You will need to add the soundset1=audiobank\behaviours\yourlipsyncsoundclip.wav if you want the greet player.fpi's talk=$1 to work.
I guess soundset2=x would be for talk=$2 and so on, but I have not tried it yet.
Anyway, they are rigged but no talking sound files have been assigned in the characters' FPE files, so you will need to do that.
Also, it seems as if the mouth on any of these characters is rigged a bit differently than the stock talkers, and I understand after looking at all those facial bones.
I was going to shortcut my riggings and just use DarkVoices to tweak each sound clip for each character.
Since these talking characters are going to be coming out by various artists with various levels of rigging detail; I recommend getting DarkVoices.
That way, you can tweak these things so any talking character will look as good as the other even if the rigging was slightly different.
I'm not saying anyone else is shortcutting like I plan to do.
I am just saying that even the slightest change in the vertice assignments for these bones makes a very noticable difference when lipsyncing.
Here is a video example where you can see a stock talker vs. one of these talkers... (see attached video)
NOTE: This was my first attempt at converting a sound clip to lip sync, so if the mouth is not moving right I am to blame because I have been adjusting it.
I just wanted to show that what works for one character might not work for another, and how each clip will need re-adjustments if used for various characters.
The way the mouth moves is noticably different, and that is okay because there is nothing wrong with it. (the lipsync file just needs tweaking in DarkVoices)
I'm not saying one rigging job is better or worse than the other because that is not the case.
I'm just saying that if one half of a lip is assigned to a bone and another assigns one third, then they will move differently with the same lip sync file.
So, adjusting these lipsync files is a must if you want to get these talking characters made by different artists to all lip sync properly.
@anyone wanting to take FPSC or this model pack to its limits
Check out the DGS Bonanza link at the top of the screen, because that is one awsome deal that includes DarkVoices and DarkShader.
Those two are a must for anyone wanting to take full advantage of Bond1's new shaders and/or the talking characters coming out.
Quote: "The addendum in the docs folder states:
For reference, all characters in model packs 44 and 45 allow full lipsync control. "
Well, that is nice, but it is a bit hidden.
It seems like a splash label or something overlayed in the corner of the characters' screen shot for the model pack might be better.
Only the people who have made the purchase already will get to see that addendum, so TGC is missing out on using that as a lure for potential buyers.
I bought the pack not knowing that the characters were rigged for lip sync because the price is a bargain even if the characters were not rigged that way.
I am just saying that this is a ridiculously low price to pay for that many talking characters. (each one is worth more than the price of the pack)
Making this 'rigged for lip sync' fact better known before the sale makes this offer impossible to refuse.