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FPSC Classic Models and Media / Swimming in the water.

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Silvester
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 26th Mar 2006 21:52
OK now heres a sort of tutorial:

Get the water segment from FPS-Files.

then place a simple floor segment.on the same layer place a water entity but adjust the hight with Page Up/Page Down buttons,if you think its high enough then replace the floor segment by an invisible floor segment and go one layer down,then find a nice texture for the river ground and place that as a floor.At the end place some edges around it and test game!

if the height of the water is too High/Low adjust it until you think its good.

Hope this helps you all out with the "Swim in the water" problem

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Silvester
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Posted: 26th Mar 2006 22:10
My test suceeded,

i wanted to make a screeny but first i have to figure out how to get the transperancy working again.

Update in the tutorial:

If you want shallow water dont got a layer down and dont place an invisible floor just make the floor sand then and there ya go!

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
FredP
Retired Moderator
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Posted: 26th Mar 2006 22:59
Thanks,Silver.

FLA
ak470000
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Location: United States
Posted: 26th Mar 2006 23:54
I'm skeptical how successful that'll be. If it does work, it'd be sweet if someone made an animated water entity of the water surface flowing. I'll be waiting for the screenshot....
brummel
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Location: Sweden
Posted: 27th Mar 2006 00:18
The water entity that silver talks about is already animated.
ak470000
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Posted: 27th Mar 2006 00:55
It is? My mistake. I thought it wasn't....
FredP
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Posted: 27th Mar 2006 01:31
It works.If you use a program like signs 2,FPS Magic 2 or whatever you want to use you can take a pic of water and make a floor segment out of it for the splashy sound.

FLA
Silvester
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Location: Netherlands
Posted: 27th Mar 2006 05:37 Edited at: 27th Mar 2006 05:39
There is one anoying thing in this tutorial,if the water entity's arent with the transperant below it will look weird.Also placing all thoseentity's on large scale inmediantly isnt good either,test it on a small place and then keep the height and get it to large scale.

after that place the blue water.

And then your done.

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
FredP
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Posted: 27th Mar 2006 07:22 Edited at: 27th Mar 2006 07:23
Here's a pic of me running through the water.

I have an idea.If it works I will post it later...

FLA

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FredP
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Posted: 27th Mar 2006 23:14
Here's a pic of a pool I made goofing around.

FLA

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ak470000
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Posted: 27th Mar 2006 23:26
Nice trampoline
FredP
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Posted: 27th Mar 2006 23:34 Edited at: 27th Mar 2006 23:35
Thanks.Mattess made it.You can download it at:

WWW.FREE3DMODELS.FREEWEBSITEHOSTING.COM

He has some cool models on the site.

Here's another pic:

FLA

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Shade
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Posted: 28th Mar 2006 01:19
Silver, where did you get that lader?

p.s. thanks a lot for the water tip.
Silvester
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Posted: 28th Mar 2006 07:14
Me?

i got a ladder but you have to jump on it.

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
lozza
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Posted: 30th Mar 2006 10:33
How can you make a segment invisible?
Silvester
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Posted: 30th Mar 2006 15:46
The color of the Floor :

Red:0
Blue:0
Green:0

Then with signs you can make it a segment.

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
brummel
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Posted: 30th Mar 2006 16:28
When i use magic fps i get the segments to be invisible.
Blackburn
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Posted: 30th Mar 2006 21:45
i noticed that when you do the swimming if you crouch down you can see through the water and the bottom o f the map so what i did is make the layer for standing and then make another layer just below it so if you crouch you still see water not invisable floor and the entire map.

Current Games in Progress:
Bac To WW2
Silvester
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Posted: 31st Mar 2006 07:00
Thats why i said:

"under the invisible layer make another one with river ground texture."

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
mr splatface
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Posted: 1st Apr 2006 14:35
umm where is there an water entity?

' my cats breath smells like cats food' (ralph wiggum)
'purge your feelings' (darth vadar)
'a-ringdingding, dingadingabooowbaba a ringadingaDING,adingdingading!' (the crazy frog)
mr splatface
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Posted: 1st Apr 2006 15:18
hold on, where did the original ladders go?

' my cats breath smells like cats food' (ralph wiggum)
'purge your feelings' (darth vadar)
'a-ringdingding, dingadingabooowbaba a ringadingaDING,adingdingading!' (the crazy frog)
Silvester
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Posted: 2nd Apr 2006 09:21
on FPS-Files theres a water SEGMENT that includes water ENTITY'S

ladder,
i have no idea what you mean

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
FredP
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Posted: 2nd Apr 2006 16:02
Search in the scripts forum for ladders.Uman has a script and a ladder segment available there.

FLA
Silvester
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Location: Netherlands
Posted: 2nd Apr 2006 18:33 Edited at: 17th Jan 2008 09:48
Edited : Nevermind this post, had nothing to do with TGC

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