I just migrated to windows vista, and I'm using the latest official nVidia drivers (6000 series).
I have noticed this,
System resolution is set to 1280x1024 and the game executes "set display" to 1024x768.
The result is the screen output is "pixel resized" (ugly, blocky) to match the higher resolution.
The expected result was that the system resolution would resize to 1024x768 while the fullscreen game ran.
---2---
System resolution is set to 800x600 and the game executes "set display" to 1024x768.
The result is the screen output is again "pixel resized" (ugly, blocky) to match the lower resolution.
Again the screen resolution does not actually change.
----3----
System resolution is 1024x768 and game sets display to 1024x768.
Everything looks perfect. No blockyness or odd graphical sizing errors.
I am NOT talking about sprites or bitmaps not resizing automatically.
I am talking about the display of 3D objects.
------------------
[Custom Signature]