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FPSC Classic Models and Media / [LOCKED] Weapon Creator -- Re(did)

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code master
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Posted: 24th Mar 2006 15:41 Edited at: 25th May 2006 03:39



Weapon Creator[center]

[center]This is the official thread of Weapon Creator.


Important Information:


hi.

Frequently Asked Questions:




1.) What is Weapon Creator?

It's a program that allows you to easily import your custom weapons in to FPSC.



2.) Will it be free?

No.



3.) How much will it cost?

About $15.00 USD.



4.) Why would I buy this?

Well, would you rather spend an hour, tweaking all the values in the Gunspec, or spend 5 minutes or less in Weapon Creator?



5.) Can you position the gun in 3D?

Yes.



6.) Can you rotate and scale the gun?

Not yet. Possibly.



7.) Will there be a free trial?

Possibly.



8.) Will I have to pay Royalty fees?

Only if you think I'm a king. LOL . No, you will not have to pay Royalty fees.



9.) Can I use Weapon Creator weapons in commercial games?

Yes.



10.) Why don't you give it out free?

Quote: "See, the reasoning behind all my licenseing choices, is that I'm a poor kid to! LOL. No, really, I need cash so I can get a laptop, make cool games, program a FPSC killer . oooops... "





Implemented Feature List:



Custom MuzzleFlash and sounds.
3D Hud and MuzzleFlash positioner.
Ammo settings, such as clip size, clip amount per entity, and ammo model
Import your own weapon models with one click!
Custom Crosshairs


Planned Feature List:



Custom Bullet Shells and Smoke.
3D bullets or Flak. (I.E. Grenade, Bazzoka Shell, ect.)
VWep.x Scaling AND Rotation.




Weapon Creator workflow:


1.) Make model, animate, export.
2.) Open Weapon Creator.
3.) Pick theme, type name, set FPSC dir, click next.
4.) Set all media, click next.
5.) Scale & position hud.x model, scale VWep.x model, position MuzzleFlash.
6.) Pick MuzzleFlash and Ejected Bullet Shell, or pick custom ones.
7.) Set MuzzleFlash Size.
8.) Wait 1 second or so.
9.) Read "Published".
10.) Go mess with you weapon in FPSC!


For more information, visit the site, http://wc.out-lawz.com



To Do list:

Work on "Update Images" in Preview

Weapon Creator EA for sale soon!

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code master
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Posted: 24th Mar 2006 15:45 Edited at: 12th May 2006 16:41
Ok, HERE's the image, i hope...

Ah-Ha! finally...

Weapon Creator EA for sale soon.
http://wc.out-lawz.com

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Black Terror
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Posted: 24th Mar 2006 15:48
This can be uefull. Thanks code master!

DONATE FPS CREATOR TO ME AND I WILL GIVE YOU ALL THE GAMES THAT I MAKE WITH IT FOR FREE (games will be worth about 20 dollars each) (I plan to make two series aswell.)
code master
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Posted: 24th Mar 2006 17:48 Edited at: 24th Mar 2006 17:50
@Black Terror
Quote: "This can be usefull"

i hope so!

What? no other comments? no hype? no celebrating? what!?
this could mean the arival of WC VERY soon!

YEY!!


later

=ChrisB=
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Posted: 24th Mar 2006 18:04
Yeay! Now I donrt have to do my weapon pack installing manualy!
You know what? it would be PIMPIN if you could have a 3D posisitioning window, for the HUD.X file. like once you have it loaded, you see it in realtim and can move it around to align it.

Your signature has been erased by a mod. We don't want your pyramind schemes, thanks.
Your welcome rich Just had to add some stupid comment in there, didnt ya?
FredP
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Posted: 24th Mar 2006 18:13
Oh,yeah!It's almost here!Looking good...

FLA
Sunflash
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Posted: 24th Mar 2006 18:20
It might be better if you let people download the current build, then we could see how it works, and give advice.

http://tinypic.com/egv4u8.gif
himynameisali
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Posted: 24th Mar 2006 18:23
code master - When will this be finished?

Smoking makes you look cool, Kids! You keep at it!
code master
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Posted: 24th Mar 2006 18:55 Edited at: 24th Mar 2006 19:30
YEY! (my favorite new 2 year old style comment)
Quote: "PIMPIN if you could have a 3D posisitioning window, for the HUD.X file"

Totaly! I plan to have 3D positioning/scaling windows for the HUD.x and VWep.x.

Quote: "download the current build"


wahtever you say! basicly nothing will work this instant, but in a day or two, heck maybey a couple of hours, I'll have a semi working build, then i'll totaly put it out for download. Man, I AM SOOO excited about this...

I need a bit of input peoples:

is it important to be able to preview sounds,models and tetxures, just to be sure you pick the right ones?

L8tr

EDIT:

Please post lots o sugestions, so that this can be very very "All encompasing" ok, that is wierdness... LOL


In case anyone is interested, this is the basic workflow for Weapon Creator:

1.) make model, animate*, export
2.) open WC
3.) pick theme, type name, set FPSC dir, click next, As In screeny
4.) set all media, click next, AIS(As In Screeny)
5.) scale & position hud.x model, scale VWep.x model, position MuzzleFlash
6.) pick MuzzleFlash and Ejected Bullet Shell, or pick homemade ones
7.) set MuzzleFlash Size
8.) Wait 1 second
9.) read "Published"
10.) go mess with you weapon in FPSC!

so, fairly simple!

*these steps may be done in future versions of Weapon Creatorâ„¢

later

KeithC
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Posted: 24th Mar 2006 19:19
It would be nice, but it's not neccessary; labeling the files properly would take care of that. You could always add that later to an update anyways.

If this was done properly, it would enable me to begin making weapons (I have stayed away from weapon creation to to the difficulties in getting them into FPSC).

-Keith

op89x
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Posted: 24th Mar 2006 19:26
That looks awesome so far. It looks so easy to use. I'm not too sure but I didn't seem to notice any weapon stats in there, like how many shots per clip, max ammo, starting ammo, or the power of the weapon. This way users could set defaults for their weapons, and this would make weapons easier to share with others, as well.

I love the sound options, as well. Keep up the good work. I'll be watching this project.
FredP
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Posted: 24th Mar 2006 19:29
I would like to see what the gun is going to look I when I am holding it in the game.One of the problems I have with importing weapons (other than I am dense) is I can't tell what is wrong with my positioning.I just assume there's nothing wrong because I can't see my gun.Anything would be appreciated not only by me but the whole community.Thanks.

FLA
KeithC
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Posted: 24th Mar 2006 19:31
Yes, postioning seems to be the number one problem with weapons.

Lurtz Tha Uruk Hai
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Posted: 24th Mar 2006 19:31
You RULES code Master, and you're probably the first one who complete the hard task of making a weapon creator,

Good work

Cheers

BULLSHOCK 2
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Posted: 24th Mar 2006 19:35
looks good!

is it going to be more of a wizard type program?

code master
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Posted: 24th Mar 2006 19:37 Edited at: 24th Mar 2006 20:10
Well Actully, i didn't exactly complete it yet, but it is fairly close!

@Bullshock

Sorry i didn't see your post, the fourm thing is bieing gay and don't refresh right. Yes, it is kindof like a wizard.

one day i was flying a white plastic spool (from a video cassete) around the room and it hit me and made my fingers bleed. oh, yea and it hurt like heck! TRUE STORY!

FredP
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Posted: 24th Mar 2006 19:38
Yesssssssssssssssssssssss!

FLA
Lurtz Tha Uruk Hai
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Posted: 24th Mar 2006 19:41
Bullschock, How are you tools doing if I may ask

Silvester
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Posted: 24th Mar 2006 19:43
Code master,

You know that there is a way to edit .exe's made with VB back into VB?

(Well i do)

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Conjured Entertainment
AGK Developer
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Posted: 24th Mar 2006 19:57 Edited at: 24th Mar 2006 20:00

Looking good Code Master!


@Silver the lord of Nothing
Quote: "
You know that there is a way to edit .exe's made with VB back into VB?

(Well i do)"

So, if I make a VB.EXE with a remark in the code then you can tell me what the remark says, right?

Don't forget to visit Conjured Entertainment
himynameisali
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Posted: 24th Mar 2006 20:03
Well hurry up! I'm not waiting that long! Hehe

Smoking makes you look cool, Kids! You keep at it!
code master
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Posted: 24th Mar 2006 20:03 Edited at: 24th Mar 2006 20:06
Quote: "So, if I make a VB.EXE with a remark in the code then you can tell me what the remark says, right?"


even if what silver lord said is tru (i hope not), i think that comments are removed at time of compile.

one day i was flying a white plastic spool (from a video cassete) around the room and it hit me and made my fingers bleed. oh, yea and it hurt like heck! TRUE STORY!

Silvester
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Posted: 24th Mar 2006 20:05
Quote: "So, if I make a VB.EXE with a remark in the code then you can tell me what the remark says, right?
"


As soon as i messed a bit,i might can(i THINK that way works)

ill try it at my own programs soon

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Conjured Entertainment
AGK Developer
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Posted: 24th Mar 2006 20:13 Edited at: 24th Mar 2006 20:14
Here,
I whipped this up for you to try it on.

Tell me what the remark is in the comment of the button's code.

hehehe

I wanna see you do it.

I don't think you can do it, unless the program has serious bugs.

Don't forget to visit Conjured Entertainment

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Silvester
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Posted: 24th Mar 2006 20:14 Edited at: 24th Mar 2006 20:15
Crap!

what version of VB you use?

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Conjured Entertainment
AGK Developer
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Posted: 24th Mar 2006 20:16 Edited at: 24th Mar 2006 20:23
I'll be really shocked if you can tell me what it says.


Quote: "i think that comments are removed at time of compile."

Man, I thought I could keep him busy awhile.

Don't forget to visit Conjured Entertainment
Silvester
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Posted: 24th Mar 2006 20:19 Edited at: 24th Mar 2006 20:22
well for now i made it into the fileversion etc.(also the icon only with VB 2005)

(heres the proof i got there)

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)

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Lurtz Tha Uruk Hai
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Posted: 24th Mar 2006 20:20
Come on Silver you can do it Thrust in the force, Use the force, may the force be with you

code master
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Posted: 24th Mar 2006 20:22 Edited at: 24th Mar 2006 20:22
Wow, this fourm is really laggy. i hit refresh, see messages out of order, i come back and there changed, in content and in order. or maybey Conj Ent edits alot. Weird

one day i was flying a white plastic spool (from a video cassete) around the room and it hit me and made my fingers bleed. oh, yea and it hurt like heck! TRUE STORY!

Silvester
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Posted: 24th Mar 2006 20:23
OK i cant seem to hack this one...

BUT ill retry it on VS 2005.net pro(HAHAHAHAHAHAHAHAHA its less protected)

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Lurtz Tha Uruk Hai
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Posted: 24th Mar 2006 20:25
I somethimes have tesame problem

Conjured Entertainment
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Posted: 24th Mar 2006 20:27
Quote: "OK i cant seem to hack this one..."

"It ain't easy being cheesey"

Don't forget to visit Conjured Entertainment
Silvester
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Posted: 24th Mar 2006 20:31
OK conjured,

Ill try it with Visual Basic.Net2005 Pro

if i can hack that one my theory is right!

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
freakshow
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Posted: 24th Mar 2006 20:32
cant wait for it to be done!
finally i can make weapons...
Conjured Entertainment
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Posted: 24th Mar 2006 20:34 Edited at: 24th Mar 2006 20:45
Good Luck

@Code Master
I thought re(did) stressed that redoing it meant it wasn't done, hence it was not re-done but re-did.
Nothing is ever done if you can redo it, because it never reached its finished stage.
So, I thought your title was clever.

Don't forget to visit Conjured Entertainment
code master
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Posted: 24th Mar 2006 21:00
Quote: "I thought your title was clever."

thanks!
Quote: "I thought re(did) stressed that redoing it meant it wasn't done, hence it was not re-done but re-did.
Nothing is ever done if you can redo it, because it never reached its finished stage."

wow, i re(read) that like ten times before i got it. LOL

one day i was flying a white plastic spool (from a video cassete) around the room and it hit me and made my fingers bleed. oh, yea and it hurt like heck! TRUE STORY!

FredP
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Posted: 24th Mar 2006 22:05
Bump.

FLA
Gangsta Gamesta
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Posted: 25th Mar 2006 00:04
ill gladly use this program sounds nice and btw i listened to your guitar playing also code master good job
code master
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Posted: 25th Mar 2006 01:06
my Email is telling me that lots of you guys posted, but i can't see a thing, something is really worng with the fourms. Could somebody take a screenshot of this thread, starting at I has returned's BUMP post please. I really hate to miss any stuff

one day i was flying a white plastic spool (from a video cassete) around the room and it hit me and made my fingers bleed. oh, yea and it hurt like heck! TRUE STORY!

FredP
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Posted: 25th Mar 2006 09:56 Edited at: 25th Mar 2006 09:57
Here you go...BTW,How's it going?

That's all there is.

FLA

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code master
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Posted: 25th Mar 2006 15:07
Any1 want to try this out? i'm on the verge of adding functionality, but for now ,if u want, just try out the GUI. Does anybody have an animated weapon that they would like to be FPSC ready? I need one to try WC on. Please Email me the Weapon, and tell me the frame values for each animation.

P.S.
Weapon Creator requires the .Net framwork 2.0

one day i was flying a white plastic spool (from a video cassete) around the room and it hit me and made my fingers bleed. oh, yea and it hurt like heck! TRUE STORY!

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himynameisali
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Posted: 25th Mar 2006 15:23
Installing it now

Wanna Brew?
himynameisali
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Posted: 25th Mar 2006 15:25
Urrhmm...



Wanna Brew?
code master
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Posted: 25th Mar 2006 15:29
That is wierd... I'll have to look into it later, cuz my little bro is bugging me to make the pancakes, LOL

one day i was flying a white plastic spool (from a video cassete) around the room and it hit me and made my fingers bleed. oh, yea and it hurt like heck! TRUE STORY!

himynameisali
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Posted: 25th Mar 2006 15:32
Oooh, May I?

Spare thou pancake to thee ultimate great Ali M

Wanna Brew?
FredP
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Posted: 25th Mar 2006 15:59
I'm checking it out now...get back to you in a minute...

FLA
FredP
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Posted: 25th Mar 2006 16:01 Edited at: 25th Mar 2006 16:51
Yep.I am getting the same error.

Maybe one of the forum members know something about this error.

FLA
code master
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Posted: 25th Mar 2006 19:09
Hmmm... Do you guys have the .Net framework installed? maybe that's it...

one day i was flying a white plastic spool (from a video cassete) around the room and it hit me and made my fingers bleed. oh, yea and it hurt like heck! TRUE STORY!

Silvester
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Posted: 25th Mar 2006 19:14
You can set that as an object it installs with the program you know...

you just need some modifications in the properties window

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
code master
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Posted: 25th Mar 2006 19:20 Edited at: 25th Mar 2006 19:21
sorry silver wish i would have seen ur post, would have saved a bit of time.

Oh! ok guys i figured it out. U need "stdole.dll" to run it. This version of WC should include the dll.

one day i was flying a white plastic spool (from a video cassete) around the room and it hit me and made my fingers bleed. oh, yea and it hurt like heck! TRUE STORY!

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