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FPSC Classic Product Chat / Nazi Zombies - Help

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Cross Hair Games
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Posted: 9th Dec 2011 03:07
Hey everyone, I saw Gencheff's Nazi Zombies system and followed his steps exactly, it's supposed to work in stock FPSC but I cant get it to work. So I saw hukuta94's Nazi Zombies System, and it seems to be the best and contains custom HUD's and all, but no tutorial to make it. It comes with a Demo, which goes up to round 20 I believe which is awesome. Gencheff's works best with Mods, but only goes to wave 4 or 6. I would like to know how to use hukuta's as it has lots of waves, and work extremely and designed for Stock Version. Anyone got tips or tutorials they know of? And yes I did do some searching, thats how I found the two systems in the first place. Or if people know a diffrent system or way to do it that'd be great. Thanks!

TriSpefear Studios
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Posted: 9th Dec 2011 04:15
Is the nazi zombie system exactly like cod's?

"Real Games, For Once"
"Pull the Grenade, Throw the Pin?"
Cross Hair Games
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Posted: 9th Dec 2011 04:18
Yea there based off COD, and the one by hukuta is amazingingly similar, has dog rounds and all, his test game is in Russian though, so It's hard to tell, but I think theres also a teleporter that you have to turn the power on for!

Kravenwolf
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Posted: 9th Dec 2011 06:55 Edited at: 9th Dec 2011 06:56
You can use this for your game if you like;




It's not animated--the COD Zombies craze around here sort of died down around the time I was working on it, so I set the project aside. May look into finishing the Zombies Community Pack one of these days if the trend ever comes back. Anywho, the game ready entity files are attached to this post for anyone that may benefit from them. There are some outdated scripts for the box hockeykid made some time ago here.


EDIT: Whoops. File's attached now.

Kravenwolf

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Cross Hair Games
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Posted: 9th Dec 2011 07:04
Wow! That's awesome Kraven! And I think if that the main reason the trend died off was because the two systems above were very hard to get working so many people gave up hope. Werent you working on a script system for it? If you want to continue it I could provide alittle assistance, I don't know a ton of scripting, but I'd be more than willing to take up the challenge, and if I was working under you I think I could get up to speed pretty fast. What do you think?
Thanks again for the model and script link

TheDesertEagle
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Posted: 10th Dec 2011 03:42
how do you get all those screens in blender i can NEVER do that only in ac3d

anyways
i could make you a zombies system and give the exact same one too slayer

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
Cross Hair Games
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Posted: 10th Dec 2011 07:12
Really?! That would be great, would you want me to help with it? As I do want to get apart of some good projects for in the forums, and if we can get Wolf in it too, I think he was making some really good progress but then there was no demand for it. So if all three of us worked on it that'd be great!

TheDesertEagle
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Posted: 10th Dec 2011 19:33
I could use some help, and by the look of that model we could ask kravenwolf to make us some models for it
if thats ok?

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
Cross Hair Games
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Posted: 10th Dec 2011 20:15
I emailed him about getting fully Onboard the project, he's currently busy with other projects. This was just a model he already had made. But I think we should make just a basic system me and you. Only a basic system for reason Wolf told me. All the reasons are great and I'm excited for them, but I won't say them as I'm not sure he wants them public yet.

So I'm thinking we could figure how to do hukutas system and change it around so it works more efficient. What do you think?

raymondlee306
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Posted: 10th Dec 2011 22:22
Quote: "However one thing you should know,this is not for beginners!!!. It also requires RPG Mod "


I don't think it works in stock yet.
Cross Hair Games
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Posted: 10th Dec 2011 22:26
It does, he states this in another post, just the cash system won't work. And it has lots of issues for it

TheDesertEagle
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Posted: 11th Dec 2011 01:56
How bout' i make you one using RPGmod
cause 1.19 is clashing with my scripts for slayer

Joey-May god have mercy upon my enemies, because I won't.
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Cross Hair Games
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Posted: 11th Dec 2011 17:06
Well It'd be best to make it for Stock FPSC cause there is a lot of cool features for Modded, but not Vanilla, try 1.18 as its more stable at the moment, and remember that I want to be contributing just ask much for it. So we should just get the basic wave system before anything else. I've already got a way to get the zombies to the Barrier or Hole in the Wall, using waypoints, and then they leave they waypoint when they reach the end so They come after the player.

TheDesertEagle
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Posted: 11th Dec 2011 22:40
oh really!? do you have any models of a broken wall with a hole in it made as a window?

Joey-May god have mercy upon my enemies, because I won't.
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TheDesertEagle
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Posted: 11th Dec 2011 22:42 Edited at: 11th Dec 2011 22:43
in the mean time ill get working on a round system and some power-ups

Joey-May god have mercy upon my enemies, because I won't.
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Cross Hair Games
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Posted: 11th Dec 2011 22:48
Yea I do, from the old Holez pack, works amazing. Cause there's all different sizes and stuff so no repetitive wall breaks

TheDesertEagle
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Posted: 11th Dec 2011 23:04
Swwwweeeeeeeeeet! cause it would be cool to have then enter from a whole cause i cannot make a barrier script
im still working on the round system

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
TheDesertEagle
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Posted: 11th Dec 2011 23:06 Edited at: 11th Dec 2011 23:08
right now im making 20 rounds

Joey-May god have mercy upon my enemies, because I won't.
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Cross Hair Games
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Posted: 11th Dec 2011 23:13
Nice! Let me know if you need help

TheDesertEagle
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Posted: 11th Dec 2011 23:22
Ok, i finished the round script but i wont send it now
can you please make the death script with the globalvar money
each zombie can give you 100 cash
or can try to make the cash script using the globalvar money?
thanks

Joey-May god have mercy upon my enemies, because I won't.
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Cross Hair Games
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Posted: 11th Dec 2011 23:31
That was fast! Haha, yea I can, it will be a bit though, I'm at a christmas party. I will also do a player regenerating health, were it only take 3 zombie hits to kill the player just like the real thing. And with 1.19 I can easily script a juggernaut perk.

Cross Hair Games
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Posted: 12th Dec 2011 00:12
I was able to uncover hukuta's money system I believe, he has a download to the the stuff on his thread but no tutorial to use it and the files are russian, so I'll have to switch it over and fix any bugs or anything

TheDesertEagle
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Posted: 12th Dec 2011 02:01
ehh should we just make our own?
its not that hard

Joey-May god have mercy upon my enemies, because I won't.
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Cross Hair Games
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Posted: 12th Dec 2011 06:37
Ohk, I'll work on it tommorow after classes

TheDesertEagle
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Posted: 14th Dec 2011 22:21
Great

Joey-May god have mercy upon my enemies, because I won't.
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TheDesertEagle
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Posted: 17th Dec 2011 00:39
i dont think any FPSC zombie systems have
enemy progression or whatever
but i have an idea for it i dont know if it will work but

Joey-May god have mercy upon my enemies, because I won't.
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Cross Hair Games
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Posted: 20th Dec 2011 02:28
Hey, sorry got sick, im still looking into the cash system, what about if it makes it so more spawn more frequently each round?

TheDesertEagle
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Posted: 21st Dec 2011 23:16
more zombies come each round???

Joey-May god have mercy upon my enemies, because I won't.
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Cross Hair Games
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Posted: 24th Dec 2011 08:00
Yea, you make it so the extra zombies don't spawn till the variable equal the certain round, so the condition of the variable=2, then the action, spawn=zombie2
You'd put that into actual script form but that's how it'd go.

TheDesertEagle
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Posted: 30th Dec 2011 16:26
Ok im making a start weapon script

Joey-May god have mercy upon my enemies, because I won't.
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Posted: 30th Dec 2011 21:03
Ohk cool, my computer has a start up error :/ so the money script and waypoint script are still on it along with everything else

TheDesertEagle
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Posted: 30th Dec 2011 22:39
ok, i cant make huds for the money system im having a problem wih 'huds'

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
Cross Hair Games
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Posted: 30th Dec 2011 22:40
Ohk, I'll do those when my CPU is fixed

TheDesertEagle
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Posted: 30th Dec 2011 22:41 Edited at: 30th Dec 2011 22:42
are you going to make the picture of the hud or the script
i can make the script if you dont want to do it
EDIT:
is it a problem with FPS or the computer

Joey-May god have mercy upon my enemies, because I won't.
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Cross Hair Games
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Posted: 30th Dec 2011 22:46
I'll do the HUD's, and with my computer, it won't turn on.. Got a c0000135 error

TheDesertEagle
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Posted: 30th Dec 2011 22:48
ok ill do the script then,are you running XP,Vista or 7

Joey-May god have mercy upon my enemies, because I won't.
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Posted: 30th Dec 2011 23:06
7 HP 64 Bit

TheDesertEagle
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Posted: 30th Dec 2011 23:11
dont you have a backup CD

Joey-May god have mercy upon my enemies, because I won't.
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Posted: 31st Dec 2011 01:18
Sadly no...

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