Hi everyone! Nexus of Power is the game I've been working on for the last ten months or so and I've finally got a beta together that I wanted to share with you and get some feedback on.
EDIT: Now that the beta is over, I've removed the downloads. However it is now available (for free!) on the following app stores:
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Amazon App Store
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Blackberry App World
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Google Play
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Intel AppUp
Background
I've had the concept for Nexus for many years and have tried to develop it in a number of languages for a number of platforms but this is the first one I've managed to get to beta. I've been working on this incarnation of Nexus for about ten months although the design and some of the graphics have been carried over from earlier versions.
Nexus is developed in AppGameKit Tier 2. The graphics fall into two categories. The cleaner graphics are done purely in GIMP whilst the stylised drawings are done with pen and paper and then scanned in and modified in GIMP. The power orb comes from one of The Slayer's sprite packs. The sound effects come from Soundmatter and the music is from
Incompetech.
Plot
The archipelago known as the Dragon's Eye was once ruled by a council of the four Orders of Magecraft: the orders of Dawn, Dusk, Noon and Night. However after disaster befell their shared capital city, each blamed the others and they retreated to their separate capitals in the four extremities of the isles. Now they are at war and each seeks to conquer the entire archipelago for itself.
In the campaign game, you can attempt to conquer the entire archipelago for your chosen order, or you can simply play one off skirmish and LAN games if you prefer.
Nexus of Power
Each player starts the game with a castle. The aim is to capture the enemy castles. If you lose your own castle, you are defeated (even if you still control other types of building). Most buildings generate power. You can capture buildings by putting more power into them than your opponents. To do this, you drag out power lines from a building you control to a target building. The art of the game is channelling your power effectively around the map. As you only have a finite amount of power/second, if you create too many lines from a building, the power along each line will become too diluted to capture its target.
Features of the game include:
- 16 maps and randomally generated maps
- Skirmish games where you can play against 1-3 AI players
- 3 levels of AI difficulty and dynamic difficulty levels in game
- Campaign games where you fight a series of skirmish games to try and conquer the entire map
- LAN games where you can play against a mixture of human and AI players
- Achievements to unlock
Deployment
I've been developing Nexus for Windows in VS2010. I plan to release Nexus for Windows XP-7 (and Windows 8 if TGC fix the fullscreen crash bug), Blackberry Tablet OS and Android.
I will release the game once I'm happy with how stable it is, but at a minimum I will wait until v108 leaves beta in the hope that TGC will fix it for Windows 8.
Screenshots
Anyhow if anyone could test it for me, that would be really great. All feedback and glitch reports welcome, although realistically major feature requests may have to wait until after the first release now. Thanks for your help!
Release 1.2.3 - 11/07/2013
- Optimised the game a little.
- Combo boxes tweaked to be more forgiving.
- The tutorial is now offered to players before their first game.
- Fixed glitch causing power rifts to drag out lines but not to display in the info box.
- Game will now pause when it loses focus.
- Fixed campaign load screen.
- Fixed glitch with flag colour in loaded games.
- Fixed glitch with mute when restoring game from the background.
Release 1.2.1
- Fixed glitch causing occasional crashes whilst creating lines.
- Added light background to icon so that it shows up on dark backgrounds.
Release 1.2.0
- Fixed various invisible glitches.
- Province automatically selected in the campaign game.
- Removed AppUp SDK.
- Game made free.
- Buildings automatically selected when you interact with them.
- "Power" stat swapped for the more useful "Power Per Line" stat in the info tablet.
- Hardware specific instructions in the tutorial.
- Fixed bug causing buttons to remain depressed after they have been released.
Release 1.1.0
- Improved the line break sound to be less abrasive.
- Fixed spinners working under expanded combo boxes.
- Added text in setup menus telling the player which color their faction is.
- Improved positioning/size of line in expanded combo box on smaller screens.
- Added new randomised map option for skirmish and LAN games.
- Fixed various invisible glitches.
- Intro sequence greatly sped up.
- Fixed glitch causing lines not to connect and disconnect when a tower was close to a mountain.
- Added hints if you lose and background law if you win to the results screen.
- Made map thumbnails in the game setup screens more detailed so the maps are easier to identify.
- Slight graphical tweaks.
- Greatly increased the speed of map movement when you drag a line near the edge of the screen.
- Added new in-game background music.
- Added coloured flag to the top right hand corner of the game to remind the player which colour they are.
- Completely new tutorial to make gameplay and strategy clearer.
- Tweaked volume controls and sound volumes.
- Fixed portrait screen orientation bug on Android.
Release 1.0.1
- Fixed glitch that allowed power rifts to be captured.
Release 1.0.0 - 05/06/2013
1.0.0
- Ported to Android & Blackberry Playbook.
- Tweaks and fixes.
- Game released.
Beta 5 Changelog - 30/05/2013
0.5.0
- Slight graphical corrections to introduction.
- Pointed more apps button to the TezSoft website.
- Results screen now informs you of achievements unlocked during the game.
- Fixed LAN game connection error.
- Fixed various glitches for defeated players in LAN games.
Beta 4 Changelog - 06/05/2013
- Added the option to hide the info tablet when it's not in use.
- Tower glow now changes in size relative to the tower's shield.
- Sections of the tutorial added and rewritten to better explain the game mechanics.
- Corrected the power readings on the info tablet.
- Load game and select network lists now support the arrow keys.
- Improved fonts to make them easier to read (especially when small) and have a clear distinction between titles and body text.
- Fixed expanded combo boxes on small screens.
- Greatly reduced download size.
Beta 3 Changelog - 23/04/2013
- Reduced the gap between characters throughout the game.
- Clicking off the info tablet now clears it.
- Games now start fully zoomed out.
- Power orbs now resize in relation to their power.
- Castle ping as start of game made smoother.
- Info tablet UI reworked to be fixed and thinner.
- Tutorial text corrected to include all controls and better explain crystal towers.
- Capital cities no longer have borders.
- Transitions between campaign games are now much quicker and skippable by clicking/touching.
- Reduced download size a little and sped load times by converting some backgrounds to jpgs.
- Combo boxes fixed and mouse wheel support added.
- Improved load game and select network lists to have mouse wheel and scroll bar drag support and fixed glitches.
- Power from power rifts now varies in magnitude.
- Fixed graphical glitch with power from power rifts.
- Fixed Isles of Tears map.
- Fix campaign file getting corrupted if a game crashes/force closed.
To Do List - (✓ = done, x = wip, ? - possibly fixed, ~ = undecided on)