I have a solution.
set display mode 800,600,16
set camera view 0,0,0,399,599
set camera aspect 0,.5
make camera 1
set camera view 1,399,0,799,599
set camera aspect 1,.5
make object sphere 1,10
position camera 0,0,50,-100
point camera 0,0,0,0
set camera range 0,1,3000
position camera 1,0,50,-100
point camera 1,0,0,0
set camera range 1,1,3000
do
user$ = upper$(inkey$())
REM make the object dissapear in camera 1
if upkey() = 1 then range = range + 1
if downkey() = 1 then range = range - 1
set camera range 1,range,3000
text 20,20,"use up/down arrow to change range on camera 2"
text 420,20,str$(range)
if user$ = chr$(27) then exit
loop
end
Adjust the second camera's range so that it is just beyond the radius of the player object. That code should run by itself
edit : disappears between the range of 105 and 115 in that example :p
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