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DarkBASIC Professional Discussion / 'Set object texture' command doesn't affect Limbs

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Quel
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Joined: 13th Mar 2009
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Posted: 11th Feb 2011 13:14
I heard DB hates many separate objects, so i'm converting my 2d scroller grid to one simple entity with many limbs. I'm hoping some extra fps out of this. Also an easier way of managing things.

Basically it is going on a right track, but there is a problem i can't get around, which is the texturing mode of the limbs. When i had set the texturing mode for the separate plains, it worked fine, the tile textures didn't have stupid lines at the edges. But now though i adjust the wrapping mode, it won't have any effect on the limbs.

Have anybody any ideas for this?
I guess i'm using DBP U71, which is the version available for downloading without any upgrade, is there a "set limb texture" command in the upgrades?
Green Gandalf
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19
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Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 11th Feb 2011 13:46
I see what you mean.

The following code suggests a possible workaround. Just use any suitable test image.

Quel
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Posted: 11th Feb 2011 14:02
YAY! I knew it is going to be that type of a problem, which is typical in DB: the exact order of doing things.

...i thought i tried every possibility.

Thank you man
Green Gandalf
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Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 11th Feb 2011 19:06
Glad it worked.

But it sounds like a bug so I'll post it on the Bug Reports board. I don't think it's supposed to be order dependent - but obviously is at the moment.

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