Hi Guys,
I have been going through the issues board and I wanted to bounce an idea off you to help streamline builds. I received this bug report:
When trying to test something in Tier2 in Xcode4
(see related issue #344 just posted), I discovered that
some of the code changed in 'UntitledViewController.m'
in the AGK/IDE/apps/interpreter_ios/Classes file to
support native accelerometer handling is missing from
the same file in AGK/IDE/templates/template_ios_xcode4/Classes.
See http://forum.thegamecreators.com/?m=forum_view&t=197444&b=44
for a more complete discussion. I compared the dates and
sizes of the files in the Classes directory and find several
that indicate that the template is not up to date.
A very good point, but re-building the templates and testing them takes time. They are almost secondary in my mind due to the fact the interpreter_x projects are far more useful as a starting point for a new project as it is guaranteed to be up to date.
My idea is to remove the 'templates' folder altogether, and instead provide a simple guide on how to take the AppGameKit Player (interpreter_x) projects and strip them down to become the templates. This way we have less distributable files to go out of sync, and we have more time testing fewer files which means more stability.
I wanted to bounce this idea first to ensure there are no strong opinions and reasons for keeping the templates (9 and counting). Since using AppGameKit for side projects, I have never once started with a template and prefer to take the AppGameKit Player and strip down the interpreter.cpp. I do this simply because I know for a fact this project gets a tonne of testing done on it with every build.
I drink tea, and in my spare time I write software.