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FPSC Classic Product Chat / FPSC Character Bone Detector

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LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 21st Jan 2011 03:02
Hi Guys,

Find attached a program I quickly knocked up in DBP U77 RC2 which loads in the first X and DDS model it finds (ideally an FPSC character) and then allows the mouse to hover over it to find out what the bone number is under the mouse pointer.

This tool is ideal for those users who want to make character or other entities that can detect exactly which limb has been shot.

I am providing the raw tool in source code format here in case some kindly modder wants to clean it up and make it look nicer. The nicest one will be credited and hosted on our FPSC server for everyone to use and enjoy. If it's 'really good' it might find it's way onto a future update!

If you are wondering what this is all about, wait for V118 and the next one or two model packs

I drink tea, and in my spare time I write software.

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Thraxas
Retired Moderator
18
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 21st Jan 2011 03:09
Quote: "detect exactly which limb has been shot."


Sounds juicy

Your signature has been [mod edited] :-p
Errant AI
17
Years of Service
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Joined: 24th Aug 2006
Location:
Posted: 21st Jan 2011 05:27
Excellent

If someone is willing, the tool could be a lot more user friendly if it had the ability to simply print a list of all limb names and the number associated with them so that it's easier to decipher. Being able to zoom and orientate the model would be useful as well.

FPSC has needed this for a long time so it's so great to see it happen!
PW Productions
15
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 21st Jan 2011 05:38
Wow, this could turn out to be a nifty program I look forward to seeing it improve

Thanks!

-PwP-


Redoing my entire website... again. EDIT: Finished it! Whew.
bond1
18
Years of Service
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Joined: 27th Oct 2005
Location:
Posted: 21st Jan 2011 08:30
Oh yeah! Where did this come from? Per limb hit detection out of the blue!

I've already begun making hit animations for each body part. This is going to take combat in FPSC to a new level.

"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
da2020
14
Years of Service
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Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 21st Jan 2011 12:28
wow! that's awesome!!!!!!!!
Pirate Myke
13
Years of Service
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 21st Jan 2011 16:09
Nice addition. works great. Thanks.

Nothing but coffee in my veins 'Insomnia is Coming'
s4real
VIP Member
17
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 21st Jan 2011 21:36
Nice work lee this has been wanted in fopsc for a long time.

Best s4real



Pack ya games with vishnu fpsc packer its free.
Scene Commander
Support Manager
15
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 21st Jan 2011 22:26
@Errant AI

I've emailed you regarding this.

http://jimjamsgames.yolasite.com
The Zoq2
14
Years of Service
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 21st Jan 2011 23:56 Edited at: 21st Jan 2011 23:58
Quote: "Being able to zoom and orientate the model would be useful as well."


I added those things and transparency.

Use WASD for movement, z and x for transparency and scroll for zoom



Srry about my english im from sweeden
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 24th Jan 2011 18:15
Quote: "This tool is ideal for those users who want to make character or other entities that can detect exactly which limb has been shot."

Awesome Lee, you're the greatest!

                                               

THANKS

   Conjured Entertainment

 WARNING: Intense Madness
Conjured Entertainment
AGK Developer
18
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 10th Mar 2011 04:47 Edited at: 10th Mar 2011 04:49
                              Bump                

Flatlander
FPSC Tool Maker
17
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 10th Mar 2011 05:02 Edited at: 10th Mar 2011 05:10
Thanks for the bump CE. I'm going to take a look at the code. I may or may not attempt a mod but sound interesting and is a good tool to begin with.

Addendum:

Has anybody modded it yet?

I noticed a couple of code additions by zoq2.
Errant AI
17
Years of Service
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Joined: 24th Aug 2006
Location:
Posted: 10th Mar 2011 05:10
Quote: "Has anybody modded it yet? "


Scene Commander's version is vastly superior to this initial release.

http://forum.thegamecreators.com/?m=forum_view&t=180808&b=21
Flatlander
FPSC Tool Maker
17
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 10th Mar 2011 05:15
Thanks EAI. It doesn't really look one could improve much on this can they?

Thanks Scene Commander.
Scene Commander
Support Manager
15
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Joined: 3rd May 2008
Location:
Posted: 10th Mar 2011 08:44 Edited at: 10th Mar 2011 08:46
Quote: "It doesn't really look one could improve much on this can they?"


Quote: "Scene Commander's version is vastly superior to this initial release"


Very kind words, thanks.

It hasn't really been advertised, but my version is now included in the offfical download for the latest betas so if anyone wants it you should find it in your fpsc tools folder.

http://jimjamsgames.yolasite.com
Michael Thompson
15
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Joined: 15th Aug 2008
Location: Behind you (if not, in australia)
Posted: 10th Mar 2011 09:43
YAY!!!!!
I had this idea once maybe mid to late last year, it came to me in a dream and i woke up it was like... That was an awesome dream. So I asked if this could happen but was sad to find out it couldnt. I am so glad that that person (no offense to whoever it was) is NOW (now was, but now is) wrong. Kinda. When I start modelling, I will make limping animations and all sorts. This will be good for a game where you have got to disarm an enemy for interrogation without killing them.
Thanks, Lee.

Windows 7 ultimate x64, Intel i7, 4 GB RAM, NVIDIA GEFORCE 330m 1GB
Flash Star Game Creations
Dead Line the world of zombies
13
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Joined: 19th Jan 2011
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Posted: 3rd Apr 2011 14:45
where i have to put these files i downloaded?
Tomas Forum
FPSC Reloaded TGC Backer
14
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Joined: 20th Apr 2009
Location: The Netherlands
Posted: 21st May 2011 22:50
some1 needs to help me, cant get the limb detection to work and there's no EXE file in the perlimbraydetection zip ?
Help me please sorry for the huge bump

Hail to the king... BABY!
Scene Commander
Support Manager
15
Years of Service
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Joined: 3rd May 2008
Location:
Posted: 22nd May 2011 00:07
Here's a link to the thread I orginally posted, which contains a download.

http://forum.thegamecreators.com/?m=forum_view&t=180808&b=21

http://jimjamsgames.yolasite.com

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