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FPSC Classic Models and Media / How to Create Dead People in Milkshape (Tutorial)

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Airslide
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Posted: 3rd Dec 2006 22:50 Edited at: 5th Dec 2006 05:00
After seeing how DarkFact did bodies in his game, I decided I'd try it myself. It's quite easy.

Free Dead Body Example Packs:
Download Dead Body Example Pack 1 [Colonel X] (FPSC Required)
Download Dead Body Example Pack 2 [Aiko] (FPSC Required)

Both Example Packs are FPSC Ready, not Milkshape examples

Screenshots further down.

Tutorial:

First, use something like FragMotion to import any character from FPSC (I used the specialist from MP1) and export it to a milkshape file with the skeleton. Now, open it up. Select anim mode and make the first frame into the pose you want, and go to Animate->Set Keyframe. For Example:


Now, go to Animate->SMD Adjust Keys and make it look like this:


Now, go out of animation mode. The body should remain the same. Highlight and delete the entire skeleton.

EDIT: Exporting Setup:


And here's my outcome (You'll have to make it FPSC ready yourself):


EDIT 2: Maybe using my content installer I'll make a 'Dead Body Pack' using FPSC characters (probally just scifi to start)

Airslide
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Posted: 3rd Dec 2006 23:45
Here's a free dead body pack, uses my FPSC content installer to ensure you own FPSC before installing(only contains mesh and FPE anyways).

Screenshot:


I'm attaching the download.

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Thraxas
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Posted: 3rd Dec 2006 23:47
Thanks for the tutorial and the download Airslide

'Dawn of the Fallen Angel' coming soon(ish)...
Airslide
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Posted: 3rd Dec 2006 23:50
No problem! The good things about doing it this way rather than having some one 'spawn' dead is:
*Less Memory (No Animation is loaded for the entity)
*Static, which in turn is faster than dynamic (especially characters)
*You can 'pose it'.

Airslide
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Posted: 4th Dec 2006 01:15
I decided to beat up Aiko, she was being a bad girl hanging out with conker :


I'm attaching the download. Also requires FPSC and uses my content installer.

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Nickydude
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Posted: 4th Dec 2006 01:28 Edited at: 4th Dec 2006 01:31
Dead bodies at last Could I include your tutorial in my guide Airslide?


Airslide
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Posted: 4th Dec 2006 01:38
Sure

Nickydude
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Posted: 4th Dec 2006 01:42
I see dead people


Jon Fletcher
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Posted: 4th Dec 2006 15:43
hah! that last image is great, with the body bending.

that would also be good for hanging corpses from the ceiling for some horror type game...

...im not sick


Nickydude
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Posted: 4th Dec 2006 18:13
All you need to do now Jon is create a chain with a meat hook on the end that hangs from the ceiling


WuTang
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Posted: 4th Dec 2006 18:57
wow there awesome except for the akio ones no texture for me could you post the texture please

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Zaibatsu
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Posted: 5th Dec 2006 00:05
can you do those for the Modle Pack 2 and 4's character?

"If it weren't for monsoor here, this town wouldn't be here, and that kid would never grow up to lie about texas!"
Candle_
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Posted: 5th Dec 2006 00:25
Going to email ya Airslide.
Airslide
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Posted: 5th Dec 2006 00:56
@WuTang - that's weird. Which version of FPSC are you using? I'm using the latest and it works fine.

@Zaibatsu - Yes, I can...posting them is another story. While without the textures they are somewhat useless, I'm still not allowed to redistribute the mesh unless I can garentee you have the other packs. Prehaps I can make my Content Installer check for model packs too...

@Candle - Received and replied.

xplosys
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Posted: 5th Dec 2006 01:08
@Airslide

Your installer is slick!

Best.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Zaibatsu
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Posted: 5th Dec 2006 01:38
if you can think of a way to check for model packs existancem that would be great, becuase i need dead bodies from those packs, and do not own milkshape. yet.

"If it weren't for monsoor here, this town wouldn't be here, and that kid would never grow up to lie about texas!"
Airslide
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Posted: 5th Dec 2006 01:45
@xplosys - Thanks! It's been what - three days of perfecting?

@Zaibatsu - Checking for them shouldn't be hard - I just have to make it use a file that tells the installer what model packs to look for (would be in the protected zip).

Speaking of the installer, it itself is almost done, though I have yet to begin much work on the editor. I'm also going to be messing with the file block extension to try to make winzip mad

Airslide
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Posted: 5th Dec 2006 04:20
If anybody is using the tutorial/downloading the example packs please post something, I'm curious as to what you people think

Zaibatsu
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Posted: 5th Dec 2006 04:25
when i buy milkshape, I'll download it. if your a complete modeling un-wizard, how hard would this be?

"If it weren't for monsoor here, this town wouldn't be here, and that kid would never grow up to lie about texas!"
Airslide
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Posted: 5th Dec 2006 04:59
Um - why wait till you buy milkshape? It's FPSC ready, not the milkshape files.

Candle_
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Posted: 5th Dec 2006 05:02
Thanks Airslide for the helping me with what your doing.
Airslide
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Posted: 5th Dec 2006 05:03 Edited at: 5th Dec 2006 05:04
No problem. It will be awhile though, I'm being nagged by my younger brother at the moment and weekdays aren't exactly sympatetic to my computer needs On the weekend I should be able to finish up most of the MP4 characters for you.

Zaibatsu
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Posted: 5th Dec 2006 05:05
Quote: "Um - why wait till you buy milkshape? It's FPSC ready, not the milkshape files."


i meant the tutorials

"If it weren't for monsoor here, this town wouldn't be here, and that kid would never grow up to lie about texas!"
Airslide
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Posted: 5th Dec 2006 05:06
Ah - well that isn't a download, that is in the first post

Zaibatsu
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Posted: 5th Dec 2006 05:11
i read the tutorial, and you loast me halfway through the first part. I don't do this stuff commonly, you'll have to tell which button to press...

"If it weren't for monsoor here, this town wouldn't be here, and that kid would never grow up to lie about texas!"
Airslide
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Posted: 5th Dec 2006 05:23
The anim button is in the far right bottom corner, and the animate menu (for use with 'set keyframe' and 'SMD Adjust Keys') is in the top.

WuTang
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Posted: 5th Dec 2006 19:42
Quote: "@WuTang - that's weird. Which version of FPSC are you using? I'm using the latest and it works fine"


Im using RC2 1.04 I think I know why because ive used a retexture for akio and silly me ive deleted the original texture

Father Tree
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Posted: 5th Dec 2006 20:07
ok i got a problem!

I exprted the character to .ms3d and selected my anim thingy


then i went up to select keyframe and selected it

then i went to the SMD Adjust keys and got this

what shall i do oh might airslide??

Unknown Truth
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Posted: 5th Dec 2006 23:43
select the joints and try again. Like it says.

The truth is still unknown... or is it!
Airslide
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Posted: 6th Dec 2006 00:35
Just select the whole body or any joint, it should still work.

SKULL MONKEY
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Posted: 19th Dec 2006 07:40
How do I export fpsc Characters into milkshape?

GUNS,BABES,VIOLENCE ....BEST WAY FRO A GAME~

MORTAL KOMBAT ROCKS!!!!!!!!!!!!
SKULL MONKEY
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Posted: 22nd Dec 2006 05:10
ok I managed to make a dead body and export it as an .x file

Do I just back up and replace the old one? or is there something I have to do?

please someone tell me

GUNS,BABES,VIOLENCE ....BEST WAY FRO A GAME~

MORTAL KOMBAT ROCKS!!!!!!!!!!!!
Rizla+
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Posted: 22nd Dec 2006 17:13 Edited at: 22nd Dec 2006 17:16
nice touch, however the Akio links seems to be dead, anychance of a repost

EDIT:
Nevermind, i got it, i seem to be having bandwidth problems with firefox
Nalle Karhu
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Posted: 22nd Dec 2006 22:09
Good tutorial! I created some sitting characters with that!
Airslide
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Posted: 24th Dec 2006 06:20
Your welcome

Anyone else find this useful?

JohannesM
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Posted: 24th Dec 2006 10:17
i wish i had milkshape...

www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff

btw i asked rich to change my name from Supah Gamer so dont mix!
Airslide
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Posted: 24th Dec 2006 20:24
It's only $25, and you can get the demo to try it out, it's the easiest thing I've found and very well worth it

SKULL MONKEY
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Posted: 27th Dec 2006 07:52
ok I managed to make a dead body and export it as an .x file

Do I just back up and replace the old one? or is there something I have to do?

please someone tell me!!!

GUNS,BABES,VIOLENCE ....BEST WAY FRO A GAME~

MORTAL KOMBAT ROCKS!!!!!!!!!!!!
Airslide
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Posted: 27th Dec 2006 20:03
Just copy the X file into the directory of the orignal character and assign them the texture [in the fpe] of the character they represent, and make them static. Feel free to use the FPEs in the example packs to see what I mean.

SKULL MONKEY
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Posted: 28th Dec 2006 04:44
YAY it worked thanx Airslide

GUNS,BABES,VIOLENCE ....BEST WAY FRO A GAME~

MORTAL KOMBAT ROCKS!!!!!!!!!!!!
SKULL MONKEY
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Posted: 28th Dec 2006 06:26
Ok ive made it fpsc ready but when I run it in the game..there is no texture..

it look perfect in the edtiting mode texture and all but when ingame it screws up

i am using v1.03 (beta or whatever)

is it that?

i followed you intructions all the way as well

SCREENIE ATTACHED

GUNS,BABES,VIOLENCE ....BEST WAY FRO A GAME~

MORTAL KOMBAT ROCKS!!!!!!!!!!!!

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SKULL MONKEY
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Posted: 28th Dec 2006 06:30
SORRY heres the jpg

it's alot smaller

GUNS,BABES,VIOLENCE ....BEST WAY FRO A GAME~

MORTAL KOMBAT ROCKS!!!!!!!!!!!!

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Airslide
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Posted: 28th Dec 2006 17:19
A) Use pain to convert it to JPEG, you won't have that little splash at the bottom

B). The textured feild is set, correct? And the texture is in the right location? And he is dynamic? You may need to remove all but one material in milkshape, that might help.

SKULL MONKEY
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Posted: 29th Dec 2006 13:14
omg i'm so bloody stupid! it worked! the ilkshape material thing I mean!

thanks airslide!

GUNS,BABES,VIOLENCE ....BEST WAY FRO A GAME~

MORTAL KOMBAT ROCKS!!!!!!!!!!!!
nackidno
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Posted: 9th Apr 2007 09:49
Thank you so much Airslide!

Pages in Blood *Under Construction*
Footsteps *Under Construction*
www.freewebs.com/nackidno
Opposing force
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Posted: 9th Apr 2007 11:57
Don't bump old threads just to say thanks, you should of e-mailed him...

Smitho
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Posted: 9th Apr 2007 12:40
Old bumps for the win

Airslide
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Posted: 9th Apr 2007 21:47
Eh, I don't see what's wrong with bumping it. It lets new people see it (though that doesn't count for useless threads, lol)

Shadow heart
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Posted: 10th Apr 2007 05:58 Edited at: 10th Apr 2007 06:00
thankx very much!!! It looks great, and it's always nice to have a tutorial to come with a pack incase some one wants to learn how to do this thanks.!



to the ones thats trapped inside of you, this is it!!
Airslide
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Posted: 10th Apr 2007 18:15
No prob. You should also thank DarkFact for giving me the idea of creating static bodies

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