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FPSC Classic Models and Media / Missle and control panel models free

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Troutflies
13
Years of Service
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Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 19th Apr 2012 03:12 Edited at: 19th Apr 2012 03:28
Here are some of the first models I have done that I feel somewhat ok with posting here for use.

As the title describes they are a missle and control panel. Use them as you'd like.

would like some constructive criticizm on them. As I said they are my first, I feel usable models.


[img][/img]
[img][/img]

Sorry I attached the wrong file at first, Should be right now.

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kingofmk98
12
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 19th Apr 2012 03:14
cool thx

http://technowarfareproductions.webs.com/
get free fpsc media at http://fpscfree.webs.com/
http://i53.tinypic.com/2cp9pbl.gif
Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 19th Apr 2012 03:41 Edited at: 19th Apr 2012 03:43
Thanks for the contribution. The textures can use improvement; but, I'll let those who know what they are talking about to discuss this.

For those who want to use this, you will need to delete part of the file name for the missile. The " - copy" part. Also, you will need to edit the fpe files for both the cp and missile. You will see this:

textured = texturebank\user\missleA_D2.dds

Delete "texturebank\user\" since the texture is already in the entitybank folder.

I might use the cp as is as it looks nice and grungy.

Addendum:


When placing the cp use the "ENTER" key or "PGUP" key to make sure the cp is on the floor. It is somewhat buried in the floor the way it is.

Troutflies
13
Years of Service
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Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 19th Apr 2012 04:31
Thanks for the input flatlander. I relized I had attached the wrong zip. I fixed it so it doesn't have "copy" in the name and they are in Texture and entitybank folders now.

I agree witht he texture part. I hate uv mapping, just cant seem to get it right. It seems to me that including a way to use a blender system of assigning textures as opposed to cutting and pasting textures would make for better models. BUt I digress

I figured someone could use them for something.

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