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Geek Culture / My Doodle Game

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Mike Johnson
TGC Developer
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Location: United Kingdom
Posted: 21st Apr 2011 21:06


My Doodle Game has been released today.

My Doodle Game is a fun and creative game making tool, with it you can literally draw your own games and then have hours of fun playing them!

Make a scrolling shoot-em-up or a fun platformer, it's so simple to use and the results are instant.

The application comes with some pre-made characters and games. You can use these or just draw your own and build up a personal library.

You can mix and match heroes and enemies and make some really wacky games.

For more details please visit: http://www.thegamecreators.com/?m=view_product&id=2292



Daniel wright 2311
User Banned
Posted: 21st Apr 2011 21:20
This is a realy neat aplication, I f I was more into 2d I would buy this, When I am finished with the project Im doing now I just might try this out, its worth the buy, only 14.99.

my signature keeps being erased by a mod So this is my new signature.
JLMoondog
Moderator
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Posted: 21st Apr 2011 23:23 Edited at: 21st Apr 2011 23:24
The video made me laugh, it looks like a lot of fun to play around with.

A few questions,
1) what's the license for this(you advertise it as a game development tool, not an actual game with an editor)?
2) can you create stand alone games so you can share with people?
3) Can you build a multi-level game?


I'll probably be purchasing this anyway, my daughter would get a kick out of it and I've been looking for a game development tool to start her out with.

KeithC
Senior Moderator
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Posted: 22nd Apr 2011 03:41
Looks very neat! I might actually have a go with it sometime.

-Keith

Matty H
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Posted: 22nd Apr 2011 16:09
This is awesome, at a great price too.

I think my son is a bit too young right now for this otherwise it would be a definite buy for me.

RickV
TGC Development Director
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Posted: 22nd Apr 2011 16:36
@Josh Mooney

1) what's the license for this(you advertise it as a game development tool, not an actual game with an editor)?
- You can only play the games in the tool itself. It's more of a fun game making tool (like 3DGM was).

2) can you create stand alone games so you can share with people?
No you can't. Maybe in later versions we'll do that.

3) Can you build a multi-level game?
No yet, that's on the list to add later on.

Rick

Financial Director
TGC Team
RickV
TGC Development Director
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Posted: 22nd Apr 2011 16:36
We have sold some copies already, what do users think so far?

Rick

Financial Director
TGC Team
fallen one
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Posted: 24th Apr 2011 00:20 Edited at: 24th Apr 2011 12:02
No Rick, CURRENT users views are not important here, the views of NON users as POTENTIAL users are what counts, you are running a business here.

Ill step in here, just taking a look at the product page and the video. First off, great idea, I am happy to see you branch into 2d, I have been hoping for that for years.

But, what stops this being an INSTANT buy, and why I will NOT be buying it.

output as game to share as stand alone product.
multi levels
game options, ie menu ect like a proper game
the ability to use pixels as well as sketch is a big plus, that way users can create pixelated old school type games, ie like old atari 2600,c64,spectrum etc, see the grid you have to draw a character, have a paint bucket tool to fill in the squares, or a pixel tool to draw the squares, that way one can make pixel art. (an extra feature would be to change the size of the grid, but I would buy without that, but it would be nice to have the changing grid size for pixel art. Same applies to drawing the background, pixel art as well as sketch.

Now the following does not stop me from buying but it would make a difference.

wish list in order
output to a browser format or social network type format (this is almost in the must haves, people don't want to download you game, they want to play it online straight away, this is the 21st century, I would seriously think about this feature if you want to sell this application)
add background art or art objects from external source
co-op gameplay
multiplayer

I will also note that to sell this think of the competition, and who you are selling to, is this for kids, if so why are children here, the site is aimed at games hobbyists, bear in mind the competition, I will give examples.

Sketch Nation Shooter
http://itunes.apple.com/us/app/sketch-nation-shooter/id363785930?mt=8
http://blog.sketchnation.com/
http://sketchnation.com/
vastly superior to the product you have right now, and the price, 99 cents at iTunes, version 2 will also allow you to sell your game in the app store as well.

Construct
http://www.scirra.com/
easy to use, lots of features and its free, oh and it can output as html5, so playable as a stand alone and a browser application.

Now you can get a market for this, TGC always make very accessible product that are simple and quick to use and take the work out of game creation, but at the moment you are not hitting it with this product, I hope you up your game here, and get some features into this, otherwise it will just get ignored, which would be a shame as I really think there is a gap for this type of pickup and play in an instant type game, if you hit this right you could potentially get a big seller here, but at the moment, its not going to work out, I hope you take the advice on board and improve the product , it would be a shame to abandon it to your hedgehog principle


Lance
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Posted: 24th Apr 2011 17:14
Nice.Too bad it doesn't make a stand alone 'game' . I'll pass until it does .

Lance
tschwarz
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Posted: 24th Apr 2011 22:13
Agreed, love to support TGC but, stand alone game or C++ / DB code to modify/compile would sell me on this. Even if the price raised.

Looks fun though.

Shall we play a game?” - Joshua
Van B
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Posted: 25th Apr 2011 13:17
Do much condescending Fallen One? - Watch that trolling, you are clearly looking for some sort of reaction, and that's what moderator buttons are for.

If you want to compile to standalone games, why not learn to program - this is clearly not aimed at programmers, it's aimed at people who can't program, but still want to make their own game. There is not a professional market for people making doodle games, they are usually aimed at kids, and with that market, it looks to be as complex as it needs to be. If you need the code, then consider maybe that your using a tool that isn't designed for you, and won't take care of your failings because it just doesn't care about them. Maybe I should go and complain that Little Big Planet doesn't let me see the code or share my 'game' that I made with all the world.

Health, Ammo, and bacon and eggs!
Michael P
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Posted: 25th Apr 2011 23:54 Edited at: 25th Apr 2011 23:59
Yep Fallen One, your tone isn't necessary. Every project has to make a start somewhere, and this is a pretty decent first step in my opinion.

bitJericho
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Posted: 26th Apr 2011 00:00 Edited at: 26th Apr 2011 00:00
10 pounds is too high? I doubt it. I plan on buying it soon because I love these kinds of games. I didn't even think twice about the price and I'm usually pretty sensitive to it. I think it's just the right price. Really, the only way to know is through a/b testing and studying the numbers.

[center]Jerico for President. Obese for VP
Not quite a fruit nor a vegetable? I understand you, dear fregetable!
fallen one
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Posted: 26th Apr 2011 15:32 Edited at: 26th Apr 2011 15:35
My 'constructive' comments are not made to cause offensive, but serve to highlight areas of consideration and add to the improvement of the product, please observe the following as possible markers of possible failings and strategies to improve the products sales.

Limiting customer base.
Needing the application to play 'made' games, this strategy could make sales based on the idea that 'if' others what to play 'your' game, then they have to buy the program, so anyone that sees a made game by someone that owns the application, is influenced to either buy it themselves 'to make games', or buy the application 'to play other users games'. But this strategy has its failings, the made games will most likely be viewed on the creators computer, the prospective buyers will therefore be either relatives, extended family relatives, or direct friends, this limits the total area of influence when compared to the circle of influence if stand alone games are produced, when one is not limited to viewing created games on the users computer, one can 'distribute' games amongst a considerably 'larger circle', a single user can then distribute and by that 'influence' new customers to buy the game creator by magnitude of the distribution circle of the 'made games', rather than a child influencing a small circle of friends, they can influence their entire school, add online distribution and it gets wider still, add browser support and 'social network' support and the area of influence gets even larger by magnitude of possible 'new' customers.

Watermarking and splash screens.
Adding these can act as advertisers to the product, but also can work against the product and TGC, bad games or medico games affect the product negatively, only good games serve to promote the game, people know who made good games and who developed them and the 'engines' used already due to the fact they are popular and garner interest.
Another point to note is the potential for damage to TGC, games may be created that offer 'objectionable offensive content' these games may not show the developers details if they warrant to leave them out and distribute not from the creators site, but from anonymous file sharing sites, these games then have nothing to link to the creator, but they will contain watermarking or splash screens of TGC, who will then in turn be mistakenly thought of as the authors of these games and receive the 'negativity' as a result.


Deathcow
FPSC Reloaded Backer
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Posted: 26th Apr 2011 15:52 Edited at: 26th Apr 2011 15:53
I think some have missed the point of what this product. It’s called "My Doodle Game", not "my Doodle development tool". So from the name one would imagine it is a game, not a development tool.

Apart from the off topic, this looks like a fun little game. I think I may get some money together and get a copy.

DC

OwnerofCOD
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Posted: 27th Apr 2011 19:26
looks kinda like Drawn 2 Life on ds lol interesting lol

cant touch this cus im 2 close 2 the edge! Its like a jungle sometimes it makes me wonder how i keep from coming under!
Hazzman
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Posted: 28th Apr 2011 00:33
Hey guys bought this program earlier as ya probably know I am a die hard fan of FPS Creator X9 and X10 but I have bought several engines which say its easy to program in 2d, that it may be for some, but I don't find the time for programming or learning how to program at present, so this thing here is definitely a step in the right direction.

From the 3 styles of game you can build one a side scrolling platform you could make, a shootemup side scrolling which there is an ecample of in the pack, the game type which the screen scrolls top to bottom or bottom to top could be a cool idea for a birds eye view game looking down on someone moving around kinda like the classic game Loaded on the PS2 if you remember.

Fallen one has some good points about what might make it better in terms of the options available. I think the fill tool would be awesome to cover larg areas with colour, and perhaps some kind of special rubbers that when applied to a solid block of colour, can give different effects of like chopping the colour etc or slicing pieces of an area to give it a more refined and not too blocky kinda look.

One other thing I would like to see in it is to import your own pics and backgrounds and also for inserting images into the part where you animate your character would be awesome. You could take a picture of your face and cut it out in photoshop and stick it in and animate between frames. The main thing missing is what was already mentioned the ability to sell a game created or compile or multi level support, but apart from that I think its great fun and a step in the right direction.

Could definitely revitalise the 2D game creation genre which I dont see much of around anymore.

Cheers

Hazzman

Hear no evil, see no evil
fallen one
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Posted: 28th Apr 2011 19:17 Edited at: 29th Apr 2011 14:35
Breaking news, Fallen One can't take a warning.


srealist
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Posted: 29th Apr 2011 21:54
I purchased it on impulse - as I do pretty much everything that TGC makes.

That said, please don't delete Fallen One's posts. They are well thought out and informative posts. If people are banned from posting only because their opinions are different, this forum will become pointless very quickly.

Back to the topic.... Between my lab and I, we have bought every model pack and just about every program showcased on the TGC site. I have to admit that I thought this was going to be a development tool for 2D games....which, for the most part, it is.

Adding an export option (please, please, please) would greatly increase the product sales. Most of your regular customers are developers on one level or another.

I agree with all of Fallen One's ideas though I understand that these may be well beyond the scope of the current project. If I could pick two things they would be: 1) export to html5 (or at least .exe), 2) import images from outside of the editor.

If those two features were implemented, I would gladly pay another $50 for an upgrade. Maybe you could make a "developer" version of the software and charge more.

Not all of us here are only interested in making shooter games. I use FPSCx10 to make educational games for middle school students. MyDoodle would be a fantastic addition to our pipeline because honestly, FPSC is a little too bulky for some of the games we want to create.

Anyway, I hope you all continue development on MyDoodle and continue to listen to your loyal, paying customers.

Cheers,
Darin
Conjured Entertainment
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Posted: 29th Apr 2011 22:15
Quote: "Adding an export option (please, please, please) would greatly increase the product sales. Most of your regular customers are developers on one level or another."

Yeah

Quote: "Nice.Too bad it doesn't make a stand alone 'game' . I'll pass until it does ."

My thoughts, exactly.

If I could share the game I make, then this would be a must have.
I would have to agree that most of TGC's customers are developers, so making games one can share would probably be more popular.
I think that adding a build game feature for sharing would increase its sales tremendously. (there are at least two of us who would buy it then, eh Lance?)

Lance
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Posted: 30th Apr 2011 02:38
Well well well . I ended up buying it after all . my granddaughter loves it .
I still wish it would make a standalone 'game'.

Lance
Van B
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Posted: 30th Apr 2011 13:42
Quote: "That said, please don't delete Fallen One's posts. They are well thought out and informative posts. If people are banned from posting only because their opinions are different, this forum will become pointless very quickly."


Describing his posts as well thought out is a bit of a stretch. I warned him about trolling, then he posts links to 2 competing products. That is not a thought out post, unless your only 'thought' is to annoy people.

Health, Ammo, and bacon and eggs!
cloudwalker
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Posted: 1st May 2011 17:47
I think I will wait for 6 months and see if any upgrades have been added before I buy it. However, it's a step in the right direction (in my opinion).
Tobo
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Posted: 2nd May 2011 09:44
Hello all, I haven't posted here in years, but the Doodle Game thing really caught my attention.

The 'website' given for the product really lacks info in my humble opinion, and before I parted with my cash [is hiding the VAT for UK customers until checkout a usual practice? This product actually costs £12], I took the sensible route and found out a little more about the product first - leading me to this thread.

The fact that you can't create standalone executables with this product is a glaring omission, and one that potential buyers should really be informed about before they purchase. Just some brief details on scope would work wonders.

Secondly, and I hope taken constructively, although Fallen One was perhaps ill-advised to post links to alternatives, they offered valid thoughts on the product. However, the reaction to his post really saddens me. It's all too easy to accuse someone of Trolling, rather than address their comments.

That said...

Doodle Game looks really good: fun, easy and quick to pick up. As a quick introduction to this type of game creation, it looks spot-on. However, the lack of standalone capability and lengthier details on its scope mean I will skip this for now - but will look to future versions with great interest.
Van B
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Posted: 2nd May 2011 10:22
It's easy when a user has been banned twice already and at least one of those was for trolling. As for addressing his comments, well I am a moderator, I address the issues he causes, that's what I do. Frankly, if it isn't to do with MDG then it has no place in this thread.

Really, I don't know what the fuss is about with standalone games... it's called My Doodle Game, not My Infinite Doodle Game Creation System. If it was ever to get more features like that, then it would have to be supported - jumping onto alternative products will not make that happen. It would probably be quite straightforward for TGC to make a standalone launcher to let people share their work easily, but that has to become a priority feature. The more people who support MDG, the more likely it is that it'll get more features in future.

Health, Ammo, and bacon and eggs!
Tobo
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Posted: 2nd May 2011 23:13
Quote: "Really, I don't know what the fuss is about with standalone games... "


Really? Even though it seems to be rather a popular hangup of posters?

I don't think anyone's demanding TGC do exactly what they require, as i'm sure TGC have an effective business model in place and are obviously successful at what they do. However, when creating something you're proud of, the desire is human nature to show it to others.

It just seems puzzling that TGC give us these wonderful tools and then restrict who we show our creations off to.It's like giving Van Gogh a blank canvas and then only letting people see his masterpiece through his letterbox!

Please don't get me wrong, I am a very big admirer of TGC.
Doggie
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Posted: 4th May 2011 08:54
Hmmmm...seems to me that for the mod to take offense is a little on the silly side since Ipad apps are hardly competition for PC apps but I guess it's about the benjamins one way or another.
For a $15.00 game it looks great and I'm sure it's fun.
I'm getting a new machine tomorrow so money's a little tight but this might be a good game to come back to soon enough. I think the overall hint anyone should see from this thread is that this type of creative app has a lot of potential. period. end of thought.

Good work!
Van B
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Posted: 4th May 2011 10:29
I didn't take offense, I took action as a moderator. The same action that I would take if any of you made a WIP thread for your project, them some jerk came along and posted their project on your thread. It's the same thing - TGC pays for these forums, and that money comes from products like Doodle Game. It's not appropriate to post about alternatives in a thread like this, that shouldn't be so difficult to understand.

Health, Ammo, and bacon and eggs!
chuythebestone
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Posted: 7th May 2011 10:50 Edited at: 7th May 2011 17:16
It's a good game at a good price. If only you could add the feature to make stand alone games, it would be a great tool at a great price!!

Van, with all respect, you say it's called "My Doodle Game" and it's a game. If that's true, then why is it listed on the Game Development section of the site and in the product page, just before the buy now button it says and I quote "My Doodle Game is a fun and creative game making tool". If the product isn't a game making tool, why it is being sold in that category?

I support TGC and think they have great products, but I'll have to pass on this one until they add that feature, even the low price. I also know that it will not be a hard thing to do. It's easy and you'll get more people buying the tool.
SoftMotion3D
AGK Developer
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Posted: 7th May 2011 23:30
i bought this and im gunna say its pritty fun to mess around with.

Its not a game development tool....yet but i see tgc is probably going to work on this more if the product gets your support.

For now consider this program as just a game.....but with potential in the future to be much more.

I have some future requests.... as many probably do....

-Love the way everything works except the drawing tools need some help. would be nice if there was a paint tool.
-Would be cool if it supported importing of graphics.
-multi levels
-etc

I recomend buying this to play around with.... it actualy gives me as a programmer some ideas for my project.

Hope this game gets more support! I like it

Drillfoot
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Posted: 8th May 2011 07:03
For what this is, I could see it being a lot of fun. While it is under Game Development, and states "Bring your game ideas to life in this awesome new game making tool from TGC." I was about 30 seconds from purchasing. Then I noticed here it cannot create stand alone. I know this is MY Doodle Game. I don't know a whole lot of people around here, or any other community I hang around that creates games just for themselves.

I love TGC, I literally have purchased ALL there products, besides this one and x-quad. To include all model packs, and other sources. Reason I say this, is TGC always impresses me, and there products, and support, and community is unbeatable. If this had better options for custom graphics, and .exe support or .html5 this would be golden.. Like already stated I'd pay up to 50$ or more for something with this easy to use interface and export, import features. For what it does though, it looks good!

rem allow user create game with one click
rem create graphics, sound, scripts, models, with one click
rem slap user in face if game choice is mmo
Kirem
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Posted: 14th May 2011 02:41
Hello all,
I bought this game for my son (8 years old), he is very happy and me too.It's easy to use.

For me,he missing:
Give a name to the game,and, add a intro screen.
A vertical scrolling automatic (for shoot or race).

In tools: paint tool,circle tool and rectangle tool.
For the bullet,the possibility of choose the direction of shooting and the possibility of choose arrest by the foreground.

And of course,the .exe creator or other export.

(Sorry for my bad english,i'm a french)
Nazareth Entertainment
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Posted: 17th May 2011 02:15
Man i buaght this thinking it was a 2d game creation tools, am bumbed i cant cancal now, in future please dont advertise this as a game creation tool in "game development" section, i hope it does get an export to exe. option, coz this is a very cool app, and who ever said that their is no market for doodle games is crazy, THINK RETRO BABY!

I hope that this product does get a build game option on it, and if it dont, i dont come on here to buy games, i come on here to find tools to build them, abit misleading but hey, its only a couple of pounds, not too much of a loss, ive lost more on craps!

Deathkon 3000 is no longer in production..... and no their was no "curse" its just the fact i couldnt be botherd!
tonycrew
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Posted: 18th May 2011 20:37 Edited at: 18th May 2011 20:51
I bought this for a bit of fun... And it is good, draw and play..
I also own FPS Creator and Bought the DBPro Pack. As well as other bits and bobs from here.
But this just adds something relaxing to mess with.

I hope enough people buy it so we may get updates.
Somethings that would be great to add.

1.Option to export as exe
2.Top Down 8 Way Scrolling/Shooting (This would be an amazing option, Think simple walk around n shoot aka Commando, or Top Down Tanks, Imagine them games sketched Loads of fun)
3.Mouse Control Option (e.g.For 8 way shooting, or Click and Move)
4.8 way sprites (For top down option)
5.Collectables (e.g.Money,Health,Points)
6.Timer countDOWN for time to complete level
7.Choice of weapons (Bomb,Bullet,Laser) Maybe Speeds and action of weapon, Duration, bounce etc.

These could be already preset options to select so that no manual editing needs to be done.....

Anyway thanks for this product it is a bit of fun.

FPS Creator Updated 116 + Loads of Addon Packs DBPro DarkAI,eXtends,Dark Physics, Dark Lights, 2DPluginKit
1Gig Graphics Card, 4 Gig DDR2 Ram, Intel Duel Core 3GHZ CPU
Jeddy2
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Posted: 21st May 2011 02:36 Edited at: 21st May 2011 02:40
Here should be some added features (based off my experiences with it) :
1.Add a Health Bar Option, I die so fast and I get REALLY MAD, because usually some dumb reason.
2.Add an option to were you can make enemies able to be killed by jumping on them. (Mario anyone?)
3.Add a continuation system or checkpoint system. I'm tired of getting to the end of my game and getting shot by a stray "bullet," then ending up at the very beginning of my level with ALL OF THE ENEMIES BACK and my points gone.
4.Add a melee system. shooting is cool, but I want a melee system too, and this goes to 5.
5.Make an option, where you don't die when you touch people, and they have to punch you or something.
6.As everyone has said, be able to make full "games."
7.Make it to when you save enemies and objects, it keeps their stats (Health, Can it shoot, Speed, Exit, Collectable, static, sounds, etc.).
8.Ability to make weapons that shoot bullets or explosives, then make them like a character.
9.Let enemies use weapons from #8 and drop them on death.
10. Add health pickups for #1 and add live pickups.
Those are my suggestions to make "My Doodle Game" Better.

"YOU ARE DEAD, NOT BIG SUPRISE!" Heavy, TF2
King Cobra
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Posted: 22nd May 2011 12:40
Just purchased and awaiting approval of my credit card payment.

This seems like a fun tool to create games while you're on your lunch break or supposed to be working...lol...

--King Cobra
SOLO DESIGN
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Posted: 25th May 2011 16:55
I must admit I am a little miffed with TGC. I saw this product and bought it without reading this forum.
They (TGC) mislead you into thinking this is a developement tool when really it is nothing more than a bit of old school fun.

I personally do not think they should be allowed to sell this product until it is complete as to me it is about 75% complete, they should include all the items that forum members have asked for (which are not that much of an ask for this type of product)and then sell it as a complete package rather than a half baked one.

We had the same half baked developement by TGC on FPSC X10 where they stated it was next gen creation and then dropped the developement of it.

They seem to do this alot but no money back or even a sorry for those who boght their products.

This will be an amazing product when and if they finish it!

For now it is demoware, such a pity!
raymondlee306
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Location: Ohio
Posted: 3rd Jun 2011 02:21
This is a great toy to play with when you get stuck on a problem in Darkbasic or FPSC and need a break. Got it today and figured it out in minutes. I agree with the above statement about the standalone game creation. But until that feature is added I'll just use it for myself and maybe show some friends when they come over. It is definitely fun and a good buy. The only criticism I can mention is maybe state on the web site that it does not create stand alone executable. If you bought it for that reason it might be misleading. If it's there and I missed it than my mistake. But I bought it for me anyway.
Teabone
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Posted: 4th Jun 2011 00:25
I understand that the purpose of this program is for kids to use to create something and play it. But like most programs kids do use to create art and preview they are able to take something away from it. Like Paint and saving a jpg or bmp.

For me personally i instantly got excited when I saw the program on the website but was immediately discouraged from buying when i noticed you can't actually produce a stand alone game. I would gladly buy it if this was possible. In fact I almost did minutes ago lol
Teabone
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Posted: 4th Jun 2011 00:43
I may buy it with the current summer bundle since its a pretty good deal. Hopefully though, if the feature for stand alone saving does come around... I will able to use that feature without paying again

You know how rare it is to find a good scrolling platform game creation system with an easy to use control system and no (required) scripting? This could become incredibly popular among all ages if a stand alone option was there. Wouldnt just be a kiddy program could become one of the best plateform building tools available simply because of its ease of use. Very similar to why FPS creator got popular to begin with.
Boxcar Racer
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Posted: 4th Jun 2011 15:32
I bought this, i love it but there is many things that there is not.

I suck in FPSC, but it rocks
Indicium
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Posted: 15th Jun 2011 00:42 Edited at: 15th Jun 2011 00:43
I have to agree with a lot of the people who have posted on this thread, it has been marketed as a game development tool and here are moderators seemingly slapping or banning users who point that out, or if I've got the wrong end of the stick here, I apologise.

For starters, it is listed under the game development section, pick one of the quotes below, and you'll see why so many people have the wrong idea.

Quote: "My Doodle Game is a fun and creative game making tool"


Quote: "Bring your game ideas to life in this awesome new game making tool from TGC."


Van B
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Posted: 15th Jun 2011 12:52
Yeah, we banned lots of people for pointing that out, it was nothing to do with an established troll or his attitude that he was pre-warned about, then he posts links to alternative products. That was sarcasm, I feel the need to point that out, just like I feel the need to point out that people shouldn't expect the world from a product like 'My Doodle Game', and that posting about alternative products in an official TGC thread is trolling.

I've yet to see any positive support for the product in this thread, just complaints about what it can't do yet. I have to ask, why someone would work hard on a fun project like MDG, then hand all that hard work over to people who don't appreciate it - so they can gleam some credit for a game they didn't really make. I mean, what age bracket do you lot think MDG is aimed at? - take your own age, and divide it by 2.

Health, Ammo, and bacon and eggs!
Indicium
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Posted: 15th Jun 2011 17:43
Yes you're right, I apologise. I didn't really think it through when I wrote that yesterday.

tcgamer
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Posted: 16th Jun 2011 02:58
so these forums arent for feedback. I really dont understand the MOds position, nor temperament.

Im new here, just bought the summer package, so just asking.
Van B
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Posted: 16th Jun 2011 09:59
I banned someone for trolling, a very short ban, stop making him into some sort of martyr. My temperament is maybe fueled by a dozen people saying the same thing over and over to nobody in particular - if it was up to me, I'd make this thread an announcement.

TGC are busy with the iPad version, as far as I know. IMO, To warrant further development, the PC version will have to take off a bit. If people really want more features, they have to be supportive and patient, it's just the way things are.

Health, Ammo, and bacon and eggs!
tcgamer
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Posted: 16th Jun 2011 18:50
its called feedback, its actually a very valuable to those of us who develop software. ( I am on the business side of software development)

I see some very valid and valuable feedback in this thread. Im really dont understand why you are so "angry"

My Doodle game is a fun nice little software package with a HUGE upside. That is what people here are trying to tell you.
KeithC
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Posted: 16th Jun 2011 19:29
Though Fallen One's comments can be taken as C&C as a whole, his last post blatantly advertised a competing product, and wasn't presented as a "compare and contrast". I don't know ANY company-funded site that allows that, do you? Labeling the Mod in question as "angry" is also misleading.

-Keith

Van B
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Posted: 16th Jun 2011 20:44
Tell me? - I don't have anything to do with MDG, I'm moderating here. If I give the impression that I'm angry, then I don't really see why that matters or why I should even care - I've explained my 1 moderator action in this thread time and time again. I doubt you've even read the whole thread.

Health, Ammo, and bacon and eggs!
chuythebestone
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Posted: 16th Jun 2011 22:00
Van B, I was waiting for you. You haven't answered my older post yet. I'm gonna quote some things.

You said:

Quote: "Really, I don't know what the fuss is about with standalone games... it's called My Doodle Game, not My Infinite Doodle Game Creation System."




Then, I wrote this:

Quote: "It's a good game at a good price. If only you could add the feature to make stand alone games, it would be a great tool at a great price!!

Van, with all respect, you say it's called "My Doodle Game" and it's a game. If that's true, then why is it listed on the Game Development section of the site and in the product page, just before the buy now button it says and I quote "My Doodle Game is a fun and creative game making tool". If the product isn't a game making tool, why it is being sold in that category?

I support TGC and think they have great products, but I'll have to pass on this one until they add that feature, even the low price. I also know that it will not be a hard thing to do. It's easy and you'll get more people buying the tool."


Can you answer to my question? Based on how the product is sold and what you have said, it seems that the product is being sold in a misleading way.

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