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FPSC Classic Product Chat / "The Man with the Golden Gun" - Gold Weapons Retexturing (GIMP Tutorial)

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Kravenwolf
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Location: Silent Hill
Posted: 17th Apr 2011 19:50





Gold Weapons Retexturing Tutorial
by Kravenwolf



1. Open the gamecore/guns folder and navigate to the specific folder for the weapon you want to goldify. Before you get started, first make a copy of the original _D and _D2 textures for the weapon. These original files will come in handy when you get tired of your new gold plating, and want to scrape it off. Open one of the copied _D or _D2 texture files in GIMP.






2. Using the FREE SELECT TOOL as indicated in the toolbox, trace the outline of the parts of the weapon that you want to leave as they are (in this example, the wood accents on the AK47).

To use the FREE SELECT TOOL; once you have it selected from the toolbox menu, LEFT-CLICK on one of the edges of the texture area you want to exclude and drag the mouse along and up to the first part of the outline that comes to an angle/curve. LEFT-CLICK again to set that line in place. Now, drag the mouse again and a second line will follow the first one. Once you have this new line drawn along the outline, LEFT-CLICK again to set that line in place. Repeat this process until you've outlined the entire figure. Once you return to your original starting position having traced all the way around the outline, press the ENTER key to close the selected region.






3. If there is more than one area on the texture you want to exclude from the gold modification, repeat the same process as you did for the first area with the FREE SELECT TOOL. Only this time, you'll need to hold the SHIFT key down during the entire process, or else your previous outline will be erased. If you make a mistake, you can press Crtl + Z at any time to undo your actions; this includes reselecting your first outlined texture area.






4. Once you've finished mapping off the parts of the texture you want to exclude from the retexture, you'll need to invert your selection so the rest of the texture is selected for modification. With the outlines you drew earlier still visible, press Ctrl + I to invert your selection.






5. Now you're ready to transform the texture's metal into gold. In the COLORS tab at the top of the program, chose COLORIZE from the drop-down menu. Adjust the HUE SLIDER until your texture in the background develops a nice yellowish-gold tint. Press OK to save your changes. Remember, you can press Ctrl + Z at any time to undo your changes.






6. Again, in the COLORS tab at the top of the page, this time select the HUE-SATURATION option. Turn the SATURATION SLIDER up to increase the brightness of your gold color without fading the texture. Press OK to save your changes. Remember, you can press Ctrl + Z at any time to undo your changes.






7. If you like, you can increase the sharpness of the texture by finding the sharpness filter in the FILTERS tab at the top of the program window. FILTERS > ENHANCE > SHARPEN.






8. SAVE your modified textured in the same gamecore folder as the original weapon's textures, with the _D and _D2 extentions.






9. In the same gamecore folder, find the AMMO_D.DDS texture and repeat the same process starting with saving a copy of the original to saving the modified gold version.





That's it! You're done! If everything was done correctly, your player weapon will now have a sharp, fresh, gold-plated makeover!







NOTE:
At this stage, the pickup weapon entity and pickup weapon ammo entity(s) remain their original colors. You'll need to run those entity(s) textures through the same process if you want the pick up objects to match their gold player weapon counterparts.



Hopefully, this tutorial isn't too hard to follow, and will come in handy for a few people. Any questions, post them here!


Kravenwolf

Dark Frager
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Posted: 17th Apr 2011 19:59
Awesome! Really helpful. Thanks!!!

All alone in my room, haven't been outside since 1992.

anayar
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Location: Minneapolis, MN
Posted: 17th Apr 2011 20:44
Awesome Tutorial Kravenwolf!! Will come in handy for any new users

Cheers,
Anayar


For KeithC
DarkJames
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Posted: 17th Apr 2011 22:09
Extremely useful for begginers!

g0LDjUnGe
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Posted: 17th Apr 2011 22:53
nice tutorial, but i wonder, which weaponshader do you use?
Kravenwolf
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Posted: 19th Apr 2011 00:42
Thanks guys.

@goLDjUnGe; effectbank\bumpcubereflectalpha\bumpcubereflectalpha.fx

Kravenwolf

Design Runner
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Posted: 19th Apr 2011 02:51
Good tutorial for beginners, Kravenwolf.

JRH
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Posted: 20th Apr 2011 01:09
Awesome tutorial! All we need now is dynamic cube maps and we're ace!

Michael Thompson
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Posted: 25th Apr 2011 06:43
What a great idea! I am sure it will be popular amongst the bond fans out there such as myself!

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Omegamer
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Posted: 25th Apr 2011 14:12
Thanks

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
born for game
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Posted: 11th May 2011 05:14
I need this. Thanks.


2Beastmode4u
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Posted: 11th May 2011 15:47
Nice tutorial.


Cheers.

God help me, Please.
Scope
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Posted: 15th May 2011 20:46
Excellent.Thanks.
Scope.
Gunbarrelguru
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Posted: 19th Jun 2011 00:52
Very nice! One-shot kills with an AK, sounds awesome!
make a world war 2 model pack
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Posted: 15th Oct 2011 03:36
Cheers dude i may use this tutorial sometime3

hi
Le Shorte
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Posted: 15th Oct 2011 06:58
That was quite a large bump there...

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TheDesertEagle
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Posted: 15th Oct 2011 15:15
SWEEETTTTTT!!!! im GONNA GO GET GIMP AGIAN!!!

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
Desecrated Studios
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Posted: 15th Oct 2011 20:40
Quote: "SWEEETTTTTT!!!! im GONNA GO GET GIMP AGIAN!!!"


A wee bit excited are we? XD

And great job Kravenwolf! Another way for anyone wondering is if you get a gold texture (getting full permissions first of course!) and pasting that into the gun texture and editing it from there. Both ways turn out good!

- Josh

TheDesertEagle
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Posted: 15th Oct 2011 22:22
PROBLEM:Gimp dosent open dds

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
The Zoq2
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Posted: 15th Oct 2011 22:38
Solutionownload a .dds plugin

Search google, im sure you will find it.

Srry about my english im from sweeden
Metal Devil123
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Posted: 16th Oct 2011 15:39 Edited at: 16th Oct 2011 15:39
Quote: "Solutionownload a .dds plugin"

Emotie Roll'd!

Will look into this, in case I need a golden gun, cool tutorial. Will be helpful for a ton of people, I'm sure

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