You've just landed your dream job... you're an engineer on the Belerephon, an intergalactic exploration ship, which was just issued orders to explore deep space. But as your ship is breaching the boundaries of that deep space, it's attacked and quickly overrun by alien pirates. Now you, a lowly engineer, must arm yourself and make your way for the escape pods to get back to earth in one piece.
Download, view screenshots, and read more about the story by clicking here. Edit: I posted some screenshots at the bottom of this thread
IMPORTANT NOTE: This game was made rediculously fast using base models (no model packs!). I manipulated some of the 2D images that came with FPSC, and we added voiceovers (most of which are pretty darn funny), but otherwise everything in Pod 9 is stock. It was rendered with full lighting and 256x256 textures and definitely isn't the highest quality stuff I'm planning on doing
I made this game while learning the basics of FPSC. It gave me an excuse to play with lighting and add original assets and whatnot, and the only reason I'm releasing it is because I've been getting a lot of e-mails lately from people wondering when Eternal Equinox and/ or Capital Punishment are going to be released (we've had nothing but delay after delay on those games, so I figured we'd put this out, even though I told myself in the beginning of the "project" that I wouldn't).
[Notes]
There's a massive glitch in this game that I'm hoping to fix in the near future. Sometimes when you load a new level, you'll take one single step forward and die instantly. It especially happens on levels 2 and 5.
To avoid this from happening, always save when you start a new level. If you save and load from that point, the glitch doesn't happen.
The website is going to seem rushed, in comparison with the main MISoft Studios site anyway. I was cranking it out because Colin's (if you read the game's credits in the txt manual, you'll see his vocal contributions... a bloody voiceacting genius!) grandfather is planning on downloading the game this afternoon to see what we've been up to. Throughout the coming week I'll be making updates and changing its aesthetic appearance, and suggestions about that are welcome as well
Please go easy on me! This is by no means a serious project, for the most part I'm just learning my way around FPSC and figuring out where I'm going to be making adjustments with DBP. The story is pretty goofy and so is the voice acting, the whole game is meant to be light-hearted and silly (and lets not forget it was made entirely with base models). Let me know if there's anything you like or dislike.
One thing I KNOW you'll hate, there aren't many health packs in the game. I tend to be a minimalist in game design, I like to make things hard on players by giving them just barely enough to survive. But I made this one a bit too hard... I actually haven't beaten this game yet, and I made it, which I know is sad

. If you beat this game, e-mail me with your name, location (city, state (if applicable), country) and the date you beat it, and I'll put you on the "hall of fame" page (which is coming soon). Corny, yes, but hey, you took the time to download this game, you deserve some credit if you sit through all five levels of it

"In an interstellar burst, I'm back to save the universe"