chromatic3d, yes you can place carrots under the barrels in this build, not in the later ones
The barrels are free sprites floating over the "static" grid sprites, because they are pushable objects.
In this WIP build you can move most objects around, but in the final game, you only move the tools (carrots) around.
There is a bug that makes the ghosts suck all the life from the turtle when you hit the goal, fixed in later builds.
I think I will remove the life system, and have a more open sandbox game, where you will unlock levels, and you will only have a score system for the current level, like "You scored 343 of 430 possible points" You can allways take a shortcut to the goal, but then you loose points.
From the menu, you should see a list of all levels, and the score you scored, and you can replay them to increase the score. Maybe have a medal system?
----------------
AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.