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FPSC Classic Models and Media / Cosmic's New Modern Warfare Community Pack!!

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Cosmic Prophet
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Posted: 11th Apr 2011 01:30 Edited at: 11th Apr 2011 01:57




Alright, You heard Ol' Gunny. It's time to "Lock and Load" my friends!

Welcome to the FPSC Modern Warfare Community Pack thread. Everyone is welcome to join in. So get the lead out boys. Let's have a look at what will be inside.

And to kick it off right, let's start with these....



and this, Now with animations...



and this, also with animations...



and this...



and another...



and let's not forget our friends who just like to blow stuff up...



And let's throw this one in as well, now with normal, and specular maps.



Ok that's it for now. And there's a ton of stuff yet to come. So join me my friends, and let's make this the greatest Community pack ever!!!

And thanks to Poloflece Games for the new Pack banner!

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
Vent
FPSC Master
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Posted: 11th Apr 2011 01:31 Edited at: 11th Apr 2011 01:38
In. Hopefully I won't lose my work before I can contribute this time... expect an M16... If I can give it nice animations that is....

-Vent

TGPEG
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Posted: 11th Apr 2011 01:39
If you need any extra texture maps doing for use with shaders (particularly the Bond1 shaders) I can help out.

[center]
Soviet176
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Posted: 11th Apr 2011 01:40
Woo! Awesome to see you in action again CP and everyone else!


Design Runner
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Posted: 11th Apr 2011 01:41
I'm in. I'll start out with some ruined buildings and walls. General urban items thrown in the mix.

The quick brown fox jumps over the lazy dog
anayar
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Posted: 11th Apr 2011 01:45
Im in (but you know that already )... will dig up some stuff and (hopefully get time to) make some stuff this week/ weekend. Cant wait to see all the contributions CP

Cheers,
Anayar


For KeithC
Nickydude
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Posted: 11th Apr 2011 01:56
Sent you a little something CP.

defiler
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Posted: 11th Apr 2011 02:04
I have something perfect for this! a radio! Now i just need to wait till thrusday to get back to my moms house so i can find the files, pack it in one of those zips and send it to you!

Current Project: Lost Contact: Chapter 1
Cosmic Prophet
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Posted: 11th Apr 2011 02:08
Thanks guys, and don't forget to post your screen shots for new media.

Thanks Nickydude, I know I can always count on you for some killer audio!

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
JLMoondog
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Posted: 11th Apr 2011 04:52
What sort of media are you looking for? The media you have so far look like they are from M.A.S.H.

Vent
FPSC Master
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Posted: 11th Apr 2011 06:08
Oh the irony... I accidentally overwrote the M16's texture...

... I still have the model, so I don't need to redo the uv map... but I don't think I could redo the texture... I might just have to...

Cosmic Prophet
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Posted: 11th Apr 2011 10:18
Josh: Any media that would be used to create games on modern warfare. ( Warfare utilizing modern technology). Say...Anything from WW1, and after. (no horse drawn cannons, and such).

Tanks, Aircraft, service vehicles, weapons, field gear, scenery (such as destroyed buildings and the like).

I myself, went on turbosquid, and typed in "military", and browsed all the models others had made, to get ideas.

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
Dark Frager
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Posted: 11th Apr 2011 11:16
Great Idea Cosmic. I'm gonna try and contribute.

All alone in my room, haven't been outside since 1992.

=adamW=
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Posted: 11th Apr 2011 12:42
I would love to contribute, i wouldn't be able to get them fpsc ready. Any chance you would be able to do that if i uploaded the .x and texture files?

Thanks.

Dark Frager
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Posted: 11th Apr 2011 12:46
I could get them FPSC ready for you, =adamW=



All alone in my room, haven't been outside since 1992.

Poloflece
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Posted: 11th Apr 2011 14:53 Edited at: 11th Apr 2011 14:55
I figured I could make some military base objects, this is a makeshift barricade composed of concrete pipes, the pipes can be entered which could be usesful for cover or when trying to make a unique level. but anyway here's the screenshot

I need to download paint.net to get the image transparent.

Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
i see dead people
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Posted: 11th Apr 2011 15:18
I would love to contridute, however i lack all the skills needed to produce FPSC models, however what i feel i could do is provide you with some information refernece Pictures ect. what type of Models just entitiys and segemnts? or characters and weapons as well?
=adamW=
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Posted: 11th Apr 2011 15:36 Edited at: 11th Apr 2011 16:51
@Poloflece the texture looks stretched to me, can be easily fixed by editing the uv map.

Heres what i'm working on:



Poloflece
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Posted: 11th Apr 2011 16:24
nice, it doesn't look very stretched when the black parts are transparent. I'll fix it up a bit.

Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Heywood4lyfe
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Posted: 11th Apr 2011 17:12
wow this may be an amazing pack... Im no good at moddeling but I might add something to it... a few sounds maybe of videos.

Just to say I did and that i support and appreciate all of your amazing work.

James

The Fight is over however the war wages on!
sadsack
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Posted: 11th Apr 2011 18:47
What do you want made?
renny

Life is not fair, so deal with it.
http://www.gusroundtable.com/
Cosmic Prophet
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Posted: 11th Apr 2011 18:53 Edited at: 11th Apr 2011 18:55
Looks great so far guys! Anything goes here. As long as it fits the theme of the pack. I'll get it all catagorized by media type.

All types of media are cool, entities segments, HUDS, overlays (blood, shell casings, etc) posters, and signs, audio, video,....Whatever you can come up with.

No worrieis, I've got the Characters covered.

As with all of the previous community packs, I'll accept some untextured models and try to get around to doing textures on some of them, so it's great to have someone else to help with that as well.

I will also accept reference pics for items that could be used in the pack, but may only get to a few of them. I've got a ton of stuff of my own (as usual) to contribute.

Thanks again, Hopefully we'll get a lot more people to join in.

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
=adamW=
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Posted: 11th Apr 2011 19:00
Heres how the browning is looking so far:



Cosmic Prophet
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Posted: 11th Apr 2011 19:17
looks great! adamW. nice work indeed.

Be sure to mind your poly counts guys. I'm notorious for pushing the limits in that area, but we need to keep in mind, not eveyone has huge quad core rigs, and blazing graphics cards. And this pack is geared for use by everyone.

Thanks.

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
charger bandit
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Posted: 11th Apr 2011 19:42
Tommorow I get my PC parts,then I'll be sure to whoop up some lowpoly stuff


Cosmic Prophet
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Posted: 11th Apr 2011 20:24
Hey, There you are! I had a feeling you would show up sooner or later for this. Glad to hear that Charger, looking forward to seeing what you come up with buddy.

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
Soviet176
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Posted: 11th Apr 2011 23:58
Maybe a T-90 tank :o


TGPEG
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Posted: 12th Apr 2011 01:11 Edited at: 12th Apr 2011 01:53
Camouflaged Technical with spec+normal (not particularly visible in this screen admittedly). Would be a good mounting position for the Browning above.



[center]

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Vent
FPSC Master
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Posted: 12th Apr 2011 01:48 Edited at: 12th Apr 2011 01:55
Looks nice

Here's a picture of a jet I'm making for the pack, CF-100 Canuck. Not terribly happy with it, I think I could have spared a bunch of polies around the engines.

Does anyone want to try to texture the M16? I could still do it, but I'm kinda tired of weapons for right now.

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raymondlee306
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Posted: 12th Apr 2011 01:55
Hey Cosmic, my brain is done working for the day and I can't think of what to make. Is there anything in particular you are looking for? Or have some suggestions for what we should be modeling for this?
Cosmic Prophet
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Posted: 12th Apr 2011 02:06
We could use some tanks.

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
Vent
FPSC Master
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Posted: 12th Apr 2011 03:09 Edited at: 12th Apr 2011 03:10
Redid the plane, much happier with the result, now on to mapping



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Design Runner
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Posted: 12th Apr 2011 05:46
14 Entities modeled, UV mapped, and textured. I have yet to rig them. All are variants of two base meshes, which are shown.



I also dug up an old tank model I did, rather lowpoly.



I email all this to you when its all done.

The quick brown fox jumps over the lazy dog
Poloflece
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Posted: 12th Apr 2011 05:48
@Design runner

you sir, are a better 3d modeller than me


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Vent
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Posted: 12th Apr 2011 05:58
Nice work Design Runner

CF-100 done (attached) pretty happy with the result.

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Slayer267
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Posted: 12th Apr 2011 06:08
Canada Lol.

EPIC HELP! EPIC PWNAGE

www.fpschelp.webs.com
Vent
FPSC Master
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Posted: 12th Apr 2011 06:10
Well, it's a Canadian jet, so I put Canada on it.

Looking at the texture... I suck at glass.

anayar
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Posted: 12th Apr 2011 06:46
@Design Runner:
Man, Your 3D Modeling skills are quite good..now just work on the texturing aspect (a bad texture can REALLY kill a model )

@CP: Im working on a couple of models that could be animated when Im done but I have no idea how (animation is not my thing)... would you be able to for me?

Cheers,
Anayar


For KeithC
Fuzz
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Posted: 12th Apr 2011 06:51
Awesome looking stuff. I might be able to contribute.

http://image.fps-files.com/images/95title2.png[/img]files.com/images/95title2.png[/img][/URL]
Poloflece
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Posted: 12th Apr 2011 08:10
Quote: "(animation is not my thing)... would you be able to for me?"


I think I could get it animated, and I'm pretty sure I could script it in to the object. What kind of objects would they be?

Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Kerrby
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Location: Australia mate.
Posted: 12th Apr 2011 11:25
Hey Cosmic, just wondering what happened to your Nuke City pack?


WizMod Developer.
Fuzz
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Posted: 12th Apr 2011 13:30
VENT, nice work! Can you show me a picture of your M16?


Poloflece
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Posted: 12th Apr 2011 14:50
Quote: "Hey Cosmic, just wondering what happened to your Nuke City pack?"


It's in Dark City 2010


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
ThoughtWire Software
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Posted: 12th Apr 2011 17:47 Edited at: 12th Apr 2011 17:47
WWI Trench Segment:



A WWI trench segment. I'll make more segments for this pack soon .

ThoughtWire Software -

www.thoughtwire.co.uk
Cosmic Prophet
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Posted: 12th Apr 2011 17:58
Sweeet!!!

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Vent
FPSC Master
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Posted: 12th Apr 2011 18:27
Here's the M16 before I lost the texture

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TGPEG
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Posted: 12th Apr 2011 19:16 Edited at: 12th Apr 2011 20:47
I've done a very rough ode to the U2 "Dragon Lady" Spy Plane with RAF insignia.




(The bottom one is the FPSC one ) Still a work in progress. The texture is a bit off in places, as you can see. It's spec+bump mapped though. Good for background scenery as the texture gets a bit blurry up close.

[center]
TGPEG
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Posted: 12th Apr 2011 20:55 Edited at: 12th Apr 2011 20:56
And a long-distance (or flying) plane based on the MiG-35. (Badly) textured, spec and normal with older Russian livery. Apparently this is still common so I thought I'd put it on. About 1200 polys in total.



[center]

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i see dead people
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Posted: 12th Apr 2011 21:08
First refernce Pictures for anyone who may fancy turning one of the stock US marines into a nam era Infantry man
First up the helmet and boots, i think only retexturing would be required.
Boots

simple retexture just adding some green

Helmet


simplish camo pattern


and if you want a challange you could add some webbing to the Mesh


(on its own)

and Being worn

Bootlicker
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Posted: 12th Apr 2011 21:10
Quote: "(Badly) textured,"


hurmm, your models look pretty badass. only thing is the texture, the textures do look fine to me only that they are blurry. This can be fixed through the resoloution of the maps. try making them 1028 x 1028 or maybe even 2048 x 2048 if needs be. although 1024 x 1024 should suffice.


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