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FPSC Classic Models and Media / [x10] Srealist Glow Lantern Pack - FREE

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srealist
13
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Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 14th Jul 2011 03:02
Hi all,

Here are 21 glowing lanterns for your night, indoor scenes or whatever you'd like.

They are free to use in any way you'd like. You may redistributed them. Don't sell them or claim them as yours. (Who'd wanna do that anyway)

The textures on the round lanterns are 1024x1024. You may want to reduce these to 512. But this way, if you want to have a really large lantern...you can.

I hope you like them and let me know if you do. It'd also be cool to see what you do with them.

I see no reason why these can't work with x9. I've not tested them but maybe someone can let me know what needs to be done for them to work in x9.

This is my first contribution and my first model pack, so be gentle. If you all like this stuff, I'm actually working on a whole series of glowy, trippy things - including a decal pack.

Download:
http://dl.dropbox.com/u/2876662/Srealist_GlowLanterns.zip

Cheers,
SREALIST

Crysis
13
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Joined: 8th Jun 2010
Location: Serbia
Posted: 14th Jul 2011 04:57
Very very nice and great work! Top quality. Great idea and thanks for the download!

GreenDixy
15
Years of Service
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Joined: 24th Jul 2008
Location: Toronto
Posted: 14th Jul 2011 05:18
great work the round ones would be great for a chinatown type level

======================================
My software never has bugs. It just develops random features.
srealist
13
Years of Service
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Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 14th Jul 2011 07:07
Thank you! I really appreciate the positive feedback. I've always said I can work on encouragement alone...so if you all like it, I'll keep going. I've got a lot more in the queue.
michael x
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 14th Jul 2011 09:50
very nice job. its great to see someone make something for x10.

more than what meets the eye

Welcome to SciFi Summer
ThoughtWire Software
13
Years of Service
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Joined: 10th Aug 2010
Location: Inside your fridge, drinking your milk.
Posted: 14th Jul 2011 18:19 Edited at: 14th Jul 2011 18:24
Very nice!

I was considering making a pack of X10 shader ready segments, however I was unsure how many people would need/use them. I may still make it

[center]

NIlooc223
13
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Joined: 27th Aug 2010
Location: Heaven
Posted: 15th Jul 2011 00:22
Love it thanks (comercial use?) Am I allowed to use the shaders from it on other things?

srealist
13
Years of Service
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Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 15th Jul 2011 00:50
Thanks, y'all. And yes, you may use it anyway you like - commercial or otherwise. The shader is part of x10s standard set; the trick is in the spec map mostly. Check out the way the textures are done and copy paste an fpe from one of them. Hack it, deconstruct it, and have fun.

I'm working on two other sets right now: a snowy time pack(segments, rocks, ice structures, some animated decals, etc.), and an animated decal pack for wall projections, windows that appear to have life behind them, and some other wackiness. All non-decal entities will use shader effects.
NIlooc223
13
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Joined: 27th Aug 2010
Location: Heaven
Posted: 15th Jul 2011 00:55
Srealist if you need any help ill be glad to help with segments (still working on modeling just got zbrush) nilloc223@yahoo.com is my main email

srealist
13
Years of Service
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Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 15th Jul 2011 03:50
Yeah, I'd love to work together! When it comes to modeling I would say I am a novice at best. My pipeline is: Mudbox->Fragmotion->Photoshop->ShaderMapPro(sometimes)->FPSCx10

I think my strength is in texturing and composition. When it comes to modeling, I am pretty much limited to Mudbox and making basic to intermediate organic shapes.
srealist
13
Years of Service
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Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 15th Jul 2011 03:53
I should add that I've been working in 3D for about 14 years but mostly as a sound designer, light programmer, storyboarder/writer, videographer, and graphic designer.

But actual 3D modeling is only something I've been messing with for the past 6 months.
srealist
13
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Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 15th Jul 2011 06:30
Screen shot from a couple SnowyTime entities done today:

darimc
17
Years of Service
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Joined: 19th Jan 2007
Location: Canada
Posted: 15th Jul 2011 17:47
They look nice, but it appears in the snowy pictures, that you are getting an odd purple glow on the textures. Now, I'm not sure if this is intentional but it might have something to do with certain shaders you are using causing the colour of your normal map to interfere with your texture. That has happened to me before; FPSC is buggy with shaders.

srealist
13
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Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 15th Jul 2011 19:08
@darimc, I know what you mean about FPSC and shaders However in this case the purple glow is my doing - there's a purple light in the scene.
NIlooc223
13
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Joined: 27th Aug 2010
Location: Heaven
Posted: 15th Jul 2011 19:15
very nice im like it email me about what type of segments I should make

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srealist
13
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Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 15th Jul 2011 21:36
NIlooc223, will do. I'll send you some base textures that I am using for the snow so we can keep consistency across the model pack. Are you using a tool to make the segments (e.g. Model Maker - which is awesome for that)? Or do you do them by hand? It would be good to have some craters and bumps. I've done a few and will pass them off to you.

Also, I just made a series of snow covered crates. Wondering whether people would prefer them as individual entities or as a single entity that randomly picks from a bank of textures (like the barrels in the SciFi pack). Can do them either way. Each way has its benefits.
NIlooc223
13
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Joined: 27th Aug 2010
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Posted: 15th Jul 2011 22:09
I can do both the only problem is with the craters and bumps sometimes the player can get stuck along with the enymys but its worth a shot

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NIlooc223
13
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Posted: 15th Jul 2011 22:13 Edited at: 15th Jul 2011 22:16
its still NIlooc223 i just fixed my name

Edit: It didnt fix...

Edit: oh well

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