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Code Snippets / Advanced Day-Night Cycle (DBC v1.13U)

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Message
Yusaku
21
Years of Service
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Joined: 21st Jan 2003
Location: NYC
Posted: 9th Jun 2004 03:07
Cian Rice
19
Years of Service
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Joined: 8th Jun 2004
Location:
Posted: 10th Jun 2004 02:06
Helpful for RPGs, your games at your site look good, except for the graphics...
Thanks for the sweet snippet.

Got anime?
I do.
Yusaku
21
Years of Service
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Joined: 21st Jan 2003
Location: NYC
Posted: 10th Jun 2004 03:17
Well, not much to expect from a bunch of 2D games. When I unveil my newest project, I think it'd turn some heads.
Arkheii
20
Years of Service
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Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 10th Jun 2004 07:30
Good reference for an atmospheric demo of sorts. Should be a good aesthetic addition for the memblock matrix I'm working on, so I'll remember about this.

Major Payn
20
Years of Service
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Joined: 16th Dec 2003
Location: United States of America
Posted: 10th Jun 2004 23:01
I cant download it, says file not found?

P4 3.2Ghz/Alienware area 51/radeon 9800 pro 256mb/sound blaster audigy 2/5.1 surround sound speakers.
Cian Rice
19
Years of Service
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Joined: 8th Jun 2004
Location:
Posted: 12th Jun 2004 00:15
The graphics are 2D? Thought they were 3D, my bad...

Got anime?
I do.
Yusaku
21
Years of Service
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Joined: 21st Jan 2003
Location: NYC
Posted: 12th Jun 2004 05:34
No, my games so far have been 2D. This demo is 3D... you know... you can move around with the arrow keys.
Joe Cooning
21
Years of Service
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Joined: 29th Mar 2003
Location: United States
Posted: 12th Jun 2004 06:47
It's ok. I made a some quick changes. It reduces the # of lines big time.

This cuts down on a lot as is a lot more time efficent. You need to realize that checking conditions take time, and though it may not be much, every little bit matters.

I don't suffer from insanity...I enjoy every moment of it!
Joe Cooning
21
Years of Service
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Joined: 29th Mar 2003
Location: United States
Posted: 12th Jun 2004 06:48
I'm soory, I forgot. In case you haven't guessed, this isn't the whole snippet,what I wrote just replaces that bid ugly section of extra If-then conditions

I don't suffer from insanity...I enjoy every moment of it!
The Dark Padawan
20
Years of Service
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Joined: 5th Aug 2003
Location: USA!
Posted: 1st Jul 2004 06:18
Bandwidth Limit Exceeded
The server is temporarily unable to service your request due to the site owner reaching his/her bandwidth limit. Please try again later.

what the heck does that mean?

"Nintendo GameCube is the best"
"I'm back! and Darker than ever!!!"
Arkheii
20
Years of Service
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Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 3rd Jul 2004 22:35


Filmmaker Screenwriter
20
Years of Service
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Joined: 7th Jul 2003
Location:
Posted: 4th Jul 2004 03:08
I liked it! It was very SpOoKy at night-time.

Pentium4 3GHZ, 512MB DualChannel RAM, 256MB ATI Radeon 9800XT, SoundBlaster Audigy2, 120 GB HD.
GenTekZ
20
Years of Service
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Joined: 30th Dec 2003
Location: Virtual Reality
Posted: 9th Jul 2004 15:59
adds great effect to my game. im gonna add u to my credits for my upcoming hit.
Thanks for the code ive been trying to make myself. u saved me probably a week or two

http://www.GenTekZ.tk
Live on evil Live no evil
Major Payn
20
Years of Service
User Offline
Joined: 16th Dec 2003
Location: United States of America
Posted: 12th Jul 2004 03:04
Cool code, but one question how can I slow it down so that teh time doesnt go so fast? were is that value?

P4 3.2Ghz/Alienware area 51/radeon 9800 pro 256mb/sound blaster audigy 2/5.1 surround sound speakers.
GenTekZ
20
Years of Service
User Offline
Joined: 30th Dec 2003
Location: Virtual Reality
Posted: 12th Jul 2004 11:11
rem This is the real-time Day/Night Simulator
TIME_CONTROL:
`TIMESPEED# DEFAULT = 0.025 (1 SECOND = 1 GAME MINUTE)
`...0.5 USED TO SHOW TIME FASTER
timespeed#=0.5 : REM :: ALTER THE TIMESPEED# TO CHANGE HOW TIME'S PACE

http://www.GenTekZ.tk
Live on evil Live no evil

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