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FPSC Classic Models and Media / .3ds to .X Converter

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Evil Inside
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Posted: 26th Oct 2005 11:22 Edited at: 27th Oct 2005 14:49
INSTRUCTIONS AT THE 6TH POST OF THE PAGE

This thread is kind of refering to this one :

http://forum.thegamecreators.com/?m=forum_view&t=63533&b=24

I think that THIS thread, (NOT the one above) should be a sticky for the numerous reasons :

- So that n00bs can stop asking for one,
- Apart from n00bs, so that other people can stop asking too,
- So that it can come useful in the future for them,

I am hereby, putting the download from the link that leads to that thread above, putting the 'DBConv.exe' as a download,

I hope everyone on these forums find this a help .

Cheers.

INSTRUCTIONS AT THE 6TH POST OF THE PAGE


† Evil Inside † 'It looked prettier than you < - ...' †

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kraM
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Posted: 26th Oct 2005 11:25 Edited at: 26th Oct 2005 11:26
Thanx Again Evil Inside, but linky no worky... Though the download does.

Mark

If not for physics and law enforcement, I'd be unstoppable!
Evil Inside
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Posted: 26th Oct 2005 11:27
kraM - I edited the post, the link should work now, try again! .


† Evil Inside † Benzin Software
kraM
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Posted: 26th Oct 2005 11:30
Thanx, that was one of the most usefull post I've read.

Mark

If not for physics and law enforcement, I'd be unstoppable!
Evil Inside
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Posted: 26th Oct 2005 11:31
Thanks, kraM! .


† Evil Inside † Benzin Software
Evil Inside
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Posted: 27th Oct 2005 13:02 Edited at: 27th Oct 2005 13:03
Oh! I forgot to put on how to use it!

Right, here is how to use DBConv.exe :

1. Download the DBConv.exe to a route you will remember e.g. 'C:/My Documents/' and create a folder for the program calling it 'DBConv',

2. Copy and paste your .3ds model into the DBConv folder,

3. Run the DBConv.exe,

4. Then finally, Press C - This will then make the program scan for .3ds files in the DBConv folder and convert them into .X files.

5. FINISHED! (<- I hope!)

-----------------------------------------------------

If you have any problems with doing this, please reply back to this thread as soon as possible, but I would think most likely you will get this all right - or at least I hope so!

Tell me what you think of it!


† Evil Inside † 'It looked prettier than you <_< ...' †
Evil Inside
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Posted: 30th Oct 2005 16:46 Edited at: 30th Oct 2005 17:15
Well......

Anyone?

...

Bosco
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Posted: 30th Oct 2005 17:35
What's a sticky thread?

Go to:--------> http://www.agsoftware.cjb.net
Visigoth
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Posted: 31st Oct 2005 05:26
you know, you can get a plug-in for 3dsMax that will do this for you. I am using xskinexp.dle...check out this site
http://www.maxplugins.de/
this way, you don't have to run any conversion, just put the .dle in your plugin folder for max, and then it should load up, and add an option for .x file in the export option under file.
BTW, I use Max vers 4.xx
Evil Inside
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Posted: 31st Oct 2005 10:47 Edited at: 31st Oct 2005 10:47
Isn't it more simple to use a simple and small .exe with the most simple instructions? - YES! But thanks for the advice anyway Visigoth .

Bosco - A sticky thread is kind of like an announcement, which puts the post at the top of the page (or near that depending on how many there actually are).

Doctor Evil
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Posted: 6th Nov 2005 23:18


Mwahahahahahahahahahaaaaa!
Grif
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Posted: 11th Nov 2005 14:34
WHY CAN'T ALL MODEL TYPES BE COMPATIBLE??!!!?? IT MAKES MY HEAD HURT!!! LOL. ok i heard somethin' 'bout .3Ds Max files, wich I have a bunch of, how do you convert them? I also have GMAX and I need to know how to convert those so I can use them in Darkbasic. please PM me the answer.(If its possible, I don't know if it is since I don't come here often.)

I have half a mind to kill you...and the second half agrees.
the Last Programmer
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Posted: 22nd Nov 2005 22:38
Hi,

Quote: "WHY CAN'T ALL MODEL TYPES BE COMPATIBLE??!!!??"


Usually licensing rights. It costs money to use certain object types so companies end up creating their own object type, thus flooding the market with endless object types.



www.fishbrosentertainment.com
Mabuggi
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Posted: 12th Dec 2005 15:28
Hey guys
I have downloaded the program

In C:\my documents\dbconv

I then copied the 3d max scene file into the same folder

ran the program - it found and named the file and said press c to continue

pressed c and then it said done...

Nothing happened.

There was no new file in the folder and the Max file was still a max file.

What did I do wrong?

DAB Studios
DarkBasic Pro Guy
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Posted: 14th Dec 2005 05:17 Edited at: 14th Dec 2005 05:18
thanx


@Mabuggi

Must be a 3ds, not max!

Computers are stupid all they do is calculate. Your the one that makes the computer do stuff
Rockdrala
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Posted: 16th Dec 2005 06:01
So who do i add the characters to my FPS creater library after converting them?

Those who fly low hurt least when they fall...
Rockdrala
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Posted: 16th Dec 2005 06:02
so how do i add the characters to my FPS Creator Library after creating them.

Those who fly low hurt least when they fall...
himynameisali
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Posted: 17th Dec 2005 21:38
Copy the file(s) and paste them in entitys/"Your Folder"/ , Make sure you have the script and everything else, Run FPSC, There you have it .

(formally Ali M)
"The wisest mind has something yet to learn ."
Rockdrala
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Posted: 17th Dec 2005 22:18
Okay Thanks Voodoo, where can the directory your folder be located and and where do I add the script at?

Those who fly low hurt least when they fall...
Rockdrala
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Posted: 17th Dec 2005 22:20
One more thing, can i make custom doors and textures in my Auto Desk 3D Studio Maxand use them in FPS Creator as well?

This is a very good subject..

Those who fly low hurt least when they fall...
Rockdrala
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Posted: 22nd Dec 2005 11:27
Second shadow... im making a very large car pack for the community here. I already have one car done and to show yall im not bullsh*tting you im gving you one of the cars to donwload.. I think this is the Audi... look Now that I converted my car to X format... what do i for the script and anything else that will make this work GOOD as an entity?

Those who fly low hurt least when they fall...

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himynameisali
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Posted: 24th Dec 2005 11:59 Edited at: 24th Dec 2005 12:00
Ahh! Very nice car park, Rockdrala Well done!

Quote: "One more thing, can i make custom doors and textures in my Auto Desk 3D Studio Maxand use them in FPS Creator as well?"


It depends if they can convert to .3ds and your texture to be converted to .dds or .tga, if they can then yeah ,

Quote: "where can the directory your folder be located?"


It should be located in the FPSC folders 'entitybank/"Your Folder Name" '

Quote: "and where do I add the script at?"


That goes in 'entitybank/"Your Folder Name" ' along with your models and textures .

Hope this has helped! .

Regards,
Second Shadow a.k.a. Ali M,
Project Nine Productions Administrator.
Torsten Sorensen
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Posted: 28th Dec 2005 22:55
This is a very nice program. Simple, and straight forward. Good job.

Torsten

Ben 'N Torstens Stuff
Free 3D games.
=ChrisB=
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Posted: 8th Jan 2006 21:34
I've got a better one floating around on my harddrive.... let me dig it out.

Your signature has been erased by a mod
Stuy
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Posted: 27th Jan 2006 12:57
i tried converting Dark MATTER models with that convertor but when i put the model into the my new file, it dont appear, any ideas?
(just for reference i converted the SWAT file from Dark MATTER)

Stu
ShAmPi
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Posted: 9th Feb 2006 17:26
Nice program

But I've got a question if it doesn't hurt?

So I converted some *.3ds files to .X
So I only get *.X files nothing else

But how to put them ingame
I want my beerbottle and other stuff ingame

Thanks in advance
ben the brat
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Posted: 18th Feb 2006 18:16
on turbisquid i have downloaded .3ds files and then i have only .x files
no .bmp, tga or dds.
how can i use these files?
himynameisali
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Posted: 18th Feb 2006 20:02
ShAmPi - Read the 22nd post .

Knock me down I'll get right back up again, Come back stronger than a powered up pacman...
Bungie
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Posted: 21st Feb 2006 21:08
Is it possible to convert .gmax files to .x please?
MasterZuZ
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Posted: 23rd Feb 2006 20:17
if you want to make entities out of your x files then just download the entity-maker form the download side on the FPSC-side
where you also will find a quide to exporting 3dsmax files to .x whit a program called Pandasoft DirectX Exporter, just google it and you can download it for free
himynameisali
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Posted: 26th Feb 2006 13:20
Quote: "Is it possible to convert .gmax files to .x please?"


well it's called '.3ds to .X converter' DUH!
carlos 177567
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Posted: 12th Mar 2006 03:57


metroid prime is cool
derrick
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Posted: 24th Mar 2006 16:14
need help with 3ds to x converter what do i have to do

dmoney
derrick
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Posted: 24th Mar 2006 16:29
how do you get the 3ds glock to work in fps i got the x file but how do i use it

dmoney
RJ is out Leave a message
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Posted: 27th Mar 2006 17:42
Thank you for the 3DS to X. But where did you find this? Why is it taking so long to download?

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo
RJ is out Leave a message
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Posted: 27th Mar 2006 18:33
The program does not work. I converted an X file from FPSC to a 3DS file and tried to load it up in Milkshape3D. It did not load. What did
I do wrong?

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo
Silvester
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Posted: 27th Mar 2006 18:36
Quote: "The program does not work. I converted an X file from FPSC to a 3DS file and tried to load it up in Milkshape3D. It did not load. What did
I do wrong?
"


Thats my program i think...

as i am still fuguring out how to het the file working with MS3D i wont stop soon,if i dont got the answer in a month i will stop.

BTW what error did it gave?

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
RJ is out Leave a message
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Posted: 27th Mar 2006 18:39
No error. It just did not show up in Milkshape. So should I use Crossroads 3D converter to view and convert or what?

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo
Silvester
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Posted: 27th Mar 2006 18:43
try to import it not just load by clicking maybe it works then

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
RJ is out Leave a message
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Posted: 28th Mar 2006 02:59
It still didn't work. Perhaps the software is buggy. I attempting to find another X to 3D program. Thank you for your help anyway.

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo
Spudling
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Posted: 5th Apr 2006 22:33
HOW DO YOU CONVERT 3DS MAX into .x?

hello all
Whirlwind
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Posted: 7th Apr 2006 14:00
Download a free converter that you find via google.
BIG computer geek
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Posted: 20th Apr 2006 15:26
does anyone have a x. to 3ds file

The 'Ghastly Panic' Is in production as 'Version 2'

Spudling
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Posted: 26th Apr 2006 20:33
Ok i have done that now i have converted them now how do i put them into the fps creator it wont seem to go in

hello all
Mighty Link
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Posted: 5th May 2006 16:23
Quote: "does anyone have a x. to 3ds file"


Sorry to bring up an old thread but I could really use this. I'm a poor sap who doesn’t feel like making my own models so I try to bring out the best of the default stuff.

Can anyone help me find a .x to .3ds converter? I tried google but I could only find the opposite (.3ds to .x) I want to make cinematic’s using the default models in Lightray3D or Anim8or.

Why isn’t there any .x to .3ds???
Shark
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Posted: 13th May 2006 21:10
well im having trouble with Anim8or exporting as 3ds and then when i goto dbconv it stops responding so please help!!!
wgreg2001
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Posted: 23rd May 2006 20:31
Is there a way to convert 3d Canvas to x Files for FPS

warren gregory
dark heart
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Posted: 3rd Jun 2006 01:55
i also have something to say, i put the file "DBconv" in my documents on c drive and i used the converter and nothing happened. it is capital d and b isn't it? i don't understand whats gone wrong can you help plz.
wgreg2001
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Posted: 4th Jun 2006 23:19
I have autodesk 3 max 8 program ,how do I convert them using the 3ds to x converter , When I try to use it the prgram won't let me ss the file to convert it to DDS format, whaT AM i DOING WRONG

warren gregory
Conor B
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Posted: 14th Aug 2006 23:22 Edited at: 14th Aug 2006 23:22
Amazingly easy to use, thanks so much evil inside this is the best converter around.

Don't look behind you.

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