Thank you. The next step of action will be to add functionality to all the buttons and create some stuff for the window at the bottom of the screen. The new, save, and load buttons already are working (they do what they are supposed to do. Fortunetely this is going easy because a while back I created an interface system that allows me to type something like...
create_window(some parameters)
and then I can add a button to it that automatically animates and everything using...
create_button(some parameters)
If I set a certain parameter for the windows they can become automatically dragable, and the buttons and stuff on them assigned to it will move automatically.
Anyways, for the bottom window, I plan to make it into two sides. The left side will be object properties that change based on the plant you have selected. The right side will contain a list box so you can select a plant type (e.g., trees, grass, weeds, rocks), and another list box with a selection of each individual item in the current category (e.g., tree1, tree2, etc., or plant1, plant 2, etc.), and when each choice is selected, I plan to make a little picture that shows beneath it so you can see what it looks like while browsing the library, before putting it into the level.
Uncle Sam
Nvidia Geforce 7950GT 512MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 1GB RAM
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