@seppgirty and @Ortu that is a very good idea. Would fit the theme well.
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Alright, another dev session.
Now it is playable. Which meant I could finally get to the play balancing.
First thing I noticed is the positioning of the elves needed to be changed. So I moved them much closer to the sleigh.
Next thing was that the alternating between left and right when firing did not play well. So I changed that. Now when the player fires both elves target the cursor at the same time.
Because of those updates I was able to speed up the game play to make it more exciting.
50% larger image of a smaller segment from the same video capture.
Now for another break from this to enjoy Christmas Eve. Then later I will work on it again. Get a HUD up at that time. I am thinking now it will just be one big level. The enemy rockets will start off slower and less frequent and as time passes the delay between them reduces and their movement speed increases. So it becomes basically how long can you survive. Of course, there will be an ending... if you survive long enough you will win.
I originally wanted to release this tonight... about now in fact but just haven't had enough time to put in on it. Of course, I just started on it Thursday night so had I started 1 day earlier that would have made a huge difference too.
Anyway, I will either finish it very late tonight or sometime tomorrow when I get a chance to.
BTW - I plan on releasing the source for this project the same as I did for my ultra tiny Attack of the Crows game a week or so ago.
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)