Thanks for the contribution. The textures can use improvement; but, I'll let those who know what they are talking about to discuss this.
For those who want to use this, you will need to delete part of the file name for the missile. The " - copy" part. Also, you will need to edit the fpe files for both the cp and missile. You will see this:
textured = texturebank\user\missleA_D2.dds
Delete "texturebank\user\" since the texture is already in the entitybank folder.
I might use the cp as is as it looks nice and grungy.
Addendum:
When placing the cp use the "ENTER" key or "PGUP" key to make sure the cp is on the floor. It is somewhat buried in the floor the way it is.