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Hi all,
Ok, we've been talking about it for quite sometime, but we finally feel we're in a position to reveal some of the features of WASP mod professional. We're currently in beta testing, and will likely add a few extras before we finally go live.
We have not decided on a price yet and will not be doing so until the mod is ready for release.
So, what will WASP pro offer over the free version? Well, to start with we'll be offering full WASP free intergration, but with several tweaks and improvements which will add even further to your games. You'll also be getting a large number of features from the original Ply's Mod, as well as a completely rewritten camera and full screen shader system.
1)
10%-150% Speed increase. System dependent. Lower end machines should see greater increases. We've improved speed to the point were we're able to now cap the engines performance at 80fps. In addition we're offering a few extra features to enable you to further control the culling and improve performance to suit your level designs.
2)
A brand new camera system. Attach, rotate, offset and move named cameras around your world for independant views.
3)
A Brand new full screen shader system - Create and fully control full screen shaders, edit shader variables and switch on the fly. In addition, this system allows control over the inbuilt system, allowing fast changing of the default Bloom and DOF shaders. As well as the full shaders, WASP pro offers Anistropic filtring and Anti-Aliasing.
4)
Extra gunspecs and gunspec editing system - Attach flashlights to weapons, create gravity guns and magnet guns, change the way guns reload, check weapons status, such as wether the player is firing, zooming or reloading. You can also select weapon slots, show/hide crosshairs, add/remove weapons, set the maximum number of weapons allowed, change the default weapon, see what weapons characters have been shot by, change how charaters hold thier weapons on the fly and a host of other options.
5)
Additional maths commands - Abs, Rnd and Randomize and juggle your data using a full push pop system, all compatiable with the FPSC variable system.
5)
Improved control over player keys - enable/disable keys for effects, you can even edit keys live in game, even in the test game.
6)
Additional DARK AI scripting - find team members, enemies and allies.
7)
Improved text scripting - add text and variables to existing RAWTEXT, create, edit and query string variables.
8)
Compass - Thanks to knxrb for the use of his original code for this.
9)
Radar - show characters, objects and even mission objectives, change how the radar functions on the fly.
10)
Body Armour - add that extra protection for your players.
11)
Improved multiplayer - FPSC IP 4.0 support & Lemur V2 - Deathmatch and Team Deathmatch - Credit to Plystire for his original code for the team deathmatch feature.
12)
Limb Scaling and mutation - scale characters randomly for a more natural appearance, add random mutations or scale limbs along any axis.
13)
Improved player control - Control running, speed and jumping, player angles & location, immunity, strength and player camera wobble.
14)
Flashlight - add flashlights to weapons, control battery life, control keys and range.
15)
Gravity, force and improved explosions - Control gravity, create force emitters & tractor beams, edit explosion types, force, damage and appearence.
16
Moving lights create search lights, swinging lights and even attach lights to entities.
17)
Improved water- control how water appears and the effect it has on the player, add aqualungs or just have the player hold their breath.
WASP pro will be updated with additional features and all updates will be free to those who have purchased. Watch this thread for a final release date and price.
http://jimjamsgames.yolasite.com