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FPSC Classic Product Chat / FPSC Crowd System

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Bugsy
15
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Joined: 24th Nov 2008
Location: another place in time
Posted: 4th Nov 2012 17:20


FPSC Crowd System!
Using really low polygon characters, and making them entities, keeping them to only around 20 bones, and only 200 frames of animation or less, These characters make for excellent dynamic prop characters who react to the player, and delete themselves after a while. forgive the terrible models and UV maps and textures. I didn't spend much time on them since they're not supposed to be focal.

kingofmk98
12
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 4th Nov 2012 17:31
Wow that was really cool!


This man with long tail just popped out and said Spagett!... It was not scary, It was just abnormal.
ReFure
AGK Developer
14
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Joined: 24th Feb 2010
Playing: AGK
Posted: 4th Nov 2012 17:36
Awesome!

I work at STL - http://www.stlinteractive.net
Le Shorte
15
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 4th Nov 2012 18:13
That was sick. I love all the different animations and poses you have them in. Quality stuff!

Cheesehead for life.
Soviet176
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 4th Nov 2012 19:39
lol this is pretty cool bugsy

anayar
14
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 4th Nov 2012 19:43
That was insane... push it Bugsy. Cant wait to see what this with a little more realism might look like!

Cheers,
Anayar


For KeithC
ncmako
12
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 4th Nov 2012 21:48
Excellent work! This has many possibilities.
Ross tra damus
3D Media Maker
17
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 4th Nov 2012 22:20
Very cool idea and yet again something that is missing from FPSC.

Maybe an abusive/hassle crowd that hurtle abuse or death threats to your passing Player might be a cool idea.

Great work Bugsy.
Bugsy
15
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Joined: 24th Nov 2008
Location: another place in time
Posted: 5th Nov 2012 01:33
hey ross tra damus, good idea!
I know this sounds like a team request, but would anyone want to volunteer to work with me on this by, like, better texturing the characters?

The Nerevar
13
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Joined: 19th May 2010
Location: Vvardenfell
Posted: 5th Nov 2012 02:47
This is very creative! I love it. I would be perfect for a chasing scene in a crowded street!

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
JLMoondog
Moderator
15
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Joined: 18th Jan 2009
Location: Paradox
Posted: 5th Nov 2012 05:27
Hey Bugsy, send me the character files (x or 3ds if you can) with the current maps.

The Zombie Killer
13
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Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 5th Nov 2012 07:01
lol that's awesome!
A friend and I were sitting here browsing the forum and saw this, we couldn't stop laughing.
Nice work Bugsy

-TZK

Bugsy
15
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Joined: 24th Nov 2008
Location: another place in time
Posted: 5th Nov 2012 12:04
@josh- sure! got skype?

@TZK- not sure if laughter was my goal but im glad it gave some good feeling

CID
14
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Joined: 25th Mar 2010
Location:
Posted: 5th Nov 2012 22:05
Looks Good bugsy and we all know FPSC needs this. email me if i can help with anyhing. not good at modeling or anything can do research CID
Teabone
Valued Member
17
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Joined: 8th Jun 2006
Location: Canada
Posted: 6th Nov 2012 08:38
I'm looking to have a protesting mob. This looks like a cool idea

anayar
14
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 8th Nov 2012 06:19
I would offer but as you know I'm swamped. We need to talk though... Skype of Facebook this weekend?

Cheers,
Anayar


For KeithC
Bugsy
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Joined: 24th Nov 2008
Location: another place in time
Posted: 8th Nov 2012 12:02
for sure, hit me up on skype!

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CID
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Joined: 25th Mar 2010
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Posted: 10th Nov 2012 17:24
12 post and only 2 Backers come on guys lets go!



Bugsy
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Posted: 10th Nov 2012 20:55
CID could you keep posts in my threads relevant to the content I produce? we all have our own reasons to not be backing FPSC-R, however this thread has nothing to do with that.

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Metal Devil123
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 10th Nov 2012 21:43
Could also be used to make large zombie hordes on backgrounds or seen from a far a way. (Yes, I turn everything to zombies) Very nice job! Love what I'm seeing!

rolfy
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Posted: 11th Nov 2012 04:10 Edited at: 11th Nov 2012 04:16
Very cool
I am liking the animation variations.

You might also like this one by Errant in which he has 51 characters in one scene.



Bugsy
15
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Location: another place in time
Posted: 11th Nov 2012 06:35
thanks man, we both knew about our respective crowd systems. I'm gonna wait to stress test my crowds until they're textured nicely, and i've got enough to make a decent looking screenshots to post

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elbow
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Posted: 11th Nov 2012 16:34
Hi Bugsy

Cudos for developing this great system. I created my own crowd by:
1. placing a lot of models standing close together with a default script. Some were shaking like they were freezing while others seemed to be breakdancing!

2. Creating a crowdwall: a wall textured with a dds of the models standing together. Together they "worked".

I'll be in touch soon.

Regards

eugene
Bugsy
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Posted: 11th Nov 2012 19:09
hey eugene, lots of character entities together will lag a lot more then my crowdsystem. the wall idea is really nice for far away crowds but i can promise my crowds are much more dynamic.

I'm also offering licensing for the crowds for a small price, email me.

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Leaning Objects To The Side
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Posted: 14th Nov 2012 20:52
Omg!! Bugsy this is so freakin Awesome!! i cant wait to see what you come up with next. keep up the good work.

I hope you have a great day.


Cheers,
Tanya.

I hope all have a Great day!
sic1ne
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Posted: 15th Nov 2012 01:20 Edited at: 15th Nov 2012 01:21
@ rolfy how did errant have 50 + people in a game and its no lagging this is awsome and the animations are great you could populate a small bar or store with civilians!

Bugsy
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Posted: 15th Nov 2012 01:37
@sic1ne-
it's done by using characters with fewer bones and less animation frames, that are only dynamic entities, and not "actual" characters at all. with my crowd system, 50+ characters with no lag is easily possible, especially since they're low polygon.

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sic1ne
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Posted: 15th Nov 2012 02:31
ohh cool thats awsome

elbow
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Posted: 15th Nov 2012 14:10
Hi Bugsy

I just tested the system and it works very well. With 32 "characters" standing next to each other there was no interference, no frame drop and a test build of under 980MB.

(I placed the 32 guys into an existing scene with many other segments and entities already populating the level.)

Thank you very much. I'll be in touch again.

Eugene
Bugsy
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Posted: 15th Nov 2012 22:06
glad you liked them eugene

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