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Update Post 7:
Replies:
Dark Frager Thanks, it's always nice to hear.
General Jackson Feel free to use my level design idea! I am always interested to see how other people utilize my ideas. Also, the overall point is to allow a player trapped a fire-fight the ability to escape. It also allows a cunning player to use it to their advantage for means of trapping an escaping player. It helps add pace and strategy to an otherwise shot and simple game. Although; if you are making a single-player game there is a modified version of this level design type that I have developed to enhance a single-player game and increase it's replay value. All in all, if you are making a single-player game I will give you a slightly different level-design to use. If you are making a multi-player game use the method above. Hope this helps your game!
Well, I'm up early:
For reasons I shall not delve into, I am wake early. So, I'll do a nice little early morning update for anyone to read now or later.
Level Design Guide:
How would you guys feel about me, rather than every once in a while posting some level design ideas etc, writing up a full downloadable guide and posting it here on the forums for you to download and look at at any-time. Or would you just prefer for me to give you info in little snippets. Reply with your responses.
V 0.2 is complete and available for download (see first post). However, this version is
very laggy. I am going to have to re-arrange part of the map. Don't fret though; V 0.3 will be better. This issue, however, may only exist on my PC (for reasons I don't understand). This is why I have released V 0.2. If the game crashes/lags post a screenshot and how severe it was. This version (like V 0.1) is still single-player. Hopefully after V 0.3 the map will perform well enough to begin focusing on weapon placement (the weapon placement in this map will follow a level design strategy I call 'reverse requirement') and player spawning etc. This version as of yet still doesn't have custom menus and loading screens. This will be included in the first multi-player beta.
No Screenshots Today!
Sorry, however with the beta V 0.2 being released, there is currently no need for screenshots. More screenshots will be in the next post.
Thanks for reading!
www.thoughtwire.co.uk