slap.

Matty H
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Posted: 10th Aug 2010 18:55
Quote: "The rules aren't there to be 100% bulletproof, just to 'ensure' a fun competition for the community with some nice prizes"


This was my point earlier, while this competition should be fun I think everyone needs to realise the ultimate aim of ths competition from TGC/Appups point of view. Appup want as many games as possible to improve their store for their customers, they realise the wealth of complete, incomplete or future games this community can offer, so teaming up with TGC to get us to submit them using prizes as incentives is a good move for them and its great news for us.

baxslash
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Posted: 10th Aug 2010 18:58
Quote: "Appup want as many games as possible to improve their store for their customers, they realise the wealth of complete, incomplete or future games this community can offer, so teaming up with TGC to get us to submit them using prizes as incentives is a good move for them and its great news for us."


I am finally in 100% agreement with someone!

The Slayer
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Posted: 10th Aug 2010 19:49
Quote: "I would certainly be discouraged if I was a newbie and entered against several games that have been in dev for months/years by people with far more experience than myself."

Well, look at it this way then: suppose a newbie wants to compete too, and started something - say 2 months ago - and he still needs several weeks to get it completely done, polished and suitable for netbooks, would it then be fair to tell the poor guy that he can't enter his game?? That he needs to build something completely new to enter?? That would limit his changes of competing drastically.


Quote: "I don't believe the fuss is about using old code or old assets. It's about using a pre thought out game idea, concept, design etc that you have already started to piece together.

I am not saying if you had an idea 10 years ago and you started to do a little design work on it, it is not acceptable. I think in that situation it would most definitely be allowed.

It's the projects in question where they are around 90% finished or maybe just need a little polish. They have all the time in the world to just change things up within those 2 months while other people release their actual W.I.P."

So, someone who had finally found a great idea for a game a couple of months ago and started to build it a couple of months ago, should not be allowed to enter?


Enforcing a time limit rule, would limit a lot of good programmers or newbies to enter.
I'm pretty sure a lot of programmers will reuse old code snippets, sounds or graphics, or game ideas they had before this compo started.

Anyway, I wish everyone the best of luck with their creation. I'm entering my game BRIXOID, which was initially for desktop PC's, so I'll have to do a lot of adjustment to get it suitable for the netbook. And, that alone will keep me busy a long time, especially since I don't have a netbook to test on, and also because of the media I used. And maybe, if I still have some time left, I'll make another one to enter.

Cheers

Slayer rules!!! Yeaaah, man!
Melancholic
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Posted: 10th Aug 2010 20:17
Here is my take on the situation. A lot of people are unhappy at this. But rules are rules, if you dont agree with them, then simply do not enter. Im not too keen on the idea people can enter pre made games, but I am not sitting around posting about it. I have made a start on my game and am working hard on it to compete with people such as The Slayer and Mnemonix. All this is doing is encouraging me to work harder on my game. Now how can that be bad for either me or TGG/Intel?

Can we not just all get along like sheep?

And to those people about to complain yet again, why not make a masterpiece and prove that even though some people had extra time, you are still good enough to enter and win something?


I can count to banana...
The Slayer
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Posted: 10th Aug 2010 20:59
Quote: "I have made a start on my game and am working hard on it to compete with people such as The Slayer and Mnemonix."

You make it sound like we're bad guyz. There will be lot's of others who enter a game that was already almost finished, or people who reuse plenty of old code snippets and media (maybe even you). Of course, you don't know their names, right? The only difference would be that I started my game earlier than you. I was already planned to get this game submitted somehow, especially since this would be my first chance of getting a complete game of mine sold, so why should I let this opportunity go?? To please you and make me feel bad afterwards for not having tried?? I've put lots of hours into it, changing, rechanging and searching to solve unwanted problems when they occured. And, I'm not even completely finished, because it could well be that my game is not suited to run on a netbook.

Quote: "And to those people about to complain yet again, why not make a masterpiece and prove that even though some people had extra time, you are still good enough to enter and win something?"

As I see it, you joined these forums abouth the same time as me, so you had almost the same time to start creating something. I don't have a crystal ball lying around which tells me when a competition will start, so it's not my fault that I already had something started and not you.

Besides, if they really give an advantage to the games that weren't already started, then why should you complain, since yours will be a completely new game, build from the ground up, right?

Slayer rules!!! Yeaaah, man!
Melancholic
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Posted: 10th Aug 2010 21:12 Edited at: 10th Aug 2010 21:12
Quote: "You make it sound like we're bad guyz"

Well that certainly is not what I meant. The point I was trying make was that there is no point in whinning about this any more

Quote: "There will be lot's of others who enter a game that was already almost finished, or people who reuse plenty of old code snippets and media (maybe even you)."

Yes and i accept this, i will openly admit that in my demo i reused camera code from a previous project

Quote: "especially since this would be my first chance of getting a complete game of mine sold, so why should I let this opportunity go??To please you and make me feel bad afterwards for not having tried??"

Im not saying you should not take this oppertunity, infact i wish you good luck with making some cash from your game. Also in which part of my post did i say you should not?

Quote: "then why should you complain"

My post was not a complaint. If it seemed passive agressive then i am sorry, it was not intended to be


I can count to banana...
The Slayer
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Posted: 10th Aug 2010 22:05
@Melancholic:
Apologies accepted, and sorry if I misunderstood you.
I wish you the very best with your entree. I tried your demo, and it looks like a really interesting concept! Could well become a great game! It reminds me a bit of portal, puzzling your way through the levels. Maybe you could have different levels (longer than the one in your demo) where the player needs to build a path for the ball in order to succeed, and give the player the possibility to zoom in and out to see a bit more of the entire level?

Anyways, good luck to all of you. It's our chance now to get as many games into the AppUp store, and let the rest of the world see that there's lots of talent here at TGC forums.

Cheers

Slayer rules!!! Yeaaah, man!
Melancholic
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Posted: 10th Aug 2010 22:47
Thanks The slayer , glad we got that misunderstanding out of the way. Also I plan to implement all thoase things aswell, but im working on having a working game first, then adding features :p. Though levels will be much different, that was just a test of the engine and level editor.

I look forward to seeing evreyones entry's and good luck to all


I can count to banana...
Programmer2000
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Posted: 12th Aug 2010 06:59
Would it be acceptable to create and enter a really simple game (like Tic-Tac-Toe or Sudoku) with settings for higher difficulty, etc. just so people will have a fun and easy game for their netbooks?

Even though I'm sure I wouldn't win with such an entry...would that be acceptable?
JLMoondog
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Posted: 12th Aug 2010 09:54
Programmer2000:
Actually I think a simpler game like that would have a better chance to win then a more complex game. A Sudoku game would sell like hot cakes in my opinion, if done right.

entomophobiac
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Posted: 12th Aug 2010 11:14
Looking at AppStore games, though, it's quite a big share of games that sell because they try to be AAA games.

I think games sell for one of two reasons:

1. They're "something to occupy the time" and provides entertainment.

2. They seem to be good games in their own right or are based on an existing established brand.

For a Flash game, a couple of minutes of entertainment is enough to warrant some playtime, but AppUp games must be installed and also include DirectX (if made with TGC products), meaning that they require more time investment.

In that regard, I think they must also be that much more interesting, or people won't bother.
Programmer2000
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Posted: 12th Aug 2010 12:41
Do you think a game like that could be entered into the competition if not to win, just to create a simple and fun game for a netbook?

Thank you both for your feedback, by the way.
dark coder
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Posted: 12th Aug 2010 19:41
Can we also receive some clarification about the first prize? All expenses paid means your available spending money is 5k - travel cost I assume? i.e. if I were to take a 'holiday' by bus to the local computer store($1) and buy some 'souvenirs' such as monitors and other tourist items I would be able to spend $4999 there?

Also, what was the thinking behind the prizes? I don't really see any correlation between a 5k holiday, 1k cash and a netbook, seems kind of random, but oh well!

Matty H
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Posted: 12th Aug 2010 19:44
Quote: " if I were to take a 'holiday' by bus to the local computer store($1) and buy some 'souvenirs' such as monitors and other tourist items I would be able to spend $4999 there?"


Lol, I need a holiday to the local car dealership

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