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DLL Talk / making a tpc under mingw

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Three Score
19
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Joined: 18th Jun 2004
Location: behind you
Posted: 23rd Oct 2005 05:41 Edited at: 23rd Oct 2005 05:41
before i start making a dll with mingw i want to know if there is anything special about it (under c++) such as a different format of decorated names or having to do work arounds like on devc++

or is it like microsoft C++(hopefully)

edit:
also the globstruct and directx header files are compatable with it arent they

n00bs will be shot on spot...
It only gets more logical from here(sigh)
TKF15H
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Location: Rio de Janeiro
Posted: 23rd Oct 2005 06:00
DevC++ is mingw. o_O
Same thing, the only difference being the IDE you use.

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Three Score
19
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Joined: 18th Jun 2004
Location: behind you
Posted: 23rd Oct 2005 06:05
god **************$%%&&*#$#@
#$@$%$^
#%%^&&

well at least codeblocks would make it slightly enjoyable instead of that buggy ide dev has

If at first you don't succeed call it version 1.0
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Benjamin
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Joined: 24th Nov 2002
Location: France
Posted: 23rd Oct 2005 17:00
You know, I've never noticed the bugs in that IDE. What version are you using?

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Posted: 23rd Oct 2005 21:05
4.9.9.2
but before i have been using 4.9.8.* i think so i guess its my fault but codeblocks is the best editor ive seen yet and its not even done

If at first you don't succeed call it version 1.0
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Mnemonix
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Joined: 2nd Dec 2002
Location: Skaro
Posted: 25th Nov 2005 04:49
The string table format changes slightly. Im not sure what it is in mingW but somebody around here will probably post an example.

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IanM
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Location: In my moon base
Posted: 25th Nov 2005 14:17
1. The ReceiveCoreDataPtr function will not get called by the DBPro runtime, unless you have an entry in the .def file to export it under the correct name. An alternative is to get the core pointer yourself from eith the Core (GetGlobPtr) or Setup (GetGlobalData) DBPro DLLs.

2. The mangled names will differ. That's the only reason that the resource strings are different. To simplify things, use extern "C" to remove all name mangling.

Apart from those, pretty much everything is the same as VC++.

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