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Work in Progress / [DBP] BlueLight Online ([M]MORPG)

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Sergey K
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Posted: 3rd Feb 2006 16:41 Edited at: 22nd Feb 2006 22:34
hey all, today i decided to show some progress of my online game that im working on. called BlueLight Online

i have used Tempest to make the multiplayer part of the game,
NewClear Glory for the collision, and the rest, is my work

the game is 3rd person with mouse to control the camera.

so what we have so far?
- Chat system working!
- Whispering (/tell <nick> <msg> )
- Yelling (/yell <msg> )
- Normal Message (<msg> )
- chat commands:
/fps - to see the FPS rate
/ver - to see the current client version
/name - to see the server name that you connected to.

- Multiplayer system perfectly working!
- Registration System done!
- Login system done!
- Launcher/Updater done!
- Male/Female characters BONED characters and 2 animations in each of them.
- Walking Animation/Idle animation are done!


ScreenShots:



thanks to:
Benjamin
Hau Nghie Phan (TigerZ)
GSUK

game FPS is around ~100
in this shot you see ~40 fps because there are 2 clients and one server opened in same computer...

new updates soon.


VIDEOS:
http://81.86.120.81/gogetax/Videos/

re faze
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Location: The shores of hell.
Posted: 3rd Feb 2006 16:50
cool stuff. what's the goal?

Sergey K
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Posted: 3rd Feb 2006 16:52
Quote: "cool stuff. what's the goal?"

goal? errr.. well its like all of the MMORPGs. kill monsters and leveling..

Uncle Sam
18
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Location: West Coast, USA
Posted: 3rd Feb 2006 19:09 Edited at: 3rd Feb 2006 19:11
Nice work, keep it coming. I'd like to see this project develope.

I was thinking of making an MMORPG myself, and I have the necessary knowledge, I just don't want to abandon my FPS.

--------------
Uncle Sam
Sergey K
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Posted: 3rd Feb 2006 20:36
thanks Uncle Sam.

i got new update this time
i finished the SkyBox and i also made a multiplayer test with another 2 guys.


here is the shots:



PowerSoft
19
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Location: United Kingdom
Posted: 3rd Feb 2006 22:27
How do you [propose to/do you] handle the updating of the players objects and the like? do you send a message to the server which sends an string variable with the object number and various other bits, do you send a tpye structure....?

Chris Franklin
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Posted: 3rd Feb 2006 22:27
Nice skybox

Fps world of mayhem 10%

Seppuku Arts
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Location: Cambridgeshire, England
Posted: 3rd Feb 2006 22:36
Nice work gogetaX, looks like a nice progression from when you were making morning online, you have character models instead of the 3DS Max guy....but he was cool, you gotta still have him


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Sergey K
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Posted: 3rd Feb 2006 22:57
@PowerSoft:
for a=1 to TOTAL_PLAYERS_ONLINE
if a = PlayerID
get the players position here
endif
next a
v. simple when u using Tempest..

and tempest is winsock plugin, and im sending the info to other players(no need to send to the server anything)


Quote: "Nice work gogetaX, looks like a nice progression from when you were making morning online, you have character models instead of the 3DS Max guy....but he was cool, you gotta still have him"

lets call the 3dmax models, - Bone Guys ok?
and ill use the "Bone Guys" as a NPCs.. so dont think i got rid of those models

Seppuku Arts
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Posted: 3rd Feb 2006 23:45
Sorry dude, the 'bone guys' rule, better?


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Xenocythe
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Location: You Essay.
Posted: 4th Feb 2006 00:04
Looks great Gogeta! But still, way cooler and father in development than my (secret) game... now no ones gonna even notice mine
Lol, I hope that all goes well with this!

"Forgiveness is a good thing"
"Forgiveness is between them, and God. I set up the meeting"
-Man on Fire
Seppuku Arts
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Posted: 4th Feb 2006 00:56
Quote: "now no ones gonna even notice mine"

Notice what?


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Sergey K
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Posted: 4th Feb 2006 01:18 Edited at: 4th Feb 2006 01:23
Quote: "now no ones gonna even notice mine"

i will! happy now?

updates:
- made castle and front gate models
- while holding SHIFT, the sprite-mouse is showed
- upgrated the camera system so it will move lil bit smoother
- made stairts near the gates so u can climb up and stand on the gates as a "guard" or something

Earl Walker
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Posted: 4th Feb 2006 11:06
Cool. Im a MMORPG tragic, ill test it when your ready for testing. Good stuff

Sergey K
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Posted: 4th Feb 2006 14:24
New update!
started to work on the Popup menus
here is the Status Popup:



Seppuku Arts
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Posted: 4th Feb 2006 15:58
sweet, liking how this is turning out


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Oddmind
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Location: Atlanta, Georgia
Posted: 4th Feb 2006 18:54 Edited at: 4th Feb 2006 18:54
thank you for proving me wrong, this game is looking awesome! Just e-mail me when you need people to test it. Id be obliged

krazyjimmy1@yahoo.com

formerly KrazyJimmy
Megaton Cat
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Posted: 4th Feb 2006 22:10
Weren't you saying this game was like 98% done months ago on MSN?

Seppuku Arts
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Posted: 4th Feb 2006 23:00
I also read that and a following message saying something about a thing going wrong in DBP...can't remember what....I think...


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Oneka
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Location: Hampton,VA
Posted: 4th Feb 2006 23:24
He got his source code erased so he had to start all over


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Sergey K
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Posted: 5th Feb 2006 01:12 Edited at: 6th Feb 2006 15:06
Quote: "Weren't you saying this game was like 98% done months ago on MSN?"

that was before i had source file crash. and then i started working on da game again.

Seppuku Arts
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Posted: 5th Feb 2006 01:17
Quote: "that was before i had source file crash. and then i started working on da game again."

Bet you wish you backed up...guess we all should learn from that, bloody computers...


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
The admiral
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Posted: 5th Feb 2006 03:16
Its looking really cool well done .

The admiral
dark coder
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Posted: 5th Feb 2006 12:57
sweet!, those player models look very un db like /pro

level leaves something to be desired tho... maybe if it was lightmapped then it would look cooler? maybe closer fog so it gives a nice spooky feel.

Halowed are the ori.
Poker_Guy
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Posted: 6th Feb 2006 17:24
Got some obvious talent there GogetaX, Keep up the good work and I can't wait to see the final product.

"Wisdom is bound for those in need"
Sergey K
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Posted: 7th Feb 2006 21:06
ok guys, NEW UPDATES!
Inventory System Done
Made 3 different houses (actually, made one house, and just textured the others in different colors )
Scripting system for INVENTORY done! (so you dont need to update the exe file if new item is created)
it will be like, 100KB of update instead of 8MB of exe update in the game's updater.

here is da shots:





Sven B
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Posted: 7th Feb 2006 21:41
Ooooh, nice

Really, there's only 1 thing negative i can say about it: Maybe the buildings can use a little more work.
But I think they will be changed later anyway so...

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Sergey K
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Posted: 7th Feb 2006 21:48
Quote: "Really, there's only 1 thing negative i can say about it: Maybe the buildings can use a little more work."


i think the "magic" to make the houses look better, is just put some objects near them. and thats exactly what i will do

NeX the Fairly Fast Ferret
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Posted: 7th Feb 2006 21:53
I think its the texture repeat and the lighting.


At least farting ferrets are better than stinky stoats.
Cian Rice
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Posted: 7th Feb 2006 22:01
I think it's that they lack a unique feel to them unlike the characters and are just plain dull.

[url=http://profile.mygamercard.net/Fryedrycestyle]

[/url]
Seppuku Arts
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Posted: 7th Feb 2006 22:48
Nice dude, try to use a variating texture, or just one that will tile smoothly so it doesn't look so bad. But v. nice work dude, can't wait for release


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Sergey K
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Posted: 7th Feb 2006 22:56
err.. but the textures ARE tiled. lemme just make another shot but closer look:



i guess, what i have to do now, is just to add some light into the game to make it look better..

Seppuku Arts
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Posted: 7th Feb 2006 22:58
Quote: "but the textures ARE tiled"

Never said the weren't, they just don't flow as nice, its the colour variations in each board that does it


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Sergey K
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Posted: 8th Feb 2006 15:59
Quote: "Never said the weren't, they just don't flow as nice, its the colour variations in each board that does it"

ahh ok sorry then

New Update:
now you can equip Swords and see them in 3D
also, you can see the equiped swords of each other in the game

Seppuku Arts
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Posted: 8th Feb 2006 17:49
Quote: "ahh ok sorry then"

No problem dude

Quote: "New Update:
now you can equip Swords and see them in 3D
also, you can see the equiped swords of each other in the game"


Sweet, liking the sound of the way this project is heading


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Benjamin
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Posted: 8th Feb 2006 22:23
Looking great GogetaX, can't wait to test it again!

Tempest - P2P UDP Multiplayer Plugin - 70%
The Core
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Posted: 10th Feb 2006 01:00
looks spot on keep up the good work

The Core
Sergey K
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Posted: 10th Feb 2006 12:50
thanks all for the comments.

im waiting for a server that my friend can give me in few days, and i cant work on the ONLINE part of the game.
so now im working on the "game"
so far:
- 8 items for inventory already done
- equiping swords working perfectly!
- Quick bar 80% done
- fixed the idle animation of the male
- boned hair for the woman
- added some lights to the game
- fixed some bugs with the chat system

after i finish to work on the online part of the game (after ill get a good server also)
ill release the beta here!

Sergey K
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Posted: 12th Feb 2006 18:08
No suggestions eh? well i guess the game is too "perfect" to do some suggestions on..

anyhow, new update!
so far, i got 14 inventory items!
and you also can equip now a shields(as 3D Object)



Chris Franklin
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Posted: 12th Feb 2006 18:26
The inventory needs moving a bit looks cool tho

Theme park simulator 15% Currently making object selection
Sergey K
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Posted: 12th Feb 2006 18:58 Edited at: 12th Feb 2006 18:59
errr.. i think the inventory is in a write place
cuz if ill move it a lil, bit will be already Under status window popup. which is not good for the inventory. so the free place in the screen, is the right corner atm. soon ill have to add the trading system, which will take the whole left corner.

ThomasFN
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Posted: 12th Feb 2006 19:31
You know i tested your FTP plugin? Well, i'm gonna test this one aswell. My mouth is literally watering to play this game!

(and I don't say this to every game...)

Sergey K
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Posted: 12th Feb 2006 19:37 Edited at: 12th Feb 2006 19:38
thank you about that comment. btw, the game is also uses FTP for load account information on startup. and im using my own FTP Plugin.

(at least SOMEONE repays here)

ThomasFN
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Posted: 12th Feb 2006 20:34
have u got a site for BlueLight?

Sergey K
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Posted: 12th Feb 2006 21:07
Quote: "have u got a site for BlueLight?

"


errr.. well not yet.
i got my global site which is
http://www.bhsoft.tk but im not updating it..

Chris Franklin
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Posted: 12th Feb 2006 21:23
what iw as thinking for the inventory just have like a button that shows and hides it

Theme park simulator 15% Currently making object selection
Sergey K
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Posted: 12th Feb 2006 21:27
it got a button
I = Inventory Show/Hide
K = Status Menu Show/Hide

Sergey K
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Posted: 12th Feb 2006 23:35
so here is the shot without the inventory:
(and new shield btw.)



The admiral
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Posted: 13th Feb 2006 03:51
Looks cool im sure you will get lots of feedback once people can play it.

The admiral
Sergey K
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Posted: 13th Feb 2006 08:22
Quote: "Looks cool im sure you will get lots of feedback once people can play it.

"

humm.. maybe you are right. then ill have to make some monsters and some quests to people will have something to do in the game, and after that, ill release the beta

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