Thanks so much, Starmind.
I have done a little work for my IPhone/Mobile game in Unity, "Containment Zone."
I have been using the Terrain4Mobile Black Edition. I was originally doing a survival horror game and I was frustrated so badly when my Unity Terrain ran like a dog once it was on my IPhone 3GS. Depressing and I could not see a way to get decent terrain on my old dinosaur 3GS. I gave up on it for a while until I got T4M. Absolutely awesome. I got a weird spooky forest going with full terrain with low poly trees, shrubs, rocks ... lightmapping, night skybox and then added fog. Looks so good.
My ambition like so many other people was to do something along the lines of SLENDER except incorporate my "Containment Facility" universe.
There are a lot of clones of SLENDER on the App Store and they are nearly all crap. Terrible graphics, no real gameplay, no sound, laggy, no real atmosphere. They all seem to use the same Slenderman model and it looks like an unemployed butler made out of marshmallow creme. No pop. Just not that scary.
I can't model like you and the other guys can on here. Anything beyond simple architecture in Sketchup and the backfaces stripped off eludes me. Most of you are as good or better than anybody who offers paid content on the Unity Store.
So I was thinking, can't take "CONTAINMENT ZONE" any further until I work out the primary antagonist if it isn't going to be Slender then I will have to peer through my vast library of paid assets and find a really scary low poly creature to be the player's foil.
Just happened to check here on FPS Models forum and saw your model and I agree with your assessment 100%. That's what Slenderman should look like. That sound effect you included - perfect! That's what he should sound like when he sees you.
I am really grateful for this model and I will post an update to this thread when I have some screenshots from CONTAINMENT ZONE to show up. Thanks to you and all the other really talented people who volunteer their excellent commercial grade work for free up here, you are just plain generous with your time. I'd offer you a free copy of the game if you are interested, Starmind.
Quote: "UPDATE : Got him successfully imported, animated and shaded tonight in Unity. I used bumped specular with a bluish tinge, added a glow shader by modifying the alpha channel of the mask you included and made him roughly twice the heighth of a human being in scale. When I hit him with the real-time flashlight standing in a very dark field I just about soiled myself. Now that is what Slenderman would look like. Not a butler with pantyhose pulled over his head. My game is already looking far better than any of the SLENDER clones on the App Store. In addition to Slenderman I already had a series of bizarre otherworldly creatures crawling around the CONTAINMENT ZONE but he is really the king now that I can put him in the game. I have been filled with renewed vigor by your free model, Starmind and I want to thank you again. I have recovered my faith in my concept and I am convinced it is worth working on."
Torrey "Heltor" Roberts was a funny, generous guy who did interesting work with 3D modeling and made the FPSC forum a particularly nice place to visit. He will be missed.