I've never really done much with the antigrav platform until now. I'm trying to put together a level where the player rides on an antigrav platform through a sort of shooting gallery, with baddies firing from nearby windows as the player passes them by. But this level has been more difficult to put together than the nine preceeding it combined, so I figured I'd ask for some advice
First off, there's the issue of the player falling off the platform. I tried using Nicky's locking script from the community guide, but the platform won't move with that script on. Also, the player is exposed to a lot of fire, which is troublesome. Is there a free entity out there that works like the antigrav platform, but with walls the player can duck behind to not get shot in the face?
My second problem is with the waypoints. The platform stops moving between the fourth and fifth waypoints. For this level to work properly, it's going to need the platform to follow closer to 30 waypoints. Is that possible? Do I need to edit the script? I'm using version 118, beta 14, if that matters.
Last but not least, can you link a waypoint onto itself? As it stands, the platform follows the waypoints back to the starting place, but then it turns around and starts heading the opposite direction. Any suggestions in how to make that not happen, or do I need to re-design the level to accomodate that?
Sorry for asking a million noobish questions. You'd think I'd be more well-versed in FPSC, lol.
Edit: Now I'm wondering if it has anything to do with the room opening from one unit into a larger, three-unit-wide corridor, as the same problem happened elsewhere in the level, but with only four waypoints on a separate track. Also, I added a second antigrav platform to try and get around the initial problem. This second platform has exactly the same setup as the first, but I pass directly through the second one as if it doesn't have collision. Any ideas?
In an interstellar burst, I'm back to save the universe