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FPSC Classic Models and Media / Gencheff's Models & Media Master Thread

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Gencheff
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 27th Aug 2010 21:38 Edited at: 25th Sep 2010 21:37
Cave System :


A custom GN 22 C1 with Grenade Launcher


In dev. model - http://img697.imageshack.us/img697/7465/gn22c1expo.jpg



Update - Working on an Underground themed model pack

Flashlight Model

Tunnels and rail-car in-game

Grunge Textures part 1 + Police Shield

Grunge Texture part 2

Grenade Model

Download 3 Caves

DOWNLOAD Low-Poly Scope



Get the PlantLife Model pack #1 at splatterspawn now : http://splatterspawn.com/products.php?product=PlantLife-Model-Pack-%231-

anayar
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Location: Minneapolis, MN
Posted: 27th Aug 2010 21:45
Looking very very nice! I always like your work, but the cave systems are just too cool
How is the colision working out with the caves??

Can't wait to see more

Cheers,
Anayar


For KeithC
Gencheff
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Posted: 27th Aug 2010 21:48
Thanks.No colission errors at all.Download coming soon


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Zay
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 27th Aug 2010 23:20
Mmmm....caves !
I'll be sure to use this in Nox Aeterna when you release it!

Contact me in Skype,name- nejcplan
Hamburger
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 28th Aug 2010 00:11
The caves will come in handy for my game as well! excellent werk!
loler
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Posted: 28th Aug 2010 00:21
wow looks really awesome =D

Soviet176
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Location: Volgograd
Posted: 28th Aug 2010 07:01
Will visual efx be released here? or will you update the old post? cave system is looking really good with the shader nice job!

Putting fear back into sliced bread since 4th May 2010
SilverCrow
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Posted: 28th Aug 2010 07:28 Edited at: 28th Aug 2010 07:28
Wow, everything looks superb! I really like the cave.

da2020
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Location: C:\\Program Files\\
Posted: 28th Aug 2010 07:35
nice work gencheff looks promising
SamHH
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Location: Vermont
Posted: 28th Aug 2010 07:43
Looking great.


vortech
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Location: Finland
Posted: 28th Aug 2010 12:38
Make too shaderless version of cave system.


Check for pure horror.
Zay
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Posted: 28th Aug 2010 15:18
Quote: "Make too shaderless version of cave system."

You could just delete the shader path in it's fpe.

Contact me in Skype,name- nejcplan
Gencheff
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Posted: 28th Aug 2010 17:40
Shaders aren't applied in the first place...I provide the maps for them, you add them from the options..


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vortech
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Posted: 28th Aug 2010 19:06
ok.


Check for pure horror.
Gencheff
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Posted: 29th Aug 2010 19:03
Also @Soviet

I'll post links in both threads.Part one of visualefx will be released tonight probably


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Gencheff
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Posted: 29th Aug 2010 21:29
Like I said, I'll post an update for the VisualEFX pack here as well.

Part 1 is released :

Download Initial Part 1 here : http://www.mediafire.com/?l3i39kt1g11eleg


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loler
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Posted: 29th Aug 2010 21:42
wow thanks for the pack
i waited for it so long

skaterdude
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Location: Turn Around. :D
Posted: 30th Aug 2010 01:26
Hey, Gencheff. Excellent pack, why didn't you request a spot for the modelling?

If you don't remember, I started that thread on FPSC chat requesting help for my game. The thread has been locked, and so I moved it to the WIP section. You should be able to find it there, with the same name. Keep up the amazing work, those cave parts will be perfect for my game's setting, which you can read about in the new thread.

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

Gencheff
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Location: UK by way of USSR
Posted: 30th Aug 2010 01:29
Modelling when requested by someone means I'll probably get neck deep into more work than I already am.Logos and artwork are easy for me because I've been doing it for well over 7 years.I'm fairly new to modelling,my strong side is texturing.


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skaterdude
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Location: Turn Around. :D
Posted: 30th Aug 2010 02:21
Excellent. I've looked at some of your other threads and have downloaded your 2D art pack. I have no doubt as to your abilities, especially with your segments and shader work. Shall I add you to my roster?

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

Gencheff
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Posted: 30th Aug 2010 10:49
Yeah,sure.


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Scope
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Posted: 30th Aug 2010 11:19
Thanks for the download.Excellent work.
Scope.
vortech
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Posted: 30th Aug 2010 15:07
Yeay. Finally Visual EFX pack.


Check for pure horror.
skaterdude
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Location: Turn Around. :D
Posted: 31st Aug 2010 00:49
Alright, I have you, Gencheff, down as a possible 2D graphics designer. When you get a chance, post over on my thread about my storyline, or if you could make any better "Ghost" shaders other than the one in the screenshot located for viewing at the bottom right hand corner of my first post. Thanks!

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

Bugsy
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Location: another place in time
Posted: 31st Aug 2010 01:24
just clicked download. cant wait.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Gencheff
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Location: UK by way of USSR
Posted: 1st Sep 2010 18:50
Update - 2 New Models from a Underground/Grunge pack I'm working on:





That train car gave me some visibility issues,but after some flips and separation in 2 parts(interior - exterior) it works in fpsc.


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Zay
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Posted: 1st Sep 2010 19:06
Quote: "Grunge Train Car"

This...is...EXACTLY what I was looking for!
Thank You very much,Gencheff!
Just one question,can you walk inside it?

Contact me in Skype,name- nejcplan
Gencheff
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Posted: 1st Sep 2010 21:21
Yes,that was the initial idea.


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Gencheff
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Posted: 1st Sep 2010 21:21
Right now i'm working on a railing car without roof.


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AbdulAhad
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Posted: 1st Sep 2010 22:09
Gencheff you never fail to amaze us!

Abdul Ahad
Hamburger
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Location: Grand Rapids MI
Posted: 1st Sep 2010 22:17
The military container looks great! the texture on the train car could use a little work, cause it doesnt look so grungy to me. But the model looks good! It would look better if it looked more like the military crate.

Good work Gencheff!
Gencheff
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Posted: 1st Sep 2010 22:24
mmm...might try to put the crate texture with some modification on the car


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Gencheff
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Posted: 2nd Sep 2010 00:16 Edited at: 2nd Sep 2010 00:17
As I said I was working on the Rail Car.Here it is :



The wireframe below is for the rails that will come next


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Bootlicker
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Posted: 2nd Sep 2010 00:18
wow! that looks awesome!


Gencheff
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Posted: 2nd Sep 2010 00:20 Edited at: 2nd Sep 2010 00:41
Thanks.I'll post a download tomorrow...probably .


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Hamburger
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Posted: 2nd Sep 2010 03:35
Coolies! This will be great for my game!
teamhalo
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Location: florida
Posted: 2nd Sep 2010 04:52
The new models look really good. I dig your style man.

Check out my new model pack:
Gencheff
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Location: UK by way of USSR
Posted: 2nd Sep 2010 18:27
Moving on to the next part of the pack.The tunnels and pipes.




The train and rail cars look out of place , but with these tunnels and the next models I have planned,they'll fit in perfectly.


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Cosmic Prophet
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Posted: 2nd Sep 2010 20:10
Really impressed with with these Gencheff. Very professional looking all around. Have you done any animated stuff yet?

For my friend Heltor!
Gencheff
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Posted: 2nd Sep 2010 20:18
Thanks CP.Coming from someone who has contributed so much to this community , It's really motivating.

But no,not yet.I'm still learning the basics.Although in a few weeks I'll get the hang of it.


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PW Productions
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Posted: 3rd Sep 2010 00:31
Very nice. But are you sure the green metal texture you keep using is allowed to be released? http://www.terminal26.de/texturen/kategory05_metal.php?lg=eng Just making sure


If something is perfect, it probably doesn't work. -PWP
Gencheff
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Posted: 3rd Sep 2010 00:35 Edited at: 3rd Sep 2010 00:35
Hmm,thanks for noticing.I found it on another website,that said it was free for use.I don't have plans on releasing anything right now,and as that website states I can't release that texture,so i'll change it.

Thanks again,I almost slipped up lol.

I usually do my textures from reference photos and photoshop effects , but this one appealed to me ...


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PW Productions
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Posted: 3rd Sep 2010 00:36
No problem. That texture along with others is redistributed through a lot of websites, all of which allow free use of it. I was just making sure you knew where it was from lol Good luck with this, when do you plan to release it?


If something is perfect, it probably doesn't work. -PWP
Gencheff
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Posted: 3rd Sep 2010 00:38
I don't really know as this will be a BIG pack.I'll also be going to the u2 concert in turkey so for the next week I won't be working much on it.

And now that I have to overhaul the textures , It's going to take even more time .


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Leaning Objects To The Side
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Posted: 3rd Sep 2010 02:27 Edited at: 4th Sep 2010 03:24
Gencheff, your cave system is freaking Awesome!! your work is right up there with Cosmic Prophet and xplosys. I can't wait to see what you put out next. btw...Welcome to the forums! Keep up the Awesome work.

I hope you have a nice day.

Cheers,
Tanya.
Gencheff
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Posted: 3rd Sep 2010 14:07
Thanks Tanya,I'm not new here though.

Been around since late 06 .Never posted in the forums is all.

Here's a small update before I leave for Turkey




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AbdulAhad
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Posted: 3rd Sep 2010 14:17
I saw in Ben's thread that you want this rigged. I can do it for you.

Abdul Ahad
Gencheff
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Posted: 3rd Sep 2010 14:18
Alright.I'll find you on msn.


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AbdulAhad
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Posted: 3rd Sep 2010 14:30
I'm online now.

Abdul Ahad
Gencheff
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Posted: 3rd Sep 2010 14:36 Edited at: 3rd Sep 2010 16:25
Edit - Never mind.

Heres some "artwork" of the flashlight instead.






Yeah I said it.FIRST PERSON SOCCER!

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