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FPSC Classic Models and Media / ***Free, FPSC ready Flamethrower! ***

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Butter fingers
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Posted: 27th Sep 2006 00:23
OK, after having a big long argument with Jon Fletcher, cheesygood and Butyouman, I thought I'd put my money where my mouth was and try to make one (without particle effects.)
I tried 3 different techniques and this was the only one that worked (propperly)

Method one.

I tried making animated particle flames in Maya, that spawned at the end of the gun. It looked wicked (like proper particle flames), except to get it into FPSC I had to convert the flame particles to geometry, and then it was like 200000 polys. Reducing the polys of the particles made the flames look pants. Scrapped

Method two

Making the flame part of the mesh. This looked ok, but because the flame could not bend independently of the gun (when you flame and turn left and right), as soon as you turned while shooting, you could tell the flames were just a big blob of geometry stuck to the gun.

Method three.

Using a new smoke decal to represent the flames. I think this is the future of the flamer. My version is flawed, as the flames and muzzle flash need improvement. The gun is just something quick. I know I could model a good flamer if I had time, this is more about the actual useability. And it looks alright. Download it and have a play.

I realise there have been quite a few problems with pirated media. I would therefore like to state that the mesh for this weapon is entirely mine, BUT, this weapon does contain some media already contained in FPSC, it is therefore only for use with a registered copy of FPSC. A full licence (detailing the ownership of all media) is included in the zip. please read this as it also contains installation instructions.

enjoy. Butters

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Butter fingers
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Posted: 27th Sep 2006 00:24
Here's a screenie, for all those who need it.

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Errant AI
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Posted: 27th Sep 2006 00:49
Nice torch there. IMO, cooler than the method I experimented with using flak... it was mayhem on a stick and utterly craptastic (though kinda fun).
Butter fingers
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Posted: 27th Sep 2006 00:54
Cheers Errant. Ah you tried the kebab technique, similar to your laser?

I tried that one too, and actually I think if you combined your kebab technique with this one, synchronising the movement of the kebab of alpha flames, with the smoke bone, it'd probably look ok.

Too long to do for something that wont damage things propperly anyway.

and hey, like 30 views? 1 comment?

butters

s4real
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Posted: 27th Sep 2006 00:54
Nice work butter fingers,tried it out and it works well.

I wonder how we can improve on the fire sound, this is far the best flame thrower good work butter fingers.
Butter fingers
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Posted: 27th Sep 2006 00:58
sorry, the sound REALLY sucks. just make the fireloop in the gunspec slightly longer, and if its only for personal use, try cutting a tiny slowed down section out of the explosion Sound effect. might be ok

I never tested against an enemy either, so the range might be a bit long!!

Thanks for the comment tho s4, I'm in xgen at the moment workin on a better muzzulio flasherado.

FredP
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Posted: 27th Sep 2006 01:21
Nice looking flamethrower.
I'll have to try this out later.
For the record,I tried method two...adding the flames to the models...and had major issues.
Good job on this.

Luke314pi
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Posted: 27th Sep 2006 01:41
This is great, thanks for taking up the challenge!

Errant AI
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Posted: 27th Sep 2006 01:58 Edited at: 27th Sep 2006 02:01
Different method than the laser. I created huge flaming balls as custom flak projectiles but although they flowed from the gun nicely, they still looked cheap (actually, terrible because of no self-illumination)and had a bad habit of chain-reacting and hurting the user lol

Like you stated in the other thread, lack of good firey deaths is a key issue here. I think the effect you came up would be perfect for a HUD weapon like an aerosol can and a lighter rather vs. a heavy-duty-looking flamer. That goes for pretty much all game-made flame throwers though IMO. They all tend to act like glorified blowtorches and nothing like a real flamethrower. Postal2 might have been the closest function-wise.
Silent Thunder
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Posted: 27th Sep 2006 02:05
awesome man, thanks!

Take my survey please!
My Upcomming Media Pack
FredP
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Posted: 27th Sep 2006 02:32
This is an awesome toy.
I have been having all sorts of fun with it.

Butter fingers
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Posted: 27th Sep 2006 03:47
Quote: "thanks for taking up the challenge!"

Quote: "awesome man, thanks!"

Quote: "This is an awesome toy.
I have been having all sorts of fun with it"


Lol, no problem people, it's all part of the FPSC learning experience, I hope this has opened peoples eyes to new ways of using the weapons smoke decal. I'm thinking of making a scifi gun that ommits blue static...

Quote: "like an aerosol can and a lighter"


lol, interesting you should say that, I made a zippo and aerosol a while ago, and after I posted the flamer, I dug it out and tweaked it so it works in the same way, and it looks wicked!!

Here's a screen of the original model (attached)

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FredP
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Posted: 27th Sep 2006 03:56
If it's anything like the flamethrower I can't wait to play with that either.
You just keep coming up with incredible stuff.

Errant AI
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Posted: 27th Sep 2006 04:07
PERFECT!

(ahh the fond childhood memories of melting model cars with aqua net and a zippo come flashing back!)
Candle_
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Posted: 27th Sep 2006 06:33
Looks cool in the picture, nice work Butter fingers.

bobkian
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Posted: 27th Sep 2006 13:08
how do i get it in my game
FredP
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Posted: 27th Sep 2006 15:53
Quote: "how do i get it in my game "

When you unzip the folder there is a text document inside of it that says "Read this or fail".
I am assuming that you didn't read it and you failed.
Read that text document and you should have the flamethrower working in no time.

Butter fingers
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Posted: 27th Sep 2006 17:19
Quote: "When you unzip the folder there is a text document inside of it that says "Read this or fail".
I am assuming that you didn't read it and you failed."


LMAO!

The first line of that text document also says that

"I will ignore all posts that ask questions answered in the following text"

xplosys
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Posted: 27th Sep 2006 21:39 Edited at: 27th Sep 2006 21:39
Open the box and put it in. duh....

Sorry, had a moment.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Predator boy
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Posted: 28th Sep 2006 05:30
ok butters thank for giving this to us but im going to criticize this...
make the hud look more like an actual flamethrower, and also texture the hud

"I'm a lean mean speed thingy!" "What about my womanly needs?" "Send the kids to the neighbors cuz i'm coming back loaded!"
Skywalker
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Posted: 28th Sep 2006 05:43
Uh not to brag or go off topic, but I posted a thread like this a while ago; type in muzzleflash in search this should find it, but thats what I use just for normal muzzleflashes. Smoke doesn't rotate and by only using one frame in the decal and making smoke decals such as smoke 1,2,3 ect you can make better flashes check it out...
http://forum.thegamecreators.com/?m=forum_view&t=85346&b=24

u would understand if u knew my name was Luke
FredP
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Posted: 28th Sep 2006 05:48
Uh,not to be a wet blanket or anything but you never released anything.

Skywalker
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Posted: 28th Sep 2006 05:56 Edited at: 28th Sep 2006 05:58
I know my monitor broke and when i got a new one I have been to busy with college and my game to be much of a voice on the forums. I will start a thread and give my flashes away to the community tommorow along with the flamethrower if anyone wants it, it isn't animated. Anyhow I do not wish to hijack or disturb butterfingers thread in anyway with this I was just trying to get my ideas and thoughts out to the community.

u would understand if u knew my name was Luke
FredP
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Posted: 28th Sep 2006 06:09
No problem.
I know there were people (myself included) that are anxious to see what you've done.

Candle_
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Posted: 28th Sep 2006 07:06
Bows to the masters of Flame.

Butter fingers
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Posted: 28th Sep 2006 12:57
predator boy.

Quote: "make the hud look more like an actual flamethrower, and also texture the hud"


Did you not read what I wrote?! I said that I spent very little time modelling the HUD, because it was just an experiment.I was more worried about the shooting part! And the HUD is textured you cheeky monkey. If you mean the hud Icon, then just open the HUD in .x viewer take a screeny and use that.

Skywalker

Quote: "Uh not to brag or go off topic, but I posted a thread like this a while ago; type in muzzleflash in search this should find it, but thats what I use just for normal muzzleflashes."


Yes, you did post that a while ago, but as Fred said, you never posted any evidence that you'd actually made a flamer. As a point, the whole reason I made and released this free flamer is because for ages I've been posting in people's flamer threads saying:
"flamers look rubbish, I've done it and it doesn't work"
So I thought I should put my model where my mouth was, so to speak.

Skywalker, I would say, I tried using smoke as muzzle flash a long time ago, and didn't like the way the flash moves up after each shot. It's still pretty cool though. Thanks for not Hijacking my thread.

Hello World
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Posted: 28th Sep 2006 16:09
This thing is awesome!
THX

The Ossis are coming back!!!
FredP
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Posted: 29th Sep 2006 17:58
If anybody wants to try out the flamethrower then you can download a level I built at:

http://www.savefile.com/files/115839

I built this to test Airslide's beta scripts 2 but I was playing around with the flamethrower and the retextured colt .45 so I figured I would throw it all together.
Notes:
Flamethower by Butter Fingers
Colt .45 retexture by s4real
Enemy AI by Airslide
FPSF Sound pack by Templar
Enjoy playing with this.

Candle_
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Posted: 29th Sep 2006 23:09 Edited at: 29th Sep 2006 23:59
Going to download it and try it out Fred.
Played it and had bad lag and the ammo.tga was white.
I have a slow computer now.

butyouman
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Posted: 30th Sep 2006 21:48 Edited at: 30th Sep 2006 21:53
Butters u beat me again i like ur setup and decal but i am a little disipointed in the model i know u can do better so i am gana give it a try and i will put lots of time ok well bye.


btw thx for puting me and cheesys name into the intro it makes me feel special

I like cereal
FredP
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Posted: 1st Oct 2006 06:57
Quote: "Played it and had bad lag and the ammo.tga was white.
I have a slow computer now."

I don't know why the lag would be so bad.
It is a small level.
I didn't check out the ammo but I am guessing that it wouldn't be too hard to change the color with a paint program.

Quote: "Butters u beat me again i like ur setup and decal but i am a little disipointed in the model i know u can do better "


Where's your model at?
I will give you credit and thanks.
If not for you and Cheesy starting all of this Butters may have not made that flamethrower.
I like the model.
But that's just my opinion.

Candle_
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Posted: 1st Oct 2006 07:04
No it was white like when a texture is missing.
My good computer died so I'm on a backup for now till i can get a new one next year so thats why it had lag I would guess.

FredP
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Posted: 1st Oct 2006 08:18
Quote: "My good computer died so I'm on a backup for now "


That sucks.
You have my sympathies.
Been there and suffered greatly.
Hope things get better for you.

s4real
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Posted: 2nd Oct 2006 03:18 Edited at: 2nd Oct 2006 03:18
@fredp Nice little level you got going there, no slow downs with me, liked the colt 45 texture(lol)
FredP
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Posted: 2nd Oct 2006 05:27
Thanks.
I use that level to do a lot of testing.

butyouman
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Posted: 5th Oct 2006 01:34
UR pc died i have a dieing 1 right now kinda like my turtle

I like cereal
Locrian
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Posted: 5th Oct 2006 01:40
Least you can make soup....I dont care how long ya soak a motherboard they don't seem to soften up.
Butter fingers
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Posted: 5th Oct 2006 01:51
LMAO.

but stop it.

Mr Love
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Posted: 12th Oct 2006 10:02
Dosnt look like the flames goes straight, looks abit strange on the screenshot.. Maybe looks better in reality though?


I want to see a FPSC Professional! And lets make it REALLY expensive this time......
Jonno
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Posted: 12th Oct 2006 13:06
Looks extremely good butters. I reackon in the future when FPSC 12.0 comes out, and the Flamethrower is stocked with it, FPSC game creators alike will be saying: "All hail Butters and his awesome level, game and flame thrower design." (And the allyship.)

I just thought of an awesome idea...its a bit Postal, but its gonna be funny...

Thanks Butters!

Jonno
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Posted: 12th Oct 2006 13:15
"Ziiiip!!" Funny yellow muzzle flash, then yellow line and then yellow decal....LMAO!

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Slayer_2
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Posted: 29th Nov 2006 23:11
I had an I idea for a flamethrower: this is an ideas I thought up just an idea mind you so please don't flame. A rocket launcher that shoots 10 or so rockets in a quick salvo each rocket has a small damage and lives a bit longer than the first one (the first one explodes about halve a segment away from you) before exploding. after the 10 or so rockets have been fired the whole thing repeats itself. (or it just continues as long as you hold the trigger) The result a short trail of explosions looking sorta like fire. (for better effect if possible make a blueish rocket and maybe turn rocket bounce on so the "fire" bounces of stuff. And add 1 or 2 health to the player with the fist 2 or 3 shots or somthing.) ok thats a farfectched but probabaly the only way you could make a really good (no offence butterfingers) proffesinal looking flame effect. I know what your thinking, This ideas rubbish but I think it might be possible with some tweaking and exganging of ideas.

Elite OPS Terrorstrike check it out at http://eliteops.piczo.com/?cr=6&rfm=y
rolfy
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Posted: 29th Nov 2006 23:46
Another innovataive idea from you,you just keep churning them out!These forums just keep getting better and better.
Quality.
Butter fingers
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Posted: 30th Nov 2006 03:18
slayer 2.

sadly I tried that (i think you'll find that I totally covered that idea in the bit about flak based flamers)

Basically the maximum rate of fire for the weapons is not fast enough for the 10 or so rockets to be close enough together to look like fire.

secondly, there is no way to alter the amount of time each individual rocket in the salvo would destroy.

Thanks for the suggestion, but if you'd read the big lectury post, you would have realised that this concept had already been attempted and discarded as ineffective. So don't worry. I haven't taken offence

Slayer_2
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Posted: 30th Nov 2006 05:46 Edited at: 30th Nov 2006 16:47
ok then damn looks like pro flamethrowers are to be shelved like the vehicle idea. Oh and I did read you "lecture" but I did't know what flak was

P.S. thanks for all your great work for the community can't wait for the sloth vehicle

Elite OPS Terrorstrike check it out at eliteops.piczo.com
WuTang
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Posted: 30th Nov 2006 13:11 Edited at: 30th Nov 2006 13:19
Works great the model could use a bit of work but its amayzing concidering its free. Thnx for the contribution where would the community be without you

Quote: "If anybody wants to try out the flamethrower then you can download a level I built at:

http://www.savefile.com/files/115839"


P.S FredP i tryed this out ... how did you compile all the media into that exe so that people cant steal ?!?! Quite a fun lil game increaced walkspeed helps

Slayer_2
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Posted: 30th Nov 2006 16:52
ok I know but I had another Idea about the flamethrower. How bout a rocket launcher that explodes like 250 distance from you with a fast moving bluish rocket with a smoke/fire deacal moving at the same speed.
Ok thats my last Idea
Slayer_2

Elite OPS Terrorstrike check it out at eliteops.piczo.com
the fps gamer
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Posted: 30th Nov 2006 17:51
this is indeed a good weapon may i use it commercial in my game?

soon i will give up a link for my fps game website
crg8
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Posted: 23rd Feb 2007 17:46 Edited at: 23rd Feb 2007 17:59
is it ok if i make coppy of the gun with pickup
i made one for personal use if its ok with you i will put it up (vid below)

mess with the best die like the rest!!!

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tyrano man
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Posted: 23rd Feb 2007 17:51 Edited at: 23rd Feb 2007 17:51
Look at the date before you post, you bumped this by almost 3 months!

please lock this

Woot Kingdom hearts owns!

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