Product Chat / GameGuru Loader

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68chase
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Posted: 25th Dec 2017 22:19
Hi All,

New to GG and AGK. I am particularly excited about GG. The little I have played around with it, it seems like it will be alot of fun. I purchased GG Loader and the VR plugin for AGK but am having a hard time understand how to import the GG levels. I have followed the directions in the PDF instructions for GG Loader and gone through steps to convert the GG files to be used in AGK, but after it is done I am not sure where to find the converted project for to load into AGK. I will attach an image of my settings. Anyone that would be kind enough to point me in the right direction, I would appreciate it.

Thanks
Aaron

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synchromesh
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Posted: 25th Dec 2017 22:24
The Creator is Preben and he's usually around ... But of course its Xmas day
Pretty sure you should get some response and help though
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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68chase
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Posted: 25th Dec 2017 22:30
Cool, thanks synchromesh
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smallg
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Posted: 25th Dec 2017 22:53 Edited at: 25th Dec 2017 22:55
it can be a bit complicated to get your head around at first as there's actually 2 or 3 stages in the initial process
1st is the converting of all the models and media (yes this is ideally ALL your GG media) from GG to a format and folder AGK will access... it can take ages but you only do this once OR you can also just create your own version with just the models etc you want for your map but you will need to do this every time you create a new project then (this is the first box asking for a file location)
(the 2nd box is just where all the media from stage 1 will go)
2nd is converting your textures to a png (and optionally making them smaller)
3rd is finally converting/moving your actual map and files from the level you made in GG.
(this is the third box in the list -GG's map name you are working on - and fourth box is the desired AGK project to create so your final AGK code will now be in a folder called ggloader - pointed to in the box D:\AGK\ggloader).
(the 5th box is your hidden files that AGK creates - it stores some app data).
the boxes you should just keep all ticked (except maybe the resize textures if you don't plan to use low quality modes, though it won't hurt, it'll just speed things up a bit).

so in short it looks like you have everything correct and can just open your D:\AGK\ggloader\main.agc and run it.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
68chase
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Posted: 25th Dec 2017 23:28
Perfect, works great. Thanks smallg !!
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Preben
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Posted: 26th Dec 2017 00:23 Edited at: 26th Dec 2017 00:37
smallg: Thanks

68chase: Did you get it to work with your current settings ? , i did notice this:

Select GGLoader temparary Folder (AppData): (should be)
c:\Users\Aaron\AppData\Local\AGKApps\ggloader\

Your missing the "ggloader\" part in your settings , please let me know if it worked for you without the "ggloader\" part ?, and if it do work from this location dont change it
best regards Preben Eriksen,
MrTC
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Posted: 5th Jan 2018 17:56
Hello,

I'm also new to GG, AGK and GG Loader!! I noticed that the latest GG Loader supports VR? Does this mean it will support the AGK VR Plugin without much hassle?

For example I'd love to export a GG level, import it to AGK with the VR Plugin to use with a HMD like the Oculus Rift. Is this possible?

Thanks!
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Preben
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Posted: 6th Jan 2018 12:16
MrTC: VR rendering is mainly made to work with mobiles, i did not try it using Rift , but i guess you still need the VR Plugin to use it on Rift. Give it a try , just change this line in GameGuru Loader: "useVR = 1" and it will render everything using VR and react when you move your head/mobile.

I do not have any HMD (only mobiles) so i cant really test it for you, is the VR Plugin a hassle ?, i did not expect that it would be much trouble to get them to work together.
Subscribe and checkout great GameGuru/AGK video's here: Videos click here
Latest GameGuru Loader news: News click here
Get GameGuru Loader PBR version here: Steam click here
best regards Preben Eriksen,
MrTC
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Posted: 8th Jan 2018 20:32
Thanks for your reply Preben.

I had earlier tried to incorporate the AGK VR Plugin code with your GGLoader code without any success. But this was only because I was diving headfirst without actually knowing what I was doing.

One day when I learn more of agk, I will attempt this again.

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smallg
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Posted: 29th Jan 2018 14:12 Edited at: 29th Jan 2018 23:23
Quote: "I had earlier tried to incorporate the AGK VR Plugin code with your GGLoader code without any success. But this was only because I was diving headfirst without actually knowing what I was doing. "

for anyone wondering, yes you can use the VR DLC with GG Loader but you will need to know how to use the VR DLC first to setup the headset etc and then to track the player (it's really quite simple but needs a bit of getting used to).
the basics looks like this (note you must copy over the required dll files to your project for the VR DLC to work (this is same with or without GG Loader).
one time setup code (best to place this below Prebens code but just before the main DO - Loop so his world will generate first).

note the above code doesn't check for errors and will always assume VR mode so add your own checks etc.

now in the DO - LOOP add

for testing i just added an IF to ignore all of the code already in the DO LOOP so it only updates the VR DLC (you can add parts back as you need them).
note this only adds and updates the head but the hands are pretty much the same code, just replace headobj with the desired handobj (you don't even really need the headobj for testing but it's useful for collision purposes later).
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
smallg
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Posted: 29th Jan 2018 23:27
quick video of GG loader in VR with the vive (i made this today in couple hours so it's really unpolished but still functional)

p.s. recording made the tracking very poor (kinda normal if you go below 90fps) and didn't pick up the sound after the start (though sound was playing fine in game so not sure what happened there)
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Preben
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Posted: 30th Jan 2018 12:38
smallg: This is very exciting , your GameGuru level running in VR vive cant wait to see where you take this
Subscribe and checkout great GameGuru/AGK video's here: Videos click here
Latest GameGuru Loader news: News click here
Get GameGuru Loader PBR version here: Steam click here
best regards Preben Eriksen,

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