Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Air System V.3 -----> By Tax78

Author
Message
Tax 78
14
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 6th Aug 2012 22:48 Edited at: 25th May 2013 15:04
Air System V.3


Here is the air reserve for the player when entering water.




Things included in v1:

Air system: air bar drops gradually to zero every second.

Visual range in water: water as true I entered a small zoom as soon as you enter into water and disappears not appana exit.

Air over = gradual death: as soon as the air ends the player dies gradually, removing 100 life points per second.

Script no weapon in water: more real, the water shoots.

Script with weapon in water: for those who want (knives etc. ..)




Things integrated into V2:

Drops on the screen at the exit of the water (PsFx) V 1.19 FPSC.

Blurred vision in water (PsFx) V 1.19 FPSC.

Oxigen system: oxygen cylinder that is gradually until exhaustion, with possibility of charge taking more oxygen.

New trigger zone



Things integrated into V3:

New trigger zone to use your hands in water

Hands entities: preset to use them in water, are inserted automatically in the slot 9, and may not be used out of the water. With auto return weapon prior to exiting the water.

New hands in the gun: one that sticks, and the other not.

Animations included: swimming, (run), push button, push door or objects, taking objects, pull a fist and handrub which do not attack animation special.

4 new scripts: one General water, and the other 3 for objects related to animations of the hands.



Author : Tax78
License : free
Download .zip: HERE (exe)

Sorry but I use a translator
The Storyteller 01
14
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 6th Aug 2012 23:20
Just watched the vid - breathtaking in the true sense of the word

Thanks for the fantastic work - especially the hand animations, they are more natural than I'd ever exspect for FPSC.

In case you find my grammar and spelling weird ---> native German speaker ^^
A dude
14
Years of Service
User Offline
Joined: 15th Mar 2010
Location: The Solar System
Posted: 7th Aug 2012 01:45
Wow! Great work!
Tax 78
14
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 7th Aug 2012 15:34
@The Storyteller 01
Thanks While I animated hands, trying the various movements with my

@A dude
Thanks

Tax

Sorry but I use a translator
A dude
14
Years of Service
User Offline
Joined: 15th Mar 2010
Location: The Solar System
Posted: 7th Aug 2012 17:43
You should make hand animations when swimming sideways and backwards.
Corno_1
13
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 7th Aug 2012 18:21
i see a genius
awsome work

Yes, i´m a noob, but i like it
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
Tax 78
14
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 7th Aug 2012 21:51
Quote: "You should make hand animations when swimming sideways and backwards."

@A dude

You maybe you're right ehehehe

Tax

Sorry but I use a translator
Ross tra damus
3D Media Maker
17
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 8th Aug 2012 23:43
Very well intergrated system of scripts and animation.

Thank you very much.
Tax 78
14
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 9th Aug 2012 10:58 Edited at: 9th Aug 2012 11:01
@Corno_1
@Ross tra damus
thank

@all for improvements :
Quote: "You should make hand animations when swimming sideways and backwards. "

in gunspec you can insert animation lateral movement and back?
To me it does not appear

Tax

Sorry but I use a translator
A dude
14
Years of Service
User Offline
Joined: 15th Mar 2010
Location: The Solar System
Posted: 9th Aug 2012 17:03
Quote: "in gunspec you can insert animation lateral movement and back?
To me it does not appear"


Well I don't know. I just thought it might have been possible.
The Nerevar
13
Years of Service
User Offline
Joined: 19th May 2010
Location: Vvardenfell
Posted: 9th Aug 2012 21:38 Edited at: 9th Aug 2012 21:45
This is very creative! you've done a lot to help us improve our games, thank you!

I'm familiar with this, but I'm still learning!
Tax 78
14
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 9th Aug 2012 21:53
@FPSCgamerguy2
thanks

And my contribution to the community

Tax

Sorry but I use a translator
Scene Commander
Support Manager
15
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 9th Aug 2012 23:04
Really nice work there.. Well done.
Tax 78
14
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 10th Aug 2012 02:04
@Scene Commander
Thanks

Sorry but I use a translator

Login to post a reply

Server time is: 2024-03-19 06:36:35
Your offset time is: 2024-03-19 06:36:35