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FPSC Classic Work In Progress / A first look at new game of RedHands© and Tommie games©.

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Strelok
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Posted: 25th Feb 2007 02:24

A WW II game.
Zdrok
18
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Location: Pittsburgh
Posted: 25th Feb 2007 02:27
Looks nice. Will it be a freebie or a pay-to-play game?

Also, post the story and more screenies!

Emerald Unit: Outer Galaxies

Arriving in 2007.
Strelok
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Posted: 25th Feb 2007 02:28
High quality graphics.
Strelok
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Posted: 25th Feb 2007 02:29
The story is under construction.
Strelok
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Posted: 25th Feb 2007 02:32
Quote: "Will it be a freebie or a pay-to-play game?"

-There will be release a playable DEMO.
rolfy
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Posted: 25th Feb 2007 02:46
Looks real good Oleg,I like the atmosphere.
Inspire
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Location: Rochester, NY
Posted: 25th Feb 2007 02:50
Looking good OLEG.

stevenup 7002
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Location: Ireland
Posted: 25th Feb 2007 03:06
that looks very good, what graphics card do you have?

Co-Founder, President, CEO and Head Programmer of Motron Software. http://www.motronsoftware.com
Strelok
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Posted: 25th Feb 2007 03:19
Glad you like it ,
Pentium 4 3.2Ghz
1.5gig RAM
NVIDIA 7300 LE 512 MB.

Zdrok
18
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Location: Pittsburgh
Posted: 25th Feb 2007 03:35
Add more entities, OLEG. It'll spice up your game. Might I recommend Cheese Cake's Tomb Model Pack: http://forum.thegamecreators.com/?m=forum_view&t=100489&b=25?

Keep up the work, OLEG.

Emerald Unit: Outer Galaxies

Arriving in 2007.
stevenup 7002
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Location: Ireland
Posted: 25th Feb 2007 03:38
Holy [mod-edit], great specs, except for the 7300, I like the name Stalkingrad, tis good.

Co-Founder, President, CEO and Head Programmer of Motron Software. http://www.motronsoftware.com
Johny English
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Location: Czech Republic
Posted: 25th Feb 2007 10:02
Quote: "I like the name Stalkingrad"

You mean Stalingrad?

SIXOFT - This is not just a game, this is a SIXOFT game.
GaMer13
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Location: Into the Universe
Posted: 25th Feb 2007 10:20
That is very nicely done OLEG. Nice graphix.

I like playing games, and making games
Opposing force
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Location: England
Posted: 25th Feb 2007 15:56
Quote: "You mean Stalingrad?
"


HA HA! For the first time Johny English corrects someone!!!

KeithC
Senior Moderator
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Location: Michigan
Posted: 25th Feb 2007 16:14
Sweet work, OLEG. Did you use 3DWorld Studio/ Cartogrophy Shop for this, or do it in a modeler? Have you tested the collision yet?

-Keith

Strelok
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Posted: 25th Feb 2007 16:40
Thanks for replays guys ,
I used 3DWorld Studio and the collision work great besides for one small bug.But i know how to fix that.


oLeG

Butter fingers
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Location: Mecca
Posted: 25th Feb 2007 19:06
Lookin nice dude, although the ceiling looks a little messy in the first shot. other than that... very very nice... get some entities in there... rust pipes on the walls, crates etc and it'll look very polished!

Strelok
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Posted: 25th Feb 2007 22:27
Thanks Butters , i will put some enteties when i fix et my light problem.
And here is a new level "the tunnel".




By entering the tunnel you will find out that the pass is blocked , so you must find a another way ...

Nickydude
Retired Moderator
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Posted: 25th Feb 2007 22:40
Wow! sorta reminds me of Half Life 2. Some great work there, hope you finish it


Owen
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Location: A Cottage, UK
Posted: 26th Feb 2007 00:07 Edited at: 26th Feb 2007 00:09
W O W The Graphical Detail Is Stunning. Can't wait to See the finished product.

Owen,

Nice Snow Leapord Kinda Cat Thing Avatar BTW

( ) \/\/ E |\|...... What The E Is Basically Impossible
GaMer13
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Posted: 26th Feb 2007 07:23
Looks cool. Realy reminds me of HL² lol. Keep the good work coming.

I like playing games, and making games
Inspire
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Location: Rochester, NY
Posted: 26th Feb 2007 21:49
Wow! Very nice. Looking forward to see more from this.

Airslide
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Location: California
Posted: 27th Feb 2007 16:07
Hmm...once AE and I finish our WW2 pack I think it'd go nicely in here ...certainly give you more weapon options. Good work, it looks really nice

Strelok
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Posted: 27th Feb 2007 19:04
Quote: "W O W The Graphical Detail Is Stunning. Can't wait to See the finished product."

Quote: "Looks cool. Realy reminds me of HL² lol. Keep the good work coming."

Quote: "Wow! Very nice. Looking forward to see more from this."

I'm very happy of your comments guys. It give me a special feeling , that feeling give me the strength to go on.And finish our game.Thank you very much ,
I will put all of your names in my credit.
Quote: "Hmm...once AE and I finish our WW2 pack I think it'd go nicely in here ...certainly give you more weapon options. Good work, it looks really nice "

Thank you !I'm very interesting in yours pack.

Best to All !
oLeG

Cheese Cake
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Location: At the bakery
Posted: 27th Feb 2007 19:10
Those images looks great.
The details.
The level design.

Cant wait to see more of this!

Therapy has taught me that nothing is my fault.
Strelok
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Posted: 28th Feb 2007 13:34
thanks Cheese Cake I'm working very hard on that stuff.
Soon you will be able to see work of my friend Tommie.
His is much better than mine in modeling.

P.S your work is perfect for my game , thanks again


Best to all !

Cheese Cake
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Posted: 28th Feb 2007 13:39
I can see you are working hard.
And thats great.

That broken bridge kind of thing in your screenshot
just looks awesome!

Therapy has taught me that nothing is my fault.
Butter fingers
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Location: Mecca
Posted: 28th Feb 2007 18:28
Yeah, that sewer level is really hot.

I think my only crit would be to remain aware of the texture placement, the grubby bit at the bottom of the brick texture looks great when it's on a flat wall, but not so good when applied across an arched ceiling. Perhaps you should alter it so you have a few variants of the same texture:
Standard (for flat walls, has a grubby bit at the bottom)
Plain (just bricks, no grungy edges)
Messy (has grungy edges on 2 sides)

That way you can better match the texture to the object it is applied to. This is small though and easily rectified. Ither than that I think this is looking fantastic. I'm really looking forward to seeing it in action!

All the best
Butters

Strelok
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Posted: 1st Mar 2007 20:45
Hey ! thanks for replay butters ! I know what you mean and it's seems very ugly. But i just forgot to re texture that side of the tunel.I used normally the stone(you can see it on the second pic).
I have a question ; can you make a entities that ignore the light ?
I could find anything on the forum..
Gonna place new screen shots Sunday.
And thanks again for helping me out !

Best to All !
oLeG

tommie
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Posted: 1st Mar 2007 21:18
hi all thanks for liking ore game
hopfilly someone know the answer on ore question
thanks all *tommie*
Inspire
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Posted: 1st Mar 2007 22:01
If you make them dynamic the lightmapping won't affect them as much.

tj990
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Posted: 2nd Mar 2007 09:13
No offence but the water for the tunnel looks pretty pathetic.
THe rest of the level looks super good!

Strelok
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Posted: 2nd Mar 2007 16:29
Quote: "No offence but the water for the tunnel looks pretty pathetic"

That is not water , that is toxic.
Quote: "If you make them dynamic the lightmapping won't affect them as much."
Thanks ! it work.

Strelok
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Posted: 3rd Mar 2007 02:03
Okay, i long time ago(when i started with fpsc )i created that level in 3dws.And i tested it with fpsc , the collision was perfect.
The point is that i planing to use it in our game.
Here is a video on YouTube. click here.

KamiKazi Games
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Posted: 3rd Mar 2007 07:37 Edited at: 3rd Mar 2007 07:39
Nice game you have got in the works here. It's a great pleasure having you working on something so great.

My only suggestions from the screenshots would have to be that the toxic fluid looks rather...childish. If you have a look at the old DOS games such as DooM, Heretic etc. all of the toxic and hazardous fluids were a dark, choke-looking colour.
Let me upload an example texture...(Note this texture came from the doom2.WAD file and is copyrighted to ID Software and may NOT be used for profit)

Just look around for some darker and more threatening textures for your toxic fluid. I would also recommend placing some entities around, at the moment it looks rather plain.

But it has great graphics and lets hope the gameplay will be the same!
Keep up the great work!

-KKG

Hi I just bought FPS Creator! Want to help me out?

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