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FPSC Classic Product Chat / Community Guide Part 2 now out!

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Nickydude
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Posted: 15th Jan 2011 21:09 Edited at: 21st Feb 2011 14:33
---

Click the link below to fire up part 2 of the guide!

OFFICIAL COMMUNITY GUIDE PART 2 - pdf

OFFICIAL COMMUNITY GUIDE PART 2 - .zip

[center]Last update: 21 February 2011


---[/center]

If you know of anything you think should be included in the guide then either send it to fpsc@madladdesigns.co.uk or put a link to the post in here. I won't use anything unless I get express permission from the author and you know the information works.

This will be a 'Part 2' of the guide so I don't really want to repeat stuff unless it really needs updating. This will take some time and won't get anywhere without your help so if you want to see a new guide that will help you get the best out of the current FPSC version, now's your chance!

Addendum
I reserve the right to make changes to the information in the guide for spelling, grammar, readability and length. The original owner will still get full credit.

Addendum 2
Please don't be offended if your suggestion doesn't make it into the guide, it's nothing personal. Also, I will not be drawn into an argument as to why your suggestion should or shouldn't be included.

Scene Commander
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Posted: 15th Jan 2011 21:30
Good news Nickydude

Could I suggest http://forum.thegamecreators.com/?m=forum_view&t=172899&b=23 which is ErrantAI's excellent Dark AI thread.

http://jimjamsgames.yolasite.com
JRH
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Posted: 15th Jan 2011 21:39
If Red Eye still the files, and has no problem with it then I'm sure you could implement the performance guide that we wrote:
http://forum.thegamecreators.com/?m=forum_view&t=150354&b=21

I'll try and get in touch with him.

C++ is labourless... if your name starts with 'L' and ends with 'ee'.
Nickydude
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Posted: 15th Jan 2011 22:27
@SC: I've already contacted EAI, just waiting for a reply.

@JHR: I already asked him in that thread and he said it was ok.



For KeithC
Bejasc3D
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Posted: 15th Jan 2011 22:47
I wonder if bond or bootlicker would be ok about creating text versions of their tutorials, they are pretty darn help full.
Bugsy
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Posted: 16th Jan 2011 00:19
http://forum.thegamecreators.com/?m=forum_view&t=175787&b=21
enemy encounter guide- tutorial on how to make convincing fight scenarios, and examples of them being used in popular games.

http://forum.thegamecreators.com/?m=forum_view&t=169793&b=21
0- ambience realistic lighting tutorial- teaches designers the finer points of proper realism of lighting

http://forum.thegamecreators.com/?m=forum_view&t=167558&b=21
level design for dummies- a very simplified level design tutorial that discusses how levels can keep players immersed in gameplay.

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raymondlee306
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Posted: 16th Jan 2011 01:42
You can use these 2 if you would like.

http://forum.thegamecreators.com/?m=forum_view&t=177710&b=21
Nickydude
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Posted: 16th Jan 2011 01:49
Do you have that guide in .doc/.docx format at all raymond?



For KeithC
raymondlee306
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Posted: 16th Jan 2011 02:00
Yes I Do I'll send it to your email.
Plystire
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Posted: 17th Jan 2011 02:28
I would like to see a few things related more to the core of FPSC rather than guides.

- List of gunspec.txt options and descriptions for each

- List of FPE options and descriptions for each


I think with a little more articulation into what each part of FPSC's setup does, people will find it easier to get their custom modifications going.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
Nickydude
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Posted: 17th Jan 2011 02:34
If someone's willing to provide those details Ply then I'd be more than happy to include them in the guide.



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Plystire
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Posted: 17th Jan 2011 02:35
Wish I had that kind of time. If I did, then I'd offer to do it, but I'm swamped with work. Just been popping on the forums for a few to check things out.

Good luck with the new guide!


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
Dark Goblin
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Posted: 17th Jan 2011 07:09
I could also write a part about the newely added LightRay Shader, so it gets inside the community guide aswell.

Ched80
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Posted: 17th Jan 2011 10:05
Sorry to be cheeky. The guide is great and has helped me 10 fold, but I'd like an updated action and condition list to include those avilable v1.17. I use the FPI editor, but it doesn't describe a lot of the latest actions/conditions.

A short tutorial on fpgcrawtext would also be good. i think there's one on the forum somewhere.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
Nickydude
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Posted: 17th Jan 2011 13:45
@DG: That would be great, thanks!

@Ched: That's why there's going to be an "Official Community Guide - Part II".



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Bugsy
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Posted: 17th Jan 2011 20:03
nickydude have you read my guides/considered them yet?

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Nickydude
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Posted: 17th Jan 2011 20:30
I've already added one! I'll add the others shortly.



For KeithC
starmind 001
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Posted: 17th Jan 2011 21:26
Hey Nickydude I have a small tutorial here you could add. I know it's not much, but I like to help out when I can.

Nickydude
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Posted: 17th Jan 2011 21:59
Sure I'll add it Starmind.



For KeithC
Ched80
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Posted: 18th Jan 2011 09:28
I think the loading of entities on the fly is a great tutorial/script to add:
http://forum.thegamecreators.com/?m=forum_view&t=73014&b=23
Needs Umans' permission of course.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
Nickydude
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Posted: 18th Jan 2011 14:56
Just a quick update, the guide is now 23 pages long and includes the following:

Scripting
--ACTIONS
--CONDITIONS
--Internal variable recognition
Tutorials
--FPSC: Enemies and You
---LIST 1: The Basics - The Core Placement Methods Often Used In Games
--Numerical hud using gimp
DARK AI
-Dark AI FPI Reference
Outro


I've also added two addendums to the first post, best check them out. Keep sending stuff in guys.



For KeithC
Plystire
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Posted: 18th Jan 2011 23:14
Quote: "Internal variable recognition"


Yay!!!

It's sounding good so far!


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
Bejasc3D
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Posted: 19th Jan 2011 18:41
as this is the community guide, I have doubts for this.
But would a full list of new scripting commands/gunspec/weaponscript added by PB able to be put in by any chance? It would make it all so much easier to find.
Netsky
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Posted: 19th Jan 2011 23:15
hey good day, it might sound a bit random and it surely is a lot of work, but restructuring the index part would be damn nice
Le Shorte
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Posted: 20th Jan 2011 03:27
My interview with John Zuur Platten


I reject your stereotype of Wisconsin and, in fact, live in a city.
Nickydude
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Posted: 20th Jan 2011 13:16
Quote: "My interview with John Zuur Platten"


Thanks and Added.

Le Shorte
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Posted: 20th Jan 2011 23:27
No problem!

I reject your stereotype of Wisconsin and, in fact, live in a city.
Nickydude
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Posted: 20th Jan 2011 23:51 Edited at: 21st Jan 2011 00:16
First draft of the new guide is now available, see first post! If you spot any errors / spelling mistakes be sure to point them out.

Pirate Myke
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Posted: 22nd Jan 2011 02:52
Thank you all who contributed to this. So much more revealed.
The internal variable alone is worth a fortune.
Thanks again.

Nothing but coffee in my veins 'Insomnia is Coming'
BeauPratten
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Posted: 22nd Jan 2011 03:07
It might be useful but somewhere in the forums is a guide to getting good hex lighting effects, with different codes for different things like fire and old lights and that kind of thing. It could help some people around here.

Cross Hair Games
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Posted: 22nd Jan 2011 05:17
I would like to see some tutorials on the new features in 118 beta 4 and 5 and how to use them, or even what they are. As those two came out without me even noticing and I dont know what the new things in them are.
Oh and a enhancing visuals tutorial and how to control the Bloom in 118

Thraxas
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Posted: 22nd Jan 2011 05:45
Thanks ND for the time you took into putting this together

Your signature has been [mod edited] :-p
JZ28
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Posted: 22nd Jan 2011 07:25
I started a guide to making static entities for FPSC using wings 3d and paint.net. Its not done but if you would like it i con get back to work on it. It has quite a bit of screenshots.

http://sites.google.com/site/jordanz2010/
charger bandit
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Posted: 22nd Jan 2011 16:18
I am creating a small short guide of how to design a simple model in 3dsmax and get it FPSC ready.


Nickydude
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Posted: 22nd Jan 2011 16:56 Edited at: 22nd Jan 2011 17:02
Quote: "I would like to see some tutorials on the new features in 118 beta 4 and 5 and how to use them, or even what they are. As those two came out without me even noticing and I dont know what the new things in them are. Oh and a enhancing visuals tutorial and how to control the Bloom in 118"


Wouldn't we all!

I've put a list of the contents of the guide in the first post.

Cross Hair Games
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Posted: 23rd Jan 2011 02:15
Quote: "Wouldn't we all! "

Ya! that means it might be included?
What are the new features other than limb detection?

Nickydude
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Posted: 24th Jan 2011 16:10
-- W A N T E D --

THE definite tutorial to Ragdoll...


There are scraps of information scattered about the forum on how to use ragdoll so I thought it was about time the information was held in one place (yes, the Community Guide) so, anyone up to writing a tutorial on what's it's all about, how to use it, what you can / can't do with it, how to tailor models to use it, how to get the best out of the 'damage per-limb' commands? Basically a beginner's guide to ragdoll.

I'm sure if the community could pull together we'll soon have those body parts flying!

da2020
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Posted: 28th Jan 2011 09:11 Edited at: 28th Jan 2011 09:13
Edit:Nevermind
VoicesDark
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Posted: 1st Feb 2011 00:31
Being probably one of the newest FPSC users adding their two cents to this I have a few suggestions:

1) organize the guide so it starts with the most simple things and then works towards the advanced.

2) When I first joined and bought the program I had the hardest time finding out the most simplest things. (ex. game unit dimensions, wall/floor dimensions, etc.)

3) The script tutorials are a nice idea and no offence to those who wrote them, but you can tell right from the start they were written by someone that had used the scripting language for quite a whole and forgot how daunting it all seems when you first start out. Maybe include more basic ones like: "creating a health pack script" working up to an advanced one like "making drivable vehicles". Basically a more Beginner, intermediate, Advanced structure.

4) Hud creation tutorial/hud dimensions guide and customizable script layed out clearly so even beginners can create a custom hud.
LondonKid
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Posted: 3rd Feb 2011 00:35
Hmmm - ok lets add my two pence worth bit into this...
Actually its more of a request rather than anything...

Why not have like a Glossary of Terms section towards the back giving a brief explaination of what many of the different terms mean that are being used around these forums. For example, terms like Spawning, area boxes, character logic, etc.

I'm sure its not just me that sometimes gets confused on what some of them really mean-in terms of gaming an especially FPSC (DUH!!!). And it would really help all newcomers understand the terminology of the forums and that of creating games with FPSC.

Thanks NickyDude for taking the time in putting this together -

~LK~
Nickydude
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Posted: 10th Feb 2011 17:06
@charger bandit: Any news on your Max3D guide?

@LondonKid: Glossary of Terms, great idea! Anybody care to help?

The Storyteller 01
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Posted: 10th Feb 2011 17:20
Great work - I've been waiting for this! Have a

In case you find my grammar and spelling weird ---> native German speaker ^^
charger bandit
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Posted: 10th Feb 2011 18:12
Nickydude,I didn't really find the time for it and since all the new users won't be using Max anyways,it is kinda pointless.


Scene Commander
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Posted: 10th Feb 2011 20:21
Looking forward to reading this,

Thanks for all your hard work.

http://jimjamsgames.yolasite.com
Design Runner
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Posted: 10th Feb 2011 22:28
Thank you Nickydude, this is very,very useful!

"If you can't handle me at my worst, you sure as hell don't deserve me at my best"
Bugsy
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Posted: 11th Feb 2011 02:48
I lol'd at the comic in my enemies tutorial. hilarious. good job nickydude.

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J T Huges
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Posted: 11th Feb 2011 03:35
Hey Nickydude,

thanks for the part 2 update.

Live Long -N- Rock'n Space Cowboys
bruce3371
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Posted: 12th Feb 2011 21:46
Hi nickydude, can you provide a downloadable version as well as an online version, like you did with part 1, I cant get part 2 to load on my machine for some reason, and I have adobe reader fully updated

Scope
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Posted: 15th Feb 2011 19:51
Thanks for all your hard work on this guide.
Scope.
Nickydude
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Posted: 21st Feb 2011 14:28
The guide has been updated and there is now a downloadable zip file version.

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