Quote: "Mmmhhhh... those terrain are very high poly aren't they ? "
Quite the opposite really, the terrain below (largest and most complex in pack) for instance covers an area 30x30x18 segment units, which is huge in FPSC terms and its only 16559 poly's, it might seem like a lot but consider the area covered and how it would be used as an entire level (the other large terrain pieces are more optimised around 6000-8000 poly), I always reckon the limit for me per level to be around 30,000 poly's, although FPSC can in fact handle a lot more than that its just my own margins for whats constantly in view, sealing the level up with an invisible box helps outdoor framerates too
No noticible framerate hit for me with this one.
Terrain with cave system below. 20X20X9 Segments 6002 poly's
Terrain column with bridge 1749 poly's