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FPSC Classic Models and Media / Free milkshape FPSC skeleton!

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BULLSHOCK 2
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Posted: 9th Oct 2005 06:26 Edited at: 5th Sep 2006 02:22
ok guys, after they released the fpsc skeletons, i noticed a lot of people were complaining that they didnt have 3ds max...

so ive attached a fully animated FPSC skeleton in ms3d format, so you can open it up in milkshape.


[edit 9-4-06]
here is the link to the skeleton with the fixed firespot bone by DENNISB:

http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=870979


http://www.seqoiagames.com/seqoiacorp/

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SarusX
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Posted: 9th Oct 2005 06:29 Edited at: 9th Oct 2005 06:32
uh-huh... (puffs out chest) yeah, ill exercise my mod duties and confirm that we accept this.

(my badge is justat the cleaners... or, buffers?)



EDIT: odd, i open the file in milkshape and nothing appears.. the editor is empty... huh, maybe just me...

Seth Black
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Posted: 9th Oct 2005 06:36
BULLSHOCK 2,

Greetings. Many thanks for the conversion and sharing it with the community! This will be a big help for me, and most of the others wishing to customize and develope using FPSC. You're my new hero !

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
BULLSHOCK 2
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Posted: 9th Oct 2005 06:39
saurusx...are you sure? it worked for me...try it again

Seth Black
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Posted: 9th Oct 2005 06:47
@SaurusX,

It's there. Open MilkShape first, and open the file from the File Menu.

@BULLSHOCK 2,

No problems with my DL. I believe we have a winner!

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
SarusX
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Posted: 9th Oct 2005 06:55
there we go... i had to do as seth said.

thanks, bullshock!

BULLSHOCK 2
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Posted: 9th Oct 2005 20:28
glad to see it worked out...

Wheel Gator
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Posted: 10th Oct 2005 00:13
yum thats some good donuts thanks dude.

BULLSHOCK 2
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Posted: 10th Oct 2005 17:50
i would have thought that this would have been more popular than it turned out to be...

wheelgator...what is it with you and donuts??

your obsessed

Wheel Gator
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Posted: 10th Oct 2005 20:55 Edited at: 10th Oct 2005 23:32
me wants preshus donutses. Me wants it back.

The Hitman
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Posted: 10th Oct 2005 20:56
who was whinning ? How about reading the post's it wasnt about owning 3ds max (which i have) it was about the reply on how do they get character studio (which i have) and the reply was "Spend Alot of Money" So before claiming that people are whinning read the post's youll see there's alot of info ur missing. which later was anwsered on animating & sources.

but great job on posting ur milkshape skeleton for people that doesnt have 3dsmax,that will help alot of people.
BULLSHOCK 2
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Posted: 10th Oct 2005 22:10
wtf?

that wasnt addressed to you...it was addressed to everybody that was whining.

keyword: WAS whining

BULLSHOCK 2
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Posted: 26th Oct 2005 21:31
ive seen a few people lately asking about charecter animations, so i decided to bump this...

Sinistar
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Posted: 27th Oct 2005 09:21
Neyice!
kraM
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Posted: 27th Oct 2005 09:32
Sheeezzz.... How did I miss this one? Very Nice!

Thanx
Mark

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Deadly Pixel Society
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Posted: 29th Oct 2005 01:47
Hi, the model is gr8! My problem is, as an absolute newbie, is knowing how to create a texture for it so that it looks like a game enemy.

I'm a right to assume that the model is male? If so is there a female one on the way?



Render & Dismember. Dehumanize Society With A Digital Death Deity.
Wheel Gator
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Posted: 2nd Nov 2005 06:58
Quote: "Hi, the model is gr8! My problem is, as an absolute newbie, is knowing how to create a texture for it so that it looks like a game enemy.

I'm a right to assume that the model is male? If so is there a female one on the way?"


DER! its not a model
its the animation FOR a model

I do textuers really good.
dpharaoh
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Posted: 2nd Nov 2005 16:30
How can I export this as a .x from Milkshape? It's not an option in Save As or Export...
dpharaoh
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Posted: 2nd Nov 2005 16:32
Wow! just realized it's 2000-some-odd frames of anim!! Thanks!!!!
BULLSHOCK 2
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Posted: 2nd Nov 2005 18:27
LOL!

just extrude the pelvis and the chest!

LOL!

Deadly Pixel Society
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Posted: 3rd Nov 2005 17:02
Quote: "DER! its not a model, it's the animation FOR a model..."


POOP! Ok... Now what do I do?

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Cliff 3degs network
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Posted: 3rd Nov 2005 18:19
i think this should be an sticky helps alot for us poor bastards .
everyone voting for this to be an sticky say yaaaaaaaaaaaa.

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BULLSHOCK 2
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Posted: 3rd Nov 2005 18:28
Quote: "yaaaaaaaaaaaa. "


Labmonkey
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Posted: 21st Nov 2005 10:30
Ok, I've ripped a md2 file from a game, imported it into a file containing the FPSC skeleton in Milkshape, now what do I do? How do I attach it to the MD2 file?
Alamo
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Posted: 13th Dec 2005 22:54
First: yaaaaaaaaaaaa!
Second: Some basic tutorial how to attach model to bones could become handy for noobies, otherwise: "consult milkshape help or tutorials (to Labmonkey)".
Thanks BULLSHOCK 2, this contribution is most apreciated!
Conjured Entertainment
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Posted: 25th Feb 2006 07:56 Edited at: 25th Feb 2006 08:00
Sweet BullShock!

How in the heck did I miss this until now?

How many people have rigged a mesh on this thing already?
If you have, then was it hard to do? I never used MilkShape.

Now I have a reason to fork out $25 for MilkShape if this works!
I only say if because I know that FragMotion never seemed to happen.




Don't forget to visit Conjured Entertainment
BULLSHOCK 2
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Posted: 25th Feb 2006 08:20
of course it works!


this was A SUPER OLD thread... i posted it on my site:

http://www.fpsmods.co.nr

Turoid
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Posted: 25th Feb 2006 10:39
Quote: "How do I attach it to the MD2 file? "


In the tab 'joints' you can assign vertices to the bones.


.::Studying game design at the moment::.
Conjured Entertainment
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Posted: 25th Feb 2006 17:27 Edited at: 25th Feb 2006 17:50
BullShock this is GREAT!
I meant MilkShape might not work when it comes to exporting it. (like FragMotion)
Man, I wish I knew about this before...I've been waiting all this time!
I even was willing to not upgrade my computer so I could get the Student Version of Max.

Now, I still have a problem.
Since I never used MilkShape before, I'm a noob again!@$#!
The tutorials at their site don't help me much.
How in the heck do I import my mesh over that skeleton exactly.
Dude, if you have a tutorial for this that's great, where is it?
If not, please make one.
If I have to figure this out then I guess I'll write the thing, and I know you guys don't want that. lol

I can't understand why nobody came out with a Character Pack if you guys had this all along!!!!
Rigging must be easier said than done, even with the skeleton and animations done for you.

Don't forget to visit Conjured Entertainment
BULLSHOCK 2
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Posted: 25th Feb 2006 19:44
well since you have to rig a mesh to an animated skeleton, its slightly more complecated than max.

i personally dont use milkshape as i have a license to max 7, but im sure its similar to blender more so than max (as i dont think milkshape has a modifier stack).

in blender, you would position your mesh and/or skeleton to where they look like a real humans, like with all bones INSIDE the mesh.

now im not sure about this in milkshape, but this is how you do it in blender:
you select the mesh, then select the skeleton, then make a parent, and create vertex groups from closest bones, that should give you a basic rig, but you will have to fix a few verticies here and ther.


i dont know if that will help, because thats how you do it in blender, but i assume its similaqr.

i beleive sombody just released a fully rigged model they made with milkshape not to long ago...maybe we can ask that guy!

=ChrisB=
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Posted: 25th Feb 2006 19:53
Yea, MS3D is more like blender. TRUST ME!
Conjured Entertainment
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Posted: 26th Feb 2006 03:30 Edited at: 26th Feb 2006 03:31
Quote: "i beleive sombody just released a fully rigged model they made with milkshape not to long ago...maybe we can ask that guy!"


Goodie, goodie, who who who is that guy?

I would love to see that example before I shell out the 25 clams.

Don't forget to visit Conjured Entertainment
bootvog
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Posted: 3rd Mar 2006 04:02
for those who dont know how to use milkshape,go to their website
and on the tutorials page go to bryan hayes website their are
video tutorials on milkshape,the best tutorials i've seen
Conjured Entertainment
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Posted: 15th Mar 2006 20:22
This is good stuff.

BUMP

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ak470000
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Posted: 15th Mar 2006 22:03
The assuault chick model by Disturbing 13 was rigged using the Milkshape skeleton, just look at the recent posts and you'll find it.

And about Fragmotion: are you saying you can't use fragmotion to make fpsc-ready enemies?
Conjured Entertainment
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Posted: 16th Mar 2006 02:19 Edited at: 16th Mar 2006 02:34
No, I'm saying that is what someone who uses it told me.
That's why I never fooled with it.

I've already got MilkShape now, so I won't need FragMotion.
I'm not knocking it. To each his own. Suit yourself, and all that Jazz.

I'm saying ...
...the 3DS Models from the ActorPack that MurkyMedia just released look good against Bullshock's Skeleton.

Don't forget to visit Conjured Entertainment
=ChrisB=
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Posted: 16th Mar 2006 03:04
You can use it, just cant modify the existing ones.

God damnit kenny!
Check this out, it actualy works!
http://laptops.freepay.com/?r=28497100
City of Chaos
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Posted: 17th Mar 2006 00:36
Hi Guys

Great the whole anim file from FPS Creator. Yes I am A NU bee however I realise that this is just the bones of the model and the model must first be rigged.
I have rigged models in PaceMaker an excellent anim prog for those new to this stuff. I designed my model in a prog called Anim8or which allows you to build your model in bits heads, legs etc then rigged it in PaceMaker.
Now heres the rub! What I would like to do is design my model in another package other than Milkshape. Nothing wrong with milk which I have a copy of but I find other progs slightly easier to handle, then load my model into a prog which contained the FPS skeleton and anim file from there assign all the vertices.
Any ideas any one.
I have Milkshape, Pacemaker, Fagmotion, Anim8or & ultimate unwrap all paid for.
Thanks in advance
Klick
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Posted: 18th Mar 2006 04:49
Ahh..... er...
Which skeleton is it?
There are so many...

[A]NJL`s [N]on-[G]oody-goody [E]xtermination [L]eague [C]arrying [O]ut [M]ass [M]urdering of [A]NJL`s [N]efarious [D]evotees -Essence of ANGEL COMMAND
City of Chaos
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Posted: 19th Mar 2006 00:08
The skeleton in question is the skeleton which is used to animate your model.
Try PaceMaker demo its free for a trial.
This prog allows you to build a skeleton and attach it to your mesh ie model and then animate it.
A model created by another person will only contain one skeleton which when loaded into a 3D programme may or may not contain animation.
The Skeleton is a series of bones joined together these bones are attached to the model by vertices and are then animated into frames.
Hope this help any NuBees.
Jaeg
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Posted: 25th Mar 2006 16:12
This has to be the best thing ever come out! Thanks!

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lilgamz
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Posted: 22nd Apr 2006 18:12
how can I use these animations?

Is there someone who can give a quick tutorial?

they look great.
Mr Love
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Posted: 23rd Apr 2006 05:35
It was something wrong with Your first skeleton! The only thing I courld see of it was the head and neck bones.. Any others with that problem?


Stop listening to rumors! Listen to the truth...
Sinistar
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Posted: 23rd Apr 2006 11:36
It's not working for me. In milkshape if I "play" the skeleton anim it works fine, but as soon as I assign the bones to verticies in the model the animation becomes all whacky. Any thoughts?
dennisb
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Posted: 27th Apr 2006 23:41
I think there is something wrong with this filefront site. I can't download anything. It is a bad site. If you want me to host this file on my web space I will for free if you dont have space.

I would appreciate if someone could send me the skeleton. My e-mail is countfrogula@yahoo.com

Thanks

Dennis The Frogman
www.3dfrog.com
dennisb
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Posted: 28th Apr 2006 18:08
Never mind. I just didnt know how to use the forum correctly. I downloaded it from the first post. It is a very good skeleton but unfortunately if you move any bones in the set up it messes up the animation bad so you have to have a model that fits it exactly. I appreciate the good work put into this though. I am sure I will use it. I will still put it on my web space if you want to link your page to it instead of that terrible filefront thing.

Thanks

Dennis The Frogman
www.3dfrog.com
dennisb
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Posted: 7th May 2006 19:02
I have tried reshaping my model to comform to the shape of this skeleton as any modification of the skeleton destroys the animation. I then exported with the directx 8 exporter and it seems fine in meshview. But when it's in fpsc the model is floating with his legs bent like he is sitting and his arms are straight out. He is not animating, just staying in this position and floating around. Does anyone else have this problem? is there a solution? I also tried the JT direct x exporter and that did the same thing plus scaling and more floating problems.

Thanks

Dennis The Frogman
www.3dfrog.com
dennisb
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Posted: 8th May 2006 02:28
Here is a link to the skeleton with a correction I made to the firespot so the character holds the weapon in the correct direction.

http://forum.thegamecreators.com/?m=forum_view&t=78553&b=24&p=0

Dennis The Frogman
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FredP
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Posted: 1st Sep 2006 19:08 Edited at: 1st Sep 2006 19:10
I made this a sticky as I have noticed that have been several requests for this skeleton lately.
If one of the other mods want to unsticky it somewhere down the road or after it is put in the resource thread that is cool.

BULLSHOCK 2
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Posted: 1st Sep 2006 21:34


really old thread though...


http://www.seqoiagames.com/seqoiacorp/

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